To understand how overload equipment works, click here. Overloading gear are very big investments and the main resource used, custom modules, are scarce. This guide aims to hopefully guide you to the right direction on deciding which units to overload gears and what sub-stats should be rolled for them.
Table Explained
Priority Units are Units that benefit the most from overloaded gear, and where they stand in the meta if they are worth Overloading as well.
Priority is what sub-stat you want the most on said character on a scale of 0* to 5*, with 0* being not worth considering, 1* being least important, 5* being most important.
Recommended is how many rolls you want on the sub-stat (For example, 4 lines of max ammo = 4x). Notes are my explanations on why I think the sub-stat is important.
If a sub-stat for a unit has a Priority of 1* but has 0x recommended, it means that while this particular sub-stat is not exactly recommended for the unit, it doesn’t hurt to have this stat either as it still benefits said character if your stat re-rolls weren’t ideal.
Specific names not listed means that they are not quite worth spending Crystals / Investing towards, but would rather fall into “Archetypes” if the user wishes to do so anyways for stat sticks.
Nikkes’ names are colored corresponding to their element codes. For example, Scarlet is Z.E.U.S, which is purple in game, so Scarlet’s name will be colored purple here.
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
☆☆☆☆☆
0x
Increase Hit Rate
☆☆☆☆☆
0x
Increase Max Ammunition Capacity
☆☆☆☆☆
0x
Increase ATK
☆☆☆☆☆
0x
Increase Charge Damage
☆☆☆☆☆
0x
Increase Charge Speed
☆☆☆☆☆
0x
Increase Critical Rate
☆☆☆☆☆
0x
Increase Critical Damage
☆☆☆☆☆
0x
Increase DEF
☆☆☆☆☆
0x
High Priority Units
Scarlet
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
★★★☆☆
2x
Comes useful situationally. (UR raids such as Black smith, Thermite)
Increase Hit Rate
★★★☆☆
2-4x
Able to hit Cores easier on bosses with small cores.
Increase Max Ammunition Capacity
★★★★★
4x
Wants all ammo possible. get ASAP
Increase ATK
★★★☆☆
2x
More attack is never bad, however this stat gets bloated from her passive, giving so much attack already.
Increase Charge Damage
☆☆☆☆☆
0x
—
Increase Charge Speed
☆☆☆☆☆
0x
—
Increase Critical Rate
★☆☆☆☆
0x
—
Increase Critical Damage
★☆☆☆☆
0x
—
Increase DEF
☆☆☆☆☆
0x
—
Alice
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
★★★☆☆
2-3x
Useful against bosses such as Train
Increase Hit Rate
☆☆☆☆☆
0x
—
Increase Max Ammunition Capacity
★★★★★
2-3x
Get ASAP, will be spamming sniper shots with Alice when high charge speed is achieved, mandatory for high DPS
Increase ATK
★★★☆☆
2-4x
She scales pretty well with attack rolls
Increase Charge Damage
★★☆☆☆
1-2x
—
Increase Charge Speed
★★★☆☆
1x
1 only needed max, as you will cap 100% charge speed at high skill investments + Maxwell, which you will pair with often
Increase Critical Rate
★☆☆☆☆
0x
—
Increase Critical Damage
★☆☆☆☆
0x
—
Increase DEF
☆☆☆☆☆
0x
—
Maxwell
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
★★★☆☆
2x
Comes useful situationally.
Increase Hit Rate
☆☆☆☆☆
0x
—
Increase Max Ammunition Capacity
★★★☆☆
1x
Spam shot Burst gen if needed.
Increase ATK
★★★★★
2-4x
More damage for burst NUKE.
Increase Charge Damage
★★★★☆
2-4x
More damage for burst NUKE pt.2
Increase Charge Speed
☆☆☆☆☆
0x
—
Increase Critical Rate
★★★☆☆
1-2x
—
Increase Critical Damage
★★★☆☆
1-2x
—
Increase DEF
☆☆☆☆☆
0x
—
Snow White
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
★★★☆☆
2x
Situationally Useful
Increase Hit Rate
☆☆☆☆☆
0x
—
Increase Max Ammunition Capacity
★☆☆☆☆
0x
—
Increase ATK
★★★★★
4x
NUUUUUKE
Increase Charge Damage
★☆☆☆☆
0x
Simply adds too little Charge DMG% to her burst (Base 1000%), Charge damage increase is additive, not multiplicative.
Increase Charge Speed
★★☆☆☆
1-2x
Increases the amount of charge SW can do when under Liter | Novel buffs, before expiring.
Increase Critical Rate
★★★☆☆
2x
NUUUUUKE
Increase Critical Damage
★★★☆☆
2x
NUUUUUKE
Increase DEF
☆☆☆☆☆
0x
—
Mid Priority Units
Modernia
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
★★★☆☆
2-3x
Useful against core bosses such as Modernia and Train
Increase Hit Rate
★☆☆☆☆
1x
Hit Rate not needed as MG’s become Lasers if fired long enough. Although one is recommended at least to have permanent skill 2 passive to free up her cube slot
Increase Max Ammunition Capacity
★★★★☆
2-3x
Useful for keeping her stacks, less wind-up time from MG via less reloads/ paired with bastion cube
Increase ATK
★★★★★
4x
Modernia Scales really well with ATK
Increase Charge Damage
☆☆☆☆☆
0x
—
Increase Charge Speed
☆☆☆☆☆
0x
—
Increase Critical Rate
★★★☆☆
1-2x
She has a lot of crit DMG buffs built into her kit, which makes crit rate actually worth more compared to other units.
Increase Critical Damage
★☆☆☆☆
0x
—
Increase DEF
☆☆☆☆☆
0x
—
Drake
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
★★★☆☆
2x
Useful against core bosses such as Modernia and Train
Increase Hit Rate
★★☆☆☆
1-2x
Only get if focus is to bring drake often in Campaign, may be able to hit core slightly better on bosses
Increase Max Ammunition Capacity
★★★★☆
2-4x
Ammo is useful, however, having Ammo+ will invalidate fast reload speed and priv combo (shoots faster and higher reload speed with mag debuff from privaty), still really good though.
Increase ATK
★★★★★
4x
Shotguns scale very well with attack rolls
Increase Charge Damage
☆☆☆☆☆
0x
—
Increase Charge Speed
☆☆☆☆☆
0x
—
Increase Critical Rate
★☆☆☆☆
0x
—
Increase Critical Damage
★☆☆☆☆
0x
—
Increase DEF
☆☆☆☆☆
0x
—
Low Priority Units
Privaty
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
★★★☆☆
2x
Can be useful occasionally
Increase Hit Rate
★★★☆☆
2x
More core hits
Increase Max Ammunition Capacity
DO NOT
0x
DON’T EVEN THINK ABOUT IT
Increase ATK
★★★★★
4x
Simply more damage.
Increase Charge Damage
☆☆☆☆☆
0x
—
Increase Charge Speed
☆☆☆☆☆
0x
—
Increase Critical Rate
★☆☆☆☆
2x
Not much substats to roll after
Increase Critical Damage
★☆☆☆☆
2x
Not much substats to roll after
Increase DEF
☆☆☆☆☆
0x
—
Rapunzel
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
★☆☆☆☆
0x
—
Increase Hit Rate
☆☆☆☆☆
0x
—
Increase Max Ammunition Capacity
★★★★☆
2x
Less reload time = more healing
Increase ATK
★★★☆☆
0x
—
Increase Charge Damage
★☆☆☆☆
0x
—
Increase Charge Speed
★★★★★
4x
Very important for her healing
Increase Critical Rate
☆☆☆☆☆
0x
—
Increase Critical Damage
☆☆☆☆☆
0x
—
Increase DEF
★☆☆☆☆
0x
—
Archetypes
This is the section of where all the unlisted Nikke’s will fall into a weapon archetype. Where they don’t follow special/ specific rolls and are more generalized. OL’ing unlisted characters are mostly for the purposes for stat stick for Combat Power for Campaign / Arena.
AR
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
★★★☆☆
2x
Situationally useful
Increase Hit Rate
★★★☆☆
2-4x
More core hits
Increase Max Ammunition Capacity
★★★☆☆
1-2x
They have high base reload speed anyways.
Increase ATK
★★★★★
4x
More damage
Increase Charge Damage
☆☆☆☆☆
0x
—
Increase Charge Speed
☆☆☆☆☆
0x
—
Increase Critical Rate
★☆☆☆☆
0x
—
Increase Critical Damage
★☆☆☆☆
0x
—
Increase DEF
☆☆☆☆☆
0x
—
SMG
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
★★★☆☆
2x
Situationally useful
Increase Hit Rate
★★★☆☆
2-4x
More core hits/ ability to actually hit things mid range
Increase Max Ammunition Capacity
★★★☆☆
1-2x
Fast reload Speed anyways (Exception of novel, she benefits rather quite a bit from this via faster stacks)
Increase ATK
★★★★★
4x
More damage
Increase Charge Damage
☆☆☆☆☆
0x
—
Increase Charge Speed
☆☆☆☆☆
0x
—
Increase Critical Rate
★☆☆☆☆
0x
—
Increase Critical Damage
★☆☆☆☆
0x
—
Increase DEF
☆☆☆☆☆
0x
—
Rocket Launcher
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
★★★☆☆
1-2x
Situationally useful
Increase Hit Rate
☆☆☆☆☆
0x
—
Increase Max Ammunition Capacity
★★★★★
2-4x
More Spam shots for burst generation
Increase ATK
★★★☆☆
2x
More damage
Increase Charge Damage
★★★☆☆
2-4x
—
Increase Charge Speed
★★★☆☆
2-4x
—
Increase Critical Rate
★☆☆☆☆
0x
—
Increase Critical Damage
★☆☆☆☆
0x
—
Increase DEF
☆☆☆☆☆
0x
—
Sniper
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
★★★☆☆
2x
Situationally useful
Increase Hit Rate
☆☆☆☆☆
0x
—
Increase Max Ammunition Capacity
★★★★★
2-3x
More spam shots for burst gen if needed
Increase ATK
★★★☆☆
2-4x
More damage
Increase Charge Damage
★★★☆☆
2x
—
Increase Charge Speed
★★★☆☆
2-4x
—
Increase Critical Rate
★☆☆☆☆
0x
—
Increase Critical Damage
★☆☆☆☆
0x
—
Increase DEF
☆☆☆☆☆
0x
—
Shotguns
Attribute (Sub-Stat)
Priority
Recommended
Notes
Increase Element Damage Dealt
★★★☆☆
2x
Situationally useful
Increase Hit Rate
★★★☆☆
1-4x
Useful when using in campaign, less against bosses. May be able to hit boss core more often nonetheless
Increase Max Ammunition Capacity
★★★★☆
2-4x
Ammo is useful, however, having Ammo+ will invalidate fast reload speed and priv combo (shoots faster with higher reload speed and mag debuff from privaty), still really good though. Do NOT have this roll on Pepper though. This roll will hugely gimp her Healing capability.
Increase ATK
★★★★★
4x
Shotguns scale really well with attk
Increase Charge Damage
☆☆☆☆☆
0x
—
Increase Charge Speed
☆☆☆☆☆
0x
—
Increase Critical Rate
★☆☆☆☆
0x
—
Increase Critical Damage
★☆☆☆☆
0x
—
Increase DEF
☆☆☆☆☆
0x
—
Will be updating list when new characters that are worth investing overload gears are released.
Why Maxwell is high priority? I though she only be used in oneshot team?
She definitely has more use case scenarios than just being in a oneshot team, She can be a stand alone burst unit. Not only that, she does benefit really well from overloaded gear. She’s shines in late-game content such as Union raid, chapter 20 boss, bosses with parts, etc etc.
on content Snow white can shine, Maxwell can shine too, with Maxwell being a bit more flexible due to her Skill 1 buff.
You never go charge speed on Alice’s overload gear. The difference between the 92% she innately gets through lvl 10 skills and 100% doesn’t even equate to 1 extra shot during her burst lol. There will always be a delay timing even with 100% charge speed. Charge damage or elemental damage would be infinitely better.
Noted, thanks for your Input!
I’m pretty sure this is not true, I suggest testing it. I’m gonna be doing some testing of it myself, it could be a device difference but I’m pretty confident 100% is actually needed to maximize dps on the pc client, at least – at 85%, it is very noticeable how much longer I have to hold the charge than if I were spamming at maximum speed.
How about Laplace, is she worth overload gear? I’m planning to full overload her, i beat nihilister with laplace as main dps
Why is Modernia only mid priority ?
Increased ammunition on Privaty isn’t actually always a bad idea depending on how its utilized. My SP Arena Privaty setup activates its burst 6 seconds into the fight, so she’s already reloading. If I pick up anything below 50% increase that would allow her to always pop off her stun proc since it seems that AR’s fire at 10 shots a second.
Also the proc is such small damage in PvE anyways I can’t say I’m worried much about it. Thankfully if/when I get Maiden I can replace Viper and get the same activation time.
Where are MG’s in the general archetype suggestions?
Why Maxwell is high priority? I though she only be used in oneshot team?
She definitely has more use case scenarios than just being in a oneshot team, She can be a stand alone burst unit. Not only that, she does benefit really well from overloaded gear. She’s shines in late-game content such as Union raid, chapter 20 boss, bosses with parts, etc etc.
on content Snow white can shine, Maxwell can shine too, with Maxwell being a bit more flexible due to her Skill 1 buff.
You never go charge speed on Alice’s overload gear. The difference between the 92% she innately gets through lvl 10 skills and 100% doesn’t even equate to 1 extra shot during her burst lol. There will always be a delay timing even with 100% charge speed. Charge damage or elemental damage would be infinitely better.
Noted, thanks for your Input!
I’m pretty sure this is not true, I suggest testing it. I’m gonna be doing some testing of it myself, it could be a device difference but I’m pretty confident 100% is actually needed to maximize dps on the pc client, at least – at 85%, it is very noticeable how much longer I have to hold the charge than if I were spamming at maximum speed.
How about Laplace, is she worth overload gear? I’m planning to full overload her, i beat nihilister with laplace as main dps
Why is Modernia only mid priority ?
Increased ammunition on Privaty isn’t actually always a bad idea depending on how its utilized. My SP Arena Privaty setup activates its burst 6 seconds into the fight, so she’s already reloading. If I pick up anything below 50% increase that would allow her to always pop off her stun proc since it seems that AR’s fire at 10 shots a second.
Also the proc is such small damage in PvE anyways I can’t say I’m worried much about it. Thankfully if/when I get Maiden I can replace Viper and get the same activation time.
Where are MG’s in the general archetype suggestions?