Equipment

there are many different categories for equipment in Nikke, which can be overwhelming to newer players. This guide will explain all the basics about how equipment works.
For information about Overload equipment, click here.

General Information

You can access you equipment from the Nikke page by selecting the unit you wish to equip.

Quick Equip automatically equips the equipment with the highest potential stats for your unit. This means that it does NOT equip the equipment that will grant the highest current stats if you have a higher level non-manufacturer equipment. When there are equipment with higher potential stats for your unit than what is currently equipped, a red dot will appear on the replaceable current equipment.

Unequip All simply removes all equipment from your unit.

Type

There are 4 different types of equipment in Nikke: Head, Torso, Arm, Leg. These are commonly referred to by the community as: Helm, Chest, Gloves, Boots.

Each type of equipment enhances different stats for your units. You units can equip one piece of equipment per “equip slot” for four pieces of equipment equipped at once in total.

Equip SlotHPATKDEF
Head (Helm)HPATK▲▲▲
Torso (Chest)HP▲▲▲ATK
Arm (Gloves)ATK▲▲DEF
Leg (Boots)HP▲▲DEF▲▲

Class

Equipment is further divided by class: Attacker, Supporter, Defender. An Attacker class Nikke can ONLY equip Attacker equipment, and the same limitation applies to each class.

Equipment stats vary for each class. Attackers gain the most ATK but the least HP and DEF. Defenders gain the least ATK but the most HP and DEF. Supporters gain well-rounded stats. This pattern is also observable between the classes for all other sources of flat stat gain.

ClassHPATKDEF
AttackerHPATK▲▲▲DEF
SupporterHP▲▲ATK▲▲DEF▲▲
DefenderHP▲▲▲ATKDEF▲▲▲

Tier and Manufacturer

There are 9 equipment Tiers, plus the Overload Tier for a total of 10 Tiers.

Starting from Tier 4, there are also manufacturer types. These are special equipment that grant 30% bonus equipment stats to specific manufacturer Nikke. For example, an Elysion type equipment has bonus stats when equipped on Rapi, but not when equipped on Mihara.

Each subsequent tier grants increasingly higher stats than the previous tiers. This means a level 0 equipment of the next tier grants higher stats than the max level equipment of the previous Tier. Below is the differences between Attacker Helms as an example.

ImageTierMax LevelHP (Level 0)ATK (Level 0)Stat Increase From Previous Tier (Rounded)
1054066
207078631%
3392711431%
43152118664%
4 (Manufacturer Bonus)31977242
54249530564%
5 (Manufacturer Bonus)43244396
64436753475%
6 (Manufacturer Bonus)45677694
75764393575%
7 (Manufacturer Bonus)599361216
8514216173986%
8 (Manufacturer Bonus)5184812261
9526442323386%
9 (Manufacturer Bonus)5343754203
10 (Overload)549181601486%

Enhancement

Equipment at or above Tier 3 can be enhanced to higher levels for increased stats.

Enhancement requires credits and materials: Boost Modules, Ultra Boost Modules, or other equipment. These materials can be obtained daily from Interception.

The cost for enhancement is the same value for credits and EXP (boost modules). This cost increases for higher tiers and levels.

When using levelled equipment as fodder to enhance new equipment, only 10% of the used EXP (boost modules) is lost, which is a minor cost. However, all of the credits used to enhance that equipment is lost as well. As you will quickly run out of credits if you level too many pieces of equipment, I recommend only levelling lower tier equipment 1 or 2 levels at the most as needed. Tier 9 attacker helms may be enhanced to level 5, as they can provide a significant boost to your DPS and help clear SP Interception to obtain Tier 9 manufacturer equipment. Tier 9 manufacturer equipment must be enhanced to level 5 in order to unlock Overload equipment.

Enhancement Cost Per Level

TierLevel 1Level 2Level 3Level 4Level 5
354012001800
4180040006000
54500100001500020000
69000200003000050000
7180004000060000100000180000
83600080000120000200000360000
972000160000240000400000720000
101080002400003600006000001080000

Total Enhancement Cost

TierLevel 1Level 2Level 3Level 4Level 5
354017403540
41800580011800
545001450029500
690002900059000109000
71800058000118000218000
836000116000236000436000796000
9720002320004720008720001592000
1010800034800070800013080002388000
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4 Comments

  1. “I recommend only levelling lower tier equipment 1 or 2 levels at the most as needed.”

    does that mean i should leave all equipment at lv 0 until i get lv 9 manufacturer ones?

    • I maxed mine out at the 7 (purple). Level up what you need to progress through the story to get the better equipment just don’t go crazy with anything lower then 7.

  2. Hi there. Wonder if anyone could give me a answer/guidance in relation to preoverload. Am I better focusing levelling the gear of the Nikkes I use or making sure all my nikkes (minus r/sr NIKKE) have t9 then slowly upgrading each nikke’s gear with the excess t8/9 gear I’m getting. I only ask as I feel like I’m almost doom prepping nikke’s I don’t and wont need to use where I could use that gear to instead push the gear my stronger/more used nikkes towards t10

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