Simulation Room

Simulation Room

In Nikke: Goddess of Victory, one of the game modes under the Ark is called the Simulation Room. Can you, as Commander, manage your way out?

The Simulation Room is a daily farmable labyrinth mode where players collect a number of buffs to enhance their team and face a series of enemies and bosses. It is important to complete your daily run every day, as it grants skill upgrade material and battle exp as rewards. The simulation room resets at the daily server reset time.

Simulation room battles are just like normal campaign mode battles, with two important differences: there is no CP penalty, and your characters will not be healed to full between battles. However, there are other ways to heal that are provided, so a healer may not be necessary. The buffs you receive in simulation room will also increase your team’s CP to represent your increased power.

This is a list of all collectable buffs and possible random instances.

Attack

NameRarityEffectLevel 1Level 2Level 3Level 4Level 5
Auto-Focus OculusRIncreases ATK by 2.5% when HP falls below 20%2.557.51012.5
SRIncreases ATK by 5% when HP falls below 20%57.51012.515
SSRIncreases ATK by 7.5% when HP falls below 20%7.51012.51517.5
Hidden PowderRIncreases full charge damage by 12.58%12.5825.1637.7450.3262.9
SRIncreases full charge damage by 25.16%25.1637.7450.3262.975.48
SSRIncreases full charge damage by 37.74%37.7450.3262.975.4888.06
High-Quality PowderRIncreases ATK by 1.32%1.322.643.965.286.6
SRIncreases ATK by 2.64%2.643.965.286.67.92
SSRIncreases ATK by 3.96%3.965.286.67.929.24
Homing GuiderRIncreases critical rate by 0.62%0.621.241.862.483.1
SRIncreases critical rate by 1.24%1.241.862.483.13.72
SSRIncreases critical rate by 1.86%1.862.483.13.724.34
Impact InducerRIncreases critical damage by 1.82%1.823.645.467.289.1
SRIncreases critical damage by 3.64%3.645.467.289.110.92
SSRIncreases critical damage by 5.46%5.467.289.110.9212.74
Reactive ProtectorEPICWhen hit by an attack, deals 37.5% damage to the attacker.37.54552.56067.5
Reflection BulletEPIC1% chance to deal 750% damage to a random enemy when a magazine is emptied.750900105012001350

Survival

NameRarityEffectLevel 1Level 2Level 3Level 4Level 5
Compact Beam BarrierRIncreases DEF by 1.32%1.322.643.965.286.6
SRIncreases DEF by 2.64%2.643.965.286.67.92
SSRIncreases DEF by 3.96%3.965.286.67.929.24
Drain ConverterRWhen an attack hits, recover HP equal to 0.66% of the damage dealt.0.661.321.982.643.3
SRWhen an attack hits, recover HP equal to 1.32% of the damage dealt.1.321.982.643.33.96
SSRWhen an attack hits, recover HP equal to 1.98% of the damage dealt.1.982.643.33.964.62
Heal Spray BulletR10% chance to restore 0.7% HP when a magazine is emptied.0.71.42.12.83.5
SR10% chance to restore 1.4% HP when a magazine is emptied.1.42.12.83.54.2
SSR10% chance to restore 2.1% HP when a magazine is emptied.2.12.83.54.24.9
Restart SupporterRRestores 0.94% of damage dealt as HP when HP falls below 20%0.941.882.823.764.7
SRRestores 1.88% of damage dealt as HP when HP falls below 20%1.882.823.764.75.64
SSRRestores 2.82% of damage dealt as HP when HP falls below 20%2.823.764.75.646.58
Sub-GeneratorRIncreases max HP and current HP by 0.66% at the beginning of battle.0.661.321.982.643.3
SRIncreases max HP and current HP by 1.32% at the beginning of battle.1.321.982.643.33.96
SSRIncreases max HP and current HP by 1.98% at the beginning of battle.1.982.643.33.964.62
One-Off Magnetic FieldEPICThere is a 10% chance to block damage 1 time(s) when attacked.12345
Recovery ModelEPICRecover 3.86% HP at the end of battle.3.864.635.46.176.95

Strategic

NameRarityEffectLevel 1Level 2Level 3Level 4Level 5
Chain AmmoR5% chance to reload 7.7% of the magazine when empty.7.715.423.130.838.5
55.566.57
SR7.5% chance to reload 15.4% of the magazine when empty.15.423.130.838.546.2
7.588.599.5
SSR10% chance to reload 23.1% of the magazine when empty.23.130.838.546.253.9
1010.51111.512
Focus ScopeRIncreases Hit Rate by 6.04%.6.0412.0818.1224.1630.2
SRIncreases Hit Rate by 12.08%.12.0818.1224.1630.236.24
SSRIncreases Hit Rate by 18.12%.18.1224.1630.236.2442.28
Quick ChargerRDecreases charge time by 2.52%2.525.047.5610.0812.6
SRDecreases charge time by 5.04%5.047.5610.0812.615.12
SSRDecreases charge time by 7.56%7.5610.0812.615.1217.64
Quick Reload SequenceRReduces reload time by 7.7% when HP falls below 20%.7.715.423.130.838.5
SRReduces reload time by 15.4% when HP falls below 20%.15.423.130.838.546.2
SSRReduces reload time by 23.1% when HP falls below 20%.23.130.838.546.253.9
Over MagazineEPICIncreases loaded ammo by 35.35%35.3542.4249.4956.5663.63
Quick MagazineEPICReduces reload time by 35.35%.35.3542.4249.4956.5663.63
OptionEffectEffect
RecoverRecover 20% of all Nikkes’ HPRecover 30% of all Nikkes’ HP.
Random ResurrectionRecover 50% HP for 1 out-of-action Nikke(s)Recover 100% HP for 1 out-of-action Nikke(s)
EventOption 1Option 2Option 3Option 4None
Grand ActionGain 1 random EPIC Buff(s).None
Heavenly WindfallChange all active buffs to □ type.None
Inheriting the WillSelect 1 active Buff(s) to enhance to SSR Rarity.Select 1 active Buff(s) to enhance to SSR Rarity.Select 1 active Buff(s) to enhance to SSR Rarity.Select 1 active Buff(s) to enhance to SSR Rarity.None
Select 1 active Buff(s) to convert into ▵ Buff(s).Select 1 active Buff(s) to convert into ▢ Buff(s).Select 1 active Buff(s) to convert into ◯ Buff(s).Select 1 active Buff(s) to convert into ◇ Buff(s).
Instant JudgementGain 1 random ▵ Buff(s).None
No Free LunchSelect 1 active Buff(s) to convert into random Attack Buff(s).Select 1 Active Buff(s) to convert into random Survival Buff(s).Select 1 Active Buff(s) to convert into random Strategic Buff(s).None
All Nikkes take 10% damage.All Nikkes take 10% damage.All Nikkes take 10% damage.
Power OfferingNone
Temporary Repair CentreAll Nikkes that are out of action return with 100% HP. Restores 100% of all Nikkes’ HP.None
EventOption 1Option 2Option 3Option 4None
Spec Up chance!Select 1 active Buff(s) to enhance to SSR Rarity.None
Change Chance!Select 1 active Buff(s) to convert into ▵ Buff(s).Select 1 active Buff(s) to convert into ▵ Buff(s).Select 1 active Buff(s) to convert into ▵ Buff(s).Select 1 active Buff(s) to convert into ▵ Buff(s).None
Super Change Chance!Change all existing buffs to ▵ type.None
Super Change Chance!Change all existing buffs to ▵ type.
Super Change Chance!Change all existing buffs to ▵ type.
Super Change Chance!Change all existing buffs to ▵ type.

Difficulty & Sector

At first only difficulty level 1 and sector A is unlocked. As you progress through the main story in campaign mode, you will unlock higher difficulties in the simulation room that can be cleared for greater rewards. There are 5 difficulty levels, each with 3 sectors. When you clear higher difficulties, you also receive all lower difficulty rewards.

  • Difficulty 2: Campaign 5-1
  • Difficulty 3: Campaign 8-6
  • Difficulty 4: Campaign 11-7
  • Difficulty 5: Campaign 14-3

Simulation Progress

As you progress through the simulation room stages, each stage you will be offered to choose between 3 random choices. The random choices offered will be between the options below:

  • Normal Battle: Rewards a choice between 3 buffs when defeated
  • Hard Battle: Greater chance of higher rarity buffs offered when defeated
  • ICU: Choice between heal all allies or revive 1 random fallen ally
  • Commanding Ability Test: Random events that can be positive, neutral, or negative
  • Spec Up: Opportunity to enhance your existing buffs

At the last stage of each sector will be a boss enemy that grants a choice between 3 epic rarity buffs when defeated. When you clear the boss of sector C, you may finish your run and claim your rewards.

You can also save a legacy buff to use in future runs. If you are struggling to clear a higher difficulty level, it is a good idea to “farm” low level clears for legacy buffs for an easier clear of the higher difficulty. Legacy buffs will be reset with the simulation room at the daily server reset time.

Buff Chain

Buff Chain

This mechanic may at first be confusing, but it is very simple. You can collect up to 8 buffs as you progress through the simulation room. Buffs come in four chain types: ▵, □, ○, ◇ (the black shape in the middle doesn’t mean anything; just the outer shape matters). When you collect buffs of the same chain type, the buff level for ALL your buffs increase. There are 5 buff levels.

  • Level 1: No buff chain
  • Level 2: 3 buffs of the same chain type
  • Level 3: two chains of 3 buffs of the same chain type
  • Level 4: 6 buffs of the same chain type
  • Level 5: 8 buffs of the same chain type

It may sound like it’s difficult to achieve a level 5 buff chain, but it is actually very easy. There is a special event that turns all your buffs into the same type which instantly grants you a level 5 chain. Event types will be listed further below.

Buffs

Buffs are divided into 3 types: Attack, Survival, and Strategic. When entering battles, it will sometimes display the rewarded buff as one of these types. It is important to collect a well balanced set of buffs, so that you have both damage and survivability for the final boss fight.

Buffs can also have specific Effective Types. On the top right corner of a buff, it will sometimes display a weapon type (SG, SMG, and AR; or RL and SR), a manufacturer (Elysion, Missilis, Tetra, or Pilgrim) or class (Attacker, Supporter, or Defender) icon. These special buffs are only effective for the specified type of character. However, this allows you to stack multiple copies of the same buff. You cannot have multiple copies normally, but if the effective types are different, then you can hold more than one copy. This means that bringing a team where a majority of the units are the same group of weapon type, manufacturer, and/or class is recommended.

Below is a list of the recommended buffs to take. For the full list of all obtainable buffs and possible random events, see please refer to the original spreadsheet.

Hidden Powder Build

This build can be very powerful when paired with snipers and rocket launchers, as it makes use of the powerful hidden powder buff. Aim to stack multiple copies of hidden powder.

Recommended units: Harran, Alice, Laplace, Rapunzel, any charge shot attacker.

TypeRarityNameLevel 5 Description
AttackSSRHidden PowderIncreases full charge damage by 88.06%.
StrategicSSRQuick ChargerDecreases charge time by 17.64%.
AttackSSRHigh-Quality PowderIncreases ATK by 9.24%.
StrategicEPICQuick MagazineReduces reload time by 63.63%.
StrategicEPICOver MagazineIncreases loaded ammo by 63.63%.
SurvivalSSRDrain ConverterWhen an attack hits, recover HP equal to 4.62% of the damage dealt.
SurvivalSSRRestart SupporterRestores 6.58% of damage dealt as HP when HP falls below 20%.

High-Quality Powder Build

This is the build for assault rifles, shotguns, machine guns, and submachine guns. Aim to stack multiple copies of high-quality powder.

Recommended units: Scarlet, Rupee, Privaty, any normal attacker.

TypeRarityNameLevel 5 Description
AttackSSRHigh-Quality PowderIncreases ATK by 9.24%.
StrategicSSRFocus ScopeIncreases Hit Rate by 42.28%.
StrategicEPICQuick MagazineReduces reload time by 63.63%.
StrategicEPICOver MagazineIncreases loaded ammo by 63.63%.
SurvivalSSRDrain ConverterWhen an attack hits, recover HP equal to 4.62% of the damage dealt.
SurvivalSSRRestart SupporterRestores 6.58% of damage dealt as HP when HP falls below 20%.

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