
20-31 Guide
Table of Contents
General Information
Moveset
Phase 1
The first move Nihilister does is spitting out literal boulders at you, these can be easily destroyed if you target the projectiles.
QTE circles are not very tanky, however they do time out fast, full burst being ready is highly recommended when dealing with the QTE moveset. Succeeding the QTE event will deal x9 bars of damage. Failing the event will punish you with Nihilister spamming rockets at you, breaking cover if not dealt with. Below are the images of the possible patterns



After/during (depending on how fast you are able to clear the circles) Nihilister fires her machineguns at you, switching to targeted unit will preserve their HP via covering. This moves hurts if left unattended.
After MG fire, the boss will then use AoE breathe attack. Do not face tank this as the DoT when hit will most likely wipe out your team/hit units after a couple of seconds, the boss then jumps back then fires fireballs to a selected unit, simply cover. the boss then repeats the process starting from shooting boulders to your units until damaged enough to reach phase 2.
Phase 2
Nihilister opens up with a AoE attack, take cover.

Boss then starts Laser beaming Nikke’s and throwing meteors, you can face tank the lasers if you have a healer / HP is still healthy, destroy Meteors if needed.
Nihilister then summons waves of projectiles, these projectiles can be destroyed easily with an AoE burst, face tanking this is not recommended as doing so will most likely wipe a couple of your units.

Tips
Destroying Nihilister Gear L and Gear R (legs) will net you x3 HP damage each towards the boss. Nihilister after QTE Phase will bring her turrets towards her head. You can take advantage of the extra hitboxes with units that have the pierce mechanic (Snow white, Maxwell, Alice), effectively having their bursts hit 3 times when aimed right.

Team Comps
Scarlet Carry (Scarlet Overload Max Ammo)





Roles
- Liter = CDR and ATK buffs. Also repairs cover to help with sustain
- Novel = Damage taken debuff | Subs: Guilty, Viper = DPS, defense shred , Burst gen
- Scarlet = DPS
- Drake | Modernia = DPS
- Helm = Healing
Snow White Pierce (Highly Invested Skills)





Roles
- Liter = CDR and ATK buffs. Also repairs cover to help with sustain
- Novel = Damage taken debuff
- Snow white = Pierce, DPS , hahahah NUKE
- Rapunzel | Flex = Healing. Privaty/Yulha can be used for extra ATK buff if needed (timing is needed for Yulha, but should not be difficult to time attack buff during 3x pierce window)
- Maxwell = Pierce, Buffer, hahahah mini NUKE
Alice Pierce (Highly Invested Alice)





Skill investments:
Liter = 8/5/7
Novel = 4/4/5
Alice = 8/4/8
Scarlet = 9/5/6
Privaty = 9/5/4
127k clear in video below. Can clear substantially lower with higher Alice skill investments and/or Maxwell substitute at around level 7+ skills.
Roles
- Liter = CDR and ATK buffs. Also repairs cover to help with sustain
- Novel = Damage taken debuff | Subs: Guilty, Viper = DPS, defense shred , Burst gen
- Alice = Pierce, DPS , Burst generator (spam shots)
- Scarlet | Modernia = DPS
- Maxwell = Pierce, Buffer, hahahah mini NUKE | Subs: Helm, Privaty
You really should add recommend Skill levels for the units.
How invested should Alice, Maxwell, Novel be for example?
Do Maxwell, SW, Alice need level 8+ skills to be viable or is 7 enough?
In the Scarlet overload team, why does she start with 60 max ammo before any burst skills have been used? Mine has a max of 20 and the max ammo cube doesn’t give her nearly that much.
Max ammo rolls on Overloaded equipment, they increase the units’ max ammo cap, hence why the scarlet in the video starts at 60.
https://nikke.gg/overload-equipment/#Attributes_Sub-Stats