Anomaly Interception: Indivilia

Indivilia is a real pain in the... tail.

Basic Information

  • Element: Wind
  • Weakness: Fire
  • Strong against: Iron
  • Rewards: Body Armour, Custom Modules
  • Total HP: 5.800.000.000

Stages and Rewards

The list shows the amount of damage needed in order to reach a certain stage.

StageDamageTorso BoxCustom Module
1028.25%31.00%
2175.000.00130.00%32.00%
3350.000.00144.25%42.00%
4689.000.00145.75%43.00%
51.310.000.00147.50%44.00%
62.400.000.00161.75%56.00%
73.382.000.00165.25%58.00%
84.500.000.00165.25%58.00%
95.800.000.00165.25%58.00%

Abilities

Fires a Machine Gun at a single Nikke, dealing damage.

Nothing more to be said.

Indivilia summons Raptures. Raptures summoned cannot be auto-targeted, dealing damage to a single Nikke through self-destruct attacks.

Summons multiple waves of weirdly flying Raptures. Have to be destroyed manually or via Crown auto-targeting “Senses enemies that cannot be auto-targeted”.

Fires lasers from body and pincers, dealing damage to a single Nikke. The pincers can be destroyed.

CANNOT BE TAUNTED. The pincers are located at the left and right of Indivilias body. They have own HP-bars and are easy to target. Pierce is recommended to destroy them and they should be always be destroyed when possible. This ability doesn’t activate when the Pincers are destroyed.

Enhances itself, becoming immune to debuffs for a certain period of time.

Debuff-immunity. This diminishes the usage of debuffers like Blanc and Novel who increase the enemy damage taken.

Fires powerful lasers from the tail, dealing damage to a single Nikke.

Tail is a part which is located at the top/end of the tail itself. Can be destroyed. It is recommended to destroy the Pincers first and target the tail after Indivilia has landed from the jump since the tail moves alot and is therefore very hard to target.

Shoots a powerful laser from its pincer, dealing damage to all Nikkes.

Similar to Point Laser. This ability doesn’t activate when the Pincers are destroyed.

Whips all Nikkes with its tail, dealing damage. Generates a defensive barrier when using Super Quiver Blade. While the barrier is up, only Fire Code Nikkes can deal damage.

Elemental Quick-Time-Event that can only be cleared by Fire Code Nikkes. Summons 4 circles that are positioned in an inverted T at the center of the shield.

Fires a laser from its Core, dealing damage to a single Nikke.

CANNOT BE TAUNTED. Nothing more to be said.

Fires a powerful laser beam, dealing damage to all Nikkes.

Nothing more to be said.

Hits with its head, piercing through cover and dealing damage to all Nikkes.

Cover-piercing. Healer and/or Shielder recommended.

Fires the needle missiles from both sides of its head, dealing damage to all Nikkes. Needle missiles can be intercepted.

Summons projectiles at close range that can and should be destroyed.

Fires a laser from its Core, dealing damage to all Nikkes.

Nothing more to be said.

General Tips

The flying raptures cannot the targeted by auto-aim (with the exception of Crown) and hence need to be manually targeted and destroyed.

All parts should be destroyed if possible, with the tail being priority over the pincers due to the tails ability to deal massive damage. If the pincers are kept alive long enough a situation will occour where both pincers and Indivilias core are overlapping and can be hit and destroyed by Maxwells and Snow Whites burst skill or attacked by any pierce Nikke like Alice or Red Hood. However, this is dangerous since the resulting attack will deal massive damage to the whole team even on early stages.

The tail as well as both pincers respawn after a certain duration after which they need to be destroyed again. The parts themself don’t add progression but pierce Nikke benefit from them.

The screenwide QTE in phase 2 is a memory game with very tense timings. Remember the movement and clear them as fast as possible.

Additionally, phase 2 has a different part than phase 1: Blade. This part needs to be destroyed in order to prevent massive teamwide damage. When shooting the part, its whole hitbox lights up shortly so it’s easy to find and keep track of.

Videos

Stage 9 Clear

Teams

Best Teams

Crown Teams

Crown,Rapi: Red Hood,Alice,Mihara: Bonding Chain,Naga Crown,Rapi: Red Hood,Little Mermaid,Mihara: Bonding Chain,Naga

Note: If the team doesn’t require healing, Mast: Romantic Maid can be used for more damage.

Crown,Rapi: Red Hood,Alice,Liter,Naga Crown,D: Killer Wife,Alice,Asuka,Naga

Grave Team

Grave,D: Killer Wife,Alice,Asuka,Crown

EVA Collab Team

D: Killer Wife,Grave,Asuka,Rei Ayanami,Modernia

Incomplete Box Teams

Usable Burst 1 in those teams are Little Mermaid, Rapi: Red Hood, D: Killer Wife, Liter, Rouge, Volume.

Liter,Blanc,A2,Noir,Modernia Flex B1,Blanc,Flex B3,Noir,Modernia Tia,Flex B1,Naga,Flex B3,Flex B3

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6 Comments

    • Yeah…that’s how good Asuka is; and why it was practically mandatory to pull for her during the collab.

      For those who didn’t get Asuka, there is at least one alternative listed. If you’re missing any of those other pieces pieces…well…that sucks. The article did specify BEST teams, after all.

    • Can you replace Naga with Helm? Or Naga is better in those teams? (Tried the crown team with Helm instead of Naga and my Rapi got killed, and she had her favorite item upgrade)

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