
Overload Gear Priority September Update
Table of Contents
This Article Has been Updated as of September 16
Change Log
- Added 2B and A2
- Added Icons
Intro
To understand how overload equipment works, click here. Overloading gear are very big investments and the main resource used, custom modules, are scarce. This guide aims to hopefully guide you to the right direction on deciding which units to overload gears and what sub-stats should be rolled for them.
Table Explained
Priority Units are Units that benefit the most from overloaded gear, and where they stand in the meta if they are worth Overloading as well.
Priority is what sub-stat you want the most on said character on a scale of 0* to 5*, with 0* being not worth considering, 1* being least important, 5* being most important.
Recommended is how many rolls you want on the sub-stat (For example, 4 lines of max ammo = 4x). Notes are my explanations on why I think the sub-stat is important.
If a sub-stat for a unit has a Priority of 1* but has 0x recommended, it means that while this particular sub-stat is not exactly recommended for the unit, it doesn’t hurt to have this stat either as it still benefits said character if your stat re-rolls weren’t ideal.
Specific names not listed means that they are not quite worth spending Crystals / Investing towards, but would rather fall into “Archetypes” if the user wishes to do so anyways for stat sticks.
Nikkes’ names are colored corresponding to their element codes. For example, Scarlet is Z.E.U.S, which is purple in game, so Scarlet’s name will be colored purple here.
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ☆☆☆☆☆ | 0x | |
Increase Hit Rate | ☆☆☆☆☆ | 0x | |
Increase Max Ammunition Capacity | ☆☆☆☆☆ | 0x | |
Increase ATK | ☆☆☆☆☆ | 0x | |
Increase Charge Damage | ☆☆☆☆☆ | 0x | |
Increase Charge Speed | ☆☆☆☆☆ | 0x | |
Increase Critical Rate | ☆☆☆☆☆ | 0x | |
Increase Critical Damage | ☆☆☆☆☆ | 0x | |
Increase DEF | ☆☆☆☆☆ | 0x |
High Priority Units
Note: Element Damage Dealt is a rather niche roll, but it’s at least recommended to get at least 1-2x as they are game changers in Union Raids | Solo Raid competitions. Because it essentially multiplies your final damage.
Scarlet
Note: Pretty amazing unit from early – late game. OL’s grant her much needed max ammo capacity to off-set her innate low ammo count. One of the most beginner friendly DPS’s.
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★★☆ | 2-4x | Comes useful situationally. (UR raids such as Black smith, Thermite) |
Increase Hit Rate | ★★★☆☆ | 2-4x | Able to hit Cores easier on bosses with small cores. |
Increase Max Ammunition Capacity | ★★★★★ | 4x | Wants all ammo possible. get ASAP |
Increase ATK | ★★★☆☆ | 2x | More attack is never bad, however this stat gets bloated from her passive, giving so much attack already. |
Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
Increase Critical Rate | ★☆☆☆☆ | 0x | — |
Increase Critical Damage | ★☆☆☆☆ | 0x | — |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Alice
Note: Amazing at late game, assuming high investments and proper OL’s. Alice mostly wants Max ammo and charge speed (1 if paired with Maxwell, 2 for solo use). Alice’s charge speed should have around ~7.5%+ from OL rolls to benefit from instant charge if not paired with Maxwell and skill investment is 10/x/10.
Reference Video: Here
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★☆☆ | 2-3x | Useful against bosses such as Train |
Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
Increase Max Ammunition Capacity | ★★★★★ | 2-3x | Get ASAP, will be spamming sniper shots with Alice when high charge speed is achieved, mandatory for high DPS |
Increase ATK | ★★★☆☆ | 2-4x | She scales pretty well with attack rolls |
Increase Charge Damage | ★★☆☆☆ | 1-2x | — |
Increase Charge Speed | ★★★☆☆ | 1-2x | 1 only needed if paired with Maxwell, as you will cap 100% charge speed at high skill investments. Otherwise, have 2 Charge speed rolls to reach 100% charge speed in any team. |
Increase Critical Rate | ★☆☆☆☆ | 0x | — |
Increase Critical Damage | ★☆☆☆☆ | 0x | — |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Maxwell
Note: OL simply for more burst damage. Be aware that she can steal her own Skill 1 attack buff if her attack is high enough. Her Skill 1 accounts for the increased ATK from OL rolls.
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★☆☆ | 2x | Comes useful situationally. |
Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
Increase Max Ammunition Capacity | ★★★☆☆ | 1x | Spam shot Burst gen if needed. |
Increase ATK | ★★★★★ | 2-4x | More damage for burst NUKE. |
Increase Charge Damage | ★★★★☆ | 2-4x | More damage for burst NUKE pt.2 |
Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
Increase Critical Rate | ★★★☆☆ | 1-2x | — |
Increase Critical Damage | ★★★☆☆ | 1-2x | — |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Snow White
Note: Massive burst damage. Best Unit hands down when dealing against raptures with many parts/Regenerating parts by a good margin (Notably on Solo Raid and Union Raid). Also a solid campaign clearer with high investments.
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★☆☆ | 2x | Situationally Useful |
Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
Increase Max Ammunition Capacity | ★☆☆☆☆ | 0x | — |
Increase ATK | ★★★★★ | 4x | NUUUUUKE |
Increase Charge Damage | ★☆☆☆☆ | 0x | Simply adds too little Charge DMG% to her burst (Base 1000%), Charge damage increase is additive, not multiplicative. |
Increase Charge Speed | ★★☆☆☆ | 1-2x | Increases the amount of charge SW can do when under Liter | Novel buffs, before expiring. |
Increase Critical Rate | ★★★☆☆ | 2x | NUUUUUKE |
Increase Critical Damage | ★★★☆☆ | 2x | NUUUUUKE |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Modernia
Note: Amazing early – late game unit. Needs max ammo to definitely ramp up her damage. She greatly benefits from Crit rate too as her kit has innate Crit damage buffs.
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★☆☆ | 2-3x | Useful against core bosses such as Train |
Increase Hit Rate | ★☆☆☆☆ | 1x | Hit Rate not needed as MG’s become Lasers if fired long enough. Although one is recommended at least to have permanent skill 2 passive to free up her cube slot |
Increase Max Ammunition Capacity | ★★★★☆ | 3-4x | Useful for keeping her stacks, less wind-up time from MG via less reloads/ paired with bastion cube |
Increase ATK | ★★★★★ | 4x | Modernia Scales really well with ATK |
Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
Increase Critical Rate | ★★★★☆ | 2-4x | She has a lot of crit DMG buffs built into her kit, which makes crit rate actually worth more compared to other units. |
Increase Critical Damage | ★☆☆☆☆ | 0x | — |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Mid Priority Units
Anis: Sparkling Summer
Note: Great support that gets stronger with more investment. Her skill 1 benefits from more base attack so OL’ing her Helm and gloves are more priority than others. Max ammo directly nerfs her damage as it will take longer for her to proc her skill 2 (her main damage source). Limited Unit
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★★☆ | 2-4x | Situationally useful |
Increase Hit Rate | ★★☆☆☆ | 1-4x | Able to hit cores easier. |
Increase Max Ammunition Capacity | NO | DO NOT | STOP |
Increase ATK | ★★★★★ | 4x | Shotguns scale really well with ATK. Does not improve her skill 1 buffs. |
Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
Increase Critical Rate | ★★★★☆ | 2-4x | Max ammo not wanted, can roll into this instead |
Increase Critical Damage | ★★★★☆ | 2-4x | Max ammo not wanted, can roll into this instead |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Dorothy
Note: Great support that is capable to do very solid damage while also giving CDR. Max ammo directly nerfs her CDR capabilities.
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★☆☆ | 2-4x | Situationally very useful. does NOT affect her burst damage though. |
Increase Hit Rate | ★★★★☆ | 3-4x | Easier Core hits, more valuable now since Max Ammo capacity is unwanted. |
Increase Max Ammunition Capacity | NO | —– | STOP |
Increase ATK | ★★★★★ | 4x | More ATK, always means better, especially since she does good personal damage despite being a b1 |
Increase Charge Damage | ☆☆☆☆☆ | 0x | —— |
Increase Charge Speed | ☆☆☆☆☆ | 0x | —— |
Increase Critical Rate | ★★☆☆☆ | 1-2x | —— |
Increase Critical Damage | ★★☆☆☆ | 1-2x | —— |
Increase DEF | ☆☆☆☆☆ | 0x | —— |
Noir
Note: Good support that benefits from Helmet and Glove OL’s as it buffs her skill 1 ATK boost. Best in slot for every boss fight (when paired with blanc), might as well OL her.
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★★☆ | 2-4x | Situationally useful |
Increase Hit Rate | ★★★★☆ | 1-4x | With enough hit rate rolls, Noir might as well become a sniper rifle |
Increase Max Ammunition Capacity | ★★★☆☆ | 2-4x | Max ammo is never bad, however she reloads extremely fast and has mag refund too. It’s pretty much diminishing returns, better to focus on other stats after having 2x rolls. |
Increase ATK | ★★★★★ | 4x | Shotguns scale really well with ATK. Does not improve her skill 1 buffs. |
Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
Increase Critical Rate | ★★☆☆☆ | 1-2x | SG’s Can’t Core hit very well, Critical Damage/Rate is more useful for them (Core hits and Crit damage are in the same bracket in the damage formula) |
Increase Critical Damage | ★★☆☆☆ | 1-2x | SG’s Can’t Core hit very well, Critical Damage/Rate is more useful for them (Core hits and Crit damage share the same bracket in the damage formula) |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Low Priority Units
A2
Note: Great early game unit for clearing campaign, however falls off in hard mode campaign under high deficits. Niche boss killer as she requires bosses with strong parts for her to deal respectable damage. Exceeds scarlets damage at 2+ parts. Limited Unit
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★★☆ | 2-4x | Situationally useful |
Increase Hit Rate | ☆☆☆☆☆ | 0x | Useless on RL’s |
Increase Max Ammunition Capacity | ★★☆☆☆ | 1-2x | Reload speed is fast, her attack speed is rather slow as well. Not too needed |
Increase ATK | ★★★★★ | 4x | Absolutely wants ATK rolls |
Increase Charge Damage | ★★★☆☆ | 1-2x | — |
Increase Charge Speed | ★★★★☆ | 3-4x | Benefits slightly less because of animation delay. |
Increase Critical Rate | ★★☆☆☆ | 0x | — |
Increase Critical Damage | ★★☆☆☆ | 0x | — |
Increase DEF | ☆☆☆☆☆ | 0x | — |
2B
Note: Good unit, however doesn’t excel in all contents of the game, and is considered rather “Niche”. Will be mostly used for bosses. Limited Unit
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★★☆ | 2-4x | Situationally useful |
Increase Hit Rate | ★★☆☆☆ | 1-2x | Able to hit cores easier, less priority as her auto attack values are pretty bad. |
Increase Max Ammunition Capacity | ★★☆☆☆ | 0-1x | Already has enough ammo and reload speed, However having one roll would still be nice |
Increase ATK | ★★☆☆☆ | 0-2x | Doesn’t scale well with ATK rolls, but it is still something |
Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
Increase Critical Rate | ★★★★★ | 4x | more Burst DMG consistency |
Increase Critical Damage | ★★★★★ | 4x | For NUKING |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Guillotine
Note: Post buff, she became a pretty solid unit. However Guillotine late game usage is more focused on Union raid | Solo raid purposes, more specifically on electric weak opponents. Do not OL if you’re not very interested in those game modes.
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★★★ | 4x | She’ll be used for electric weak bosses. |
Increase Hit Rate | ☆☆☆☆☆ | 0x | MG’s have laser accuracy if fired long enough. |
Increase Max Ammunition Capacity | ★★★★☆ | 3-4x | Less reloads = less wind up times, which means a lot more damage. |
Increase ATK | ★★★★☆ | 4x | Simply more damage. |
Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
Increase Critical Rate | ★★☆☆☆ | 2x | — |
Increase Critical Damage | ★★☆☆☆ | 2x | — |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Rapunzel
Note: A good healer that is used in PvP and PvE.
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★☆☆☆☆ | 0x | — |
Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
Increase Max Ammunition Capacity | ★★★★☆ | 2x-4x | Less reload time = more healing |
Increase ATK | ★★★☆☆ | 0x | — |
Increase Charge Damage | ★☆☆☆☆ | 0x | — |
Increase Charge Speed | ★★★★★ | 4x | Very important for her healing Note: Get at least 2-3 Max Ammo lines first/ Don’t Prioritize or replace a Max ammo Line for Charge speed |
Increase Critical Rate | ☆☆☆☆☆ | 0x | — |
Increase Critical Damage | ☆☆☆☆☆ | 0x | — |
Increase DEF | ★☆☆☆☆ | 0x | — |
Noise
Note: OL if wanted for Strictly PvP purposes in mind as noise is a staple tank there. Extra Health on Campaign/PvE is only an added bonus. Focus For Chest, Helm, and Boots in order. Chest only is totally fine if not wanting to spend more resources on her.
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★☆☆☆☆ | 0x | — |
Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
Increase Max Ammunition Capacity | ☆☆☆☆☆ | 0x | More ammo gimps her healing capabilities in PvP (Self heal from skill 2 proc). |
Increase ATK | ★★★☆☆ | 2x | — |
Increase Charge Damage | ★☆☆☆☆ | 0x | — |
Increase Charge Speed | ★★★★★ | 4x | Takes less time to empty her clip and reload. Reloading and shooting the first bullet will activate her healing proc on s2 in Arena. |
Increase Critical Rate | ★☆☆☆☆ | 0x | — |
Increase Critical Damage | ★☆☆☆☆ | 0x | — |
Increase DEF | ★★★★☆ | 3-4x | More survivability. |
Archetypes
This is the section of where all the unlisted Nikke’s will fall into a weapon archetype. Where they don’t follow special/ specific rolls and are more generalized. OL’ing unlisted characters are mostly for the purposes for stat stick for Combat Power for Campaign / Arena.
AR
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★☆☆ | 2x | Situationally useful |
Increase Hit Rate | ★★★☆☆ | 2-4x | More core hits |
Increase Max Ammunition Capacity | ★★★☆☆ | 1-2x | They have high base reload speed anyways. |
Increase ATK | ★★★★★ | 4x | More damage |
Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
Increase Critical Rate | ★☆☆☆☆ | 0x | — |
Increase Critical Damage | ★☆☆☆☆ | 0x | — |
Increase DEF | ☆☆☆☆☆ | 0x | — |
SMG
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★☆☆ | 2x | Situationally useful |
Increase Hit Rate | ★★★☆☆ | 2-4x | More core hits/ ability to actually hit things mid range |
Increase Max Ammunition Capacity | ★★★☆☆ | 1-2x | Fast reload Speed anyways (Exception of novel, she benefits rather quite a bit from this via faster stacks) |
Increase ATK | ★★★★★ | 4x | More damage |
Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
Increase Critical Rate | ★☆☆☆☆ | 0x | — |
Increase Critical Damage | ★☆☆☆☆ | 0x | — |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Rocket Launcher
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★☆☆ | 1-2x | Situationally useful |
Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
Increase Max Ammunition Capacity | ★★★★★ | 2-4x | More Spam shots for burst generation |
Increase ATK | ★★★☆☆ | 2x | More damage |
Increase Charge Damage | ★★★☆☆ | 2-4x | — |
Increase Charge Speed | ★★★☆☆ | 2-4x | — |
Increase Critical Rate | ★☆☆☆☆ | 0x | — |
Increase Critical Damage | ★☆☆☆☆ | 0x | — |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Sniper
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★☆☆ | 2x | Situationally useful |
Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
Increase Max Ammunition Capacity | ★★★★★ | 2-3x | More spam shots for burst gen if needed |
Increase ATK | ★★★☆☆ | 2-4x | More damage |
Increase Charge Damage | ★★★☆☆ | 2x | — |
Increase Charge Speed | ★★★☆☆ | 2-4x | — |
Increase Critical Rate | ★☆☆☆☆ | 0x | — |
Increase Critical Damage | ★☆☆☆☆ | 0x | — |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Shotguns
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★☆☆ | 2x | Situationally useful |
Increase Hit Rate | ★★★☆☆ | 1-4x | Useful when using in campaign, less against bosses. May be able to hit boss core more often nonetheless |
Increase Max Ammunition Capacity | ★★★★☆ | 2-4x | Ammo is useful, however, having Ammo+ will invalidate fast reload speed and priv combo (shoots faster with higher reload speed and mag debuff from privaty), still really good though. Do NOT have this roll on Pepper though. This roll will hugely gimp her Healing capability. |
Increase ATK | ★★★★★ | 4x | Shotguns scale really well with attk |
Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
Increase Critical Rate | ★★☆☆☆ | 0x | SG’s Can’t Core hit very well, Critical Damage/Rate is more useful for them (Core hits and Crit damage share the same bracket in the damage formula) |
Increase Critical Damage | ★★☆☆☆ | 0x | SG’s Can’t Core hit very well, Critical Damage/Rate is more useful for them (Core hits and Crit damage share the same bracket in the damage formula) |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Machine Guns
Attribute (Sub-Stat) | Priority | Recommended | Notes |
Increase Element Damage Dealt | ★★★☆☆ | 2x | Situationally useful |
Increase Hit Rate | ☆☆☆☆☆ | 0x | Mg’s have laser point accuracy if fired long enough, not needed at all. |
Increase Max Ammunition Capacity | ★★★★★ | 3-4x | Extremely useful to reducing the downtime of MG’s, as you want to reload as little as possible due to wind-up time and long reload times. |
Increase ATK | ★★★★★ | 4x | MG’s scale really well with attack. |
Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
Increase Critical Rate | ★★☆☆☆ | 1-2x | — |
Increase Critical Damage | ★★☆☆☆ | 1-2x | — |
Increase DEF | ☆☆☆☆☆ | 0x | — |
Why Maxwell is high priority? I though she only be used in oneshot team?
She definitely has more use case scenarios than just being in a oneshot team, She can be a stand alone burst unit. Not only that, she does benefit really well from overloaded gear. She’s shines in late-game content such as Union raid, chapter 20 boss, bosses with parts, etc etc.
on content Snow white can shine, Maxwell can shine too, with Maxwell being a bit more flexible due to her Skill 1 buff.
You never go charge speed on Alice’s overload gear. The difference between the 92% she innately gets through lvl 10 skills and 100% doesn’t even equate to 1 extra shot during her burst lol. There will always be a delay timing even with 100% charge speed. Charge damage or elemental damage would be infinitely better.
Noted, thanks for your Input!
I’m pretty sure this is not true, I suggest testing it. I’m gonna be doing some testing of it myself, it could be a device difference but I’m pretty confident 100% is actually needed to maximize dps on the pc client, at least – at 85%, it is very noticeable how much longer I have to hold the charge than if I were spamming at maximum speed.
NOT TRUE! Don’t listen to this untested bullshit. Alice needs 2 charge speed OL or just 1 at 4.2% if you use her with Maxwell. 92% Alice charge speed does not allow her to shoot at frame 1. Frame 1 will only be around 128% damage instead of her 350% which is nearly 1/3 the damage dealt by Alice which will cost you tons of DPS, all the whales and top ranker in SR will always have charge speed on their Alice.
How about Laplace, is she worth overload gear? I’m planning to full overload her, i beat nihilister with laplace as main dps
She’s okay. As much as any other High Tier, but not quiet Meta-Unit is. If she’s your best DPS or just your waifu, than there’s nothing wrong prioritizing her.
Edit: For anyone reading this in the future.
All units are worth Overloading as its free stats. It’s just some, like the ones listed above, should be done first for Meta and or Quality-Of-Life reasons.
Why is Modernia only mid priority ?
Simple, Modernia’s kit gives her so much that she simply benefits “less” from Overload Gear than other units that essentially go up entire Tiers with it (ie; Snow White, Alice, Maxwell). Or even compared to Scarlet whose damage gets even more disgusting with Max Ammo Rolls by reducing her downtime. That being said Modernia is still a top tier pick, hence her being Mid-Priority in the first place.
Increased ammunition on Privaty isn’t actually always a bad idea depending on how its utilized. My SP Arena Privaty setup activates its burst 6 seconds into the fight, so she’s already reloading. If I pick up anything below 50% increase that would allow her to always pop off her stun proc since it seems that AR’s fire at 10 shots a second.
Also the proc is such small damage in PvE anyways I can’t say I’m worried much about it. Thankfully if/when I get Maiden I can replace Viper and get the same activation time.
Where are MG’s in the general archetype suggestions?
We still wait.
Does manufactures bonus no longer matter when it comes to overloading gear? I can safely use Abnormal on non-abinormal nikkes and overload them?
nvm, ignore this
I really want a guide on the specific on how to reroll, I see the 2 options in the menu but I cant figure out what they mean. What is the difference between “change effects” and “reset attributes”?
https://nikke.gg/overload-equipment/
I’d be curious what Guilty’s overload stats would be, given how much damage she can put out coupled with how her burst is a great def shred and damage dealer. Attack and Max Ammo would probably be king since her 1st Skill requires shots done rather than reloads.
The same as any shotgun unit.
She is was the 1st character to ever get full OL gear in my acc.
Currently I use her as main slot2 unit, what I got for her so far is:
– Crit R2
– Crit D 1
– Hit R 1
– Max Ammo 2
I still don’t understand why Liter isn’t a recommended unit. She’s still the best B1 overall. Dorothy is great for boss killing but suffers everywhere else. Is it just because she doesn’t benefit as much from overload gear?
Liter is a very great unit yes. But overloading her serves no Purpose in regards to DPS gains, and if any, very miniscule. You’d only OL Support/defenders if you have enough resources to throw around, which most people will certainly not have. I made this in mind that people do not have such resources to throw around and focused on DPS Orientated units as they’re worth much more in regards to Overloading and spending Weapon EXP / Crystals.
I hope this clarifies everything.
P.S Dorothy is definitely still usable in normal campaign missions too, occasionally better than Liter, However she falls off hard against High CS deficits. Which is more prominent in Hard mode Campaign.
Why isn’t Guilty a priority unit? Using the site’s interception guides, I ended up using Guilty in 4 out of my 5 interception teams. Since she’s a dps unit that seems to get a lot of use in late game content, what is keeping her from being a priority unit for OL gear?
Her S1 scales off your strongest attacker, so you can boost the hell out of whatever meta b3 attackers you use and she dips into the highest attack.
I feel like this section should be updated more often or be revamped showing more units and priorities based on how many questions there are in the comments.
There’s not even a guide for Machine Guns under the archetype subsection lol
Adding more units, not really. I still don’t think anyone else is worth Overloading quite yet at the moment.
However, Machine gun archetype, probably.
I’ll add it soon.
how about noir and blanc?
What exactly does this sentence mean “Recommended is how many rolls you want on the sub-stat (For example, 4 lines of max ammo = 4x).” Sorry if I don’t understand.
ok nevermind, i understand
Pls explain
Uh can someone pls explain to me what 4x means, idk. Like pls explain specifically, how do i get 4x on overload gear sub stat
4x ATK mean having ATK rolls on across all 4 OL gear slot.
Wtf happened to drake? She is not on the list anymore
I no longer think she’s a priority to Overload more than the listed units when I updated the page. She should fit into the SG “archetype” Category if you still wish to overload her.