A saint-like figure who appeases the spirits of those who have died on the surface. Often found lost in prayer, she is also prone to reminiscence.
Summary: High healing per second and decent AOE damage. Unique ability to resurrect a fallen ally on burst. Heals on Max HP buffs thanks to bug, but sometimes resurrects an ally at 0 HP due to another bug.
Early/Late: Strong Early & Late
Skill Floor/Ceiling: High Skill Ceiling
Skill Priority: 1 > 2 > B
Cube: Adjutant, Onslaught
Table of Contents
■ Affects target enemy.
Deals 62.95% ATK as damage.
Charge Time: 1.5 sec.
Full Charge Damage: 250% of damage.
Skill 1: Sacrifice
■ Activates when attacking with Full Charge. Affects 3 allied unit(s) with the lowest HP.
Recovers 4.03% of the caster’s Max HP as HP.
Skill 2: Divine Blessing
■ Affects 2 allied unit(s) with the highest ATK.
Max HP ▲ 8.19% for 20 sec.
HP Potency ▲ 13.65% for 20 sec.
Burst Skill: Garden of Shangri-La
■ Affects all allies.
Recovers 40.83% of the casters max HP as HP.
■ Affects 1 fallen allied unit(s) randomly.
Resurrect with 81.67% HP.
■ Activates when HP falls below 30%. Affects all enemies.
Stun for 1 sec.
Ludmilla should probably be added under “Synergies”. Aside from the obvious synergy that comes from having both a tank and a healer, the fact that Rapunzel is also a B1 unit like Ludmilla means that in the event that Ludmilla somehow dies despite her damage reduction/Rapun.’s healing, You can still achieve a full burst cycle by using Rapunzel’s burst, which revives Ludmilla and lets her immediately get back to taunting. It’s a defensive comp that makes Simulations full auto-able from start to finish for those who might lack the top tier offensive units.