The teams listed here are mostly for Campaign and Tribe Tower. Refer to the Interception guide for team compositions in Interception. Refer to the Arena guide for team compositions in Arena.
It is also recommended to read this article as it explains some terms/nuances mentioned in the article: Manual Play Guide
Glossary
ATK=Attack
CDR=Cooldown Reduction, CD=Cooldown
BIS=Best in slot
Crit=Critical strike
B1=Burst 1, B2=Burst 2, B3=Burst 3
Burst gen=Burst generation, more burst gen=less time needed to fully fill up burst gauge
CP=Combat Power
Explainations
x/10 Rating = How well a team does in certain content x to use = How easy/hard it is to use a team x Investment = How much investment a team needs to function properly
This is for people who have absolutely nothing in their accounts. Mostly for learning the absolute basics of the game. For you to learn how the game works, such as needing at least 1 B1, 1 B2 and 1 B3 in a team to activate full burst, and what raptures/enemies are most dangerous and should be cleared first in a certain stage.
There is a Nikke that is able to teach you one extremely important thing, that will help the Commander in any team, early or late game. That is Burst generation via Spam shooting.
Scarlet – Instant full screen clear, Off-burst Damage
Emilia, A2, Privaty Unkind:Maid, Harran, Kilo – Screen Clear
Alice (High Investment, Manual Play Heavy) – Single Target Damage, wave clear,
Offensive Supports (B1/B2)
Tia – Discount Crown
Blanc/Noir – Substitutes Crown and Naga, Crown Alone should still be better than these duos.
N102 – Last resort, burst generation, ATK buff
Notes: If Naga is not available, use another DPS. Preferably a Nikke that does good off burst damage. If Crown is not available, it is recommended to use Naga/Tia or Blanc/Noir if available.
Flex Slots
Situational Units, slot in depending on content/Nikke Availability.
Privaty – Enables Infinite ammo, pairs well with Crown + DPS’s with long reload times. Examples being Scarlet, Alice, and Modernia, very potent in early game when Commanders don’t have Overload gear yet. Video here
Burst Generation is important in every team. Luckily Red Hood and Alice can do this rather easily without the aid of a Rocket Launcher.
Crown Tech
Crown wants healing to proc all her buffs, luckily Naga can do this. If all members are max HP, healers will heal the leftmost spot. Put Crown at the most leftmost spot to more consistently proc her buffs
Crown also has an Immunity to damage built in her kit. Crown can gain Skill 2 stacks outside battle prior to final wave by shooting at the air, can proc her skill 2 for a 5 second taunt and immunity, granting much more needed DPS time for the team to burst down boss.
Late Game: Red Hood 10/10/10 -> Modernia 10/7/7 -> Crown 10/10/10 -> Naga 10/7/5 -> Liter 10/5/10
Upgrade Skills as recommended in Skill Priority guide after if wanted/needed.
Specialized Teams
Teams that have a core Nikke and usually requires a team built around them. Often requires the core Nikke and/or supports to have high investments.
Snow White Core Teams
Teams involving Snow white requires in-depth understanding of game mechanics. As Snow White teams require good crosshair placement as well as timing her burst right.
Hard team to use in general, but has very high potential when going against iron weak stages. This team’s specialty is to snipe the target Rapture (Stage Boss) as soon as possible, or target Bronchus Rapture (AoE, uncoverable Rapture, FARTS) before they deal fatal damage to the team, which does happen fast in high CP deficit stages.
Very Strong burst potential
Burst gen in the form of spam shot Red Hood
Core DPS’s are Iron, which means Iron weak content get absolutely demolished, pushes it up to 10/10 at that content
Snow White’s burst needs Investment because of her burst scales (very low- High)
Very strict team, replacing members would cripple this team quite a bit
Liter – Cool down Reduction, ATK buff, cover repair, Other Offensive Buffs
DPS’s (B3’s)
Red Hood – Oppressive Single target damage, Burst generator, Wave clear
Snow White (Manual Play Heavy) – One shots Elites, Target Rapture
Offensive Supports (B2’s)
Crown – Multitude of Offensive buffs, Best in slot B2 in almost every team
Replacements
Cool Down Reduction (Literless)
Volume, Dorothy, D: Killer Wife
DPS’s (B3’s)
Alice (High Investment, Manual Play Heavy) – Single Target Damage, wave clear, burst generator
Offensive Supports (B1/B2)
None
Notes: Liter can be replaced with another B3 off burst DPS (Scarlet, Modernia) or Naga, However this would make this team even HARDER to use, and should only be considered if Snow White can’t do enough damage with her burst (Unlikely)
Flex Slots
Situational Units, slot in depending on content/Nikke Availability.
Burst Holding is needed to properly play this team, otherwise this team’s viability drops. Example Gameplay Below. Bullet points are:
Learning how to hold burst, saving it for target rapture
Leave 1 non-threatening Rapture alive to wait out full burst cooldown, since Snow White’s burst can be “held” this allows for 2 DPS bursts to be active at once
Most of the time, the harder part for this team is getting to the final wave. Not the final wave itself, and demands a unique playstyle
Extremely hard team to use, but is relatively “cheap” as the only Pilgrim is Snow White. The player needs to be well versed with game mechanics to be able to pull of this team. It is fun but not quite worth it if the Commander has more options.
Snow white and Company needs to make it to final wave while close to no AoE, and mediocre off-burst damage.
If burst doesn’t destroy the target rapture, even with a crit core hit, you’re hard stuck if this team is your best team available.
Boss Variant of the Snow White Team. It’s pretty much the same as the Campaign team but needs a sustain if Crown can’t take all the punishment, and more often than not, She will not be able to.
Extremely strong against Iron weak bosses, and more so if the boss has parts to take advantage of
Should have enough sustain against most bosses, especially when timing Crown’s invulnerability + timed taunts
Manual Snow white bursts are heavily recommended to get multiple pierces in if possible
Liter – Cool down Reduction, ATK buff, cover repair, Other Offensive Buffs
DPS’s (B3’s)
Red Hood – Burst generator, DPS
Snow White – DPS
Offensive Supports (B2’s)
Crown – Multitude of Offensive buffs, Best in slot B2 in almost every team
Naga – Healing, Offensive Buffs
Replacements
Cool Down Reduction (Literless)
Volume, Dorothy, D: Killer Wife
DPS’s (B3’s)
Alice (High Investment, Manual Play Heavy) – DPS
Ludmilla: Winter Owner – Debuffs, DPS
Preferred DPS
Modernia IF USING BLANC/NOIR DUO, otherwise, would be a DPS loss due to forced burst timer of 15s
Offensive Supports (B1/B2)
Blanc/ Noir Duo – Replaces Crown and Naga. Solo Crown support should be stronger than Blanc/Noir duo if Crown is at least available. If Solo Crown doesn’t have enough sustain, slot in off-burst Healer (Rapunzel, Pepper, Etc)
Tia/Naga – Replaces Crown and Naga
Novel Alternative (Harder to use, less pay off too, 6.5/10 for Bosses)
Liter,Novel,Snow white,Helm,Yulha
Liter – CDR
Novel – Huge Debuff
Snow White – DPS
Helm – Healer
Yulha – Massive ATK boost at x:30 Intervals
Note: The player wants to time Snow white burst and Yulha buff by stalling Snow white’s burst a bit. Snow white wants to burst second at the start of every rotation so it lines up with Yulha’s ATK buff and Snow white’s Crit Rate buff.
Nothing much to say in regards to tips with this team. Just make sure to align Snow white’s Crit rate buffs and shots to pierce multiple spots. Example, Harvesters Pierce Spots to hit multiple times are:
Same concept for every boss with parts. Some Bosses even have parts that move (Nihilister) and can be taken advantage of, to hit more parts at certain time frames.
Assume All skills of team members are at least 5/5/5.
Mid Game: Snow white x/x/7 -> Red Hood 7/7/7 -> Crown 7/7/7 -> Naga 7/5/5 -> Liter 7/5/7
Late Game: Snow white x/x/10 -> Red Hood 10/10/10 -> Crown 10/10/10 -> Naga 10/7/5 -> Liter 10/5/10
Upgrade Skills as recommended in Skill Priority guide after if wanted/needed.
(Literless Boss Variant / Usual Solo Raid team Variant)
Usually used for solo raids due to not hogging meta Nikkes. “Cheap” as you will, but can also be used in normal campaign clearing and if the Commander doesn’t have any other options.
A team heavily reliant on timing Yulha (if using Yulha) buff and Snow White Burst. Snow White wants to burst second to consistently align buff with Yulha’s x:30’s ATK buffs.
Procs every x:30 Seconds
Hard to use, and if the Commander messes up, it heavily reduces DPS. Which can easily happen if the player does not know the grasp of the team.
This team is heavily reliant on Crits due to Miranda’s crit nature.
Sources to learn SW team: (More proper boss videos in the future)
Nothing much to say in regards to tips with this team. Just make sure to align Snow white’s Crit rate buffs, Yulha ATK buffs and aim shots to pierce multiple spots. Example, Harvesters Pierce Spots to hit multiple times are:
Same concept for every boss with parts. Some Bosses even have parts that move (Nihilister) and can be taken advantage of, to hit more parts at certain time frames.
Late Game: Snow white x/x/10 -> Yulha 1/10/1 -> Miranda 1/7/10 -> Dolla/Helm Aquamarine Follow Skill Prio Guide -> Helm 5/7+/5
Upgrade Skills as recommended in Skill Priority guide after if wanted/needed.
Alice Core Teams (Late Game)
Alice Infinite Reload Team (Campaign + Boss + Solo Raid Team)
Team that is heavily reliant on how fast the Commander can click, and how much carpal tunnel they can endure. Pretty solid team in general. Stronger against fire weak content
Solo raid team is usually: Dorothy, Crown, Alice, Privaty, Scarlet: Black Shadow
Rev up those fingers, you’re gonna be constantly CLICKING! Crown and Privaty with Resilience cube will automatically reload your bullets instantly during burst. The teams DPS quite literally depends on your capability to click fast and consistently.
Finger busting, but can be very strong
Completely negates the need of Max ammo Overloads on Alice due to “infinite” ammo
Substituting Liter (for volume, Dorothy, or D:killer Wife) is less punishing due to the immense ATK buffs the other supports give already.
Liter – Cool down Reduction, ATK buff, cover repair, Other Offensive Buffs
DPS’s (B3’s)
Alice (High Investment, Manual Play Heavy) – Single Target Damage, wave clear
Offensive Supports (B2’s)
Crown – Multitude of Offensive buffs, Best in slot B2 in almost every team
Privaty – More reload speed to enable infinite ammo loop
Replacements
Cool Down Reduction (Literless)
Volume, Dorothy, D: Killer Wife
DPS’s (B3’s)
None
Offensive Supports (B1/B2)
Admi – Not the best substitute for Crown, but can achieve the same “Infinite ammo loop” Crown can do, however with much less buffs
Flex Slots
Situational Units, slot in depending on content/Nikke Availability.
Naga – Massively increases core hit damage. Useful for one bursting final wave
Modernia – Off-burst damage
Scarlet – Emergency full screen clear, Off-burst
Emilia – Consistent Screen Clear
Red Hood – Single target damage, Burst wave clear
Scarlet: Black Shadow – Unique Partner, Scarlet is a very strong unit in low campaign deficit clears, but falls off immensely at higher Deficits. An amazing option in wind weak content depending on overload gear rolls (Elemental Damage rolls)
Commander needs to fully manual Alice at all times. Otherwise team’s DPS potential greatly decreases as auto play shoots slower than manual shooting can.
Run Resilience cube for the whole team. USE VERY STRONG AIM ASSIST ON SETTINGS SO IT IS MUCH EASIER TO LOCK ON ENEMY CORES
Very solid team, just needs Heavy Alice investments, and Modernia if applicable. Has wave clear, sufficient damage buffs, and healing if needed. Can be easily used against boss battles as well
Strong Single target and Wave clearing potential (If Modernia/Red hood is in flex slot)
Tia can abuse Taunt in final wave, giving the team a bit more time to rush down final target. Tia can be “sacrificial lamb” as you might say.
Tia’s taunts can be detrimental in some stage fights, Commander needs to figure out how to work around that by manipulating rapture spawns or Manual controlling Tia when possible.
Commander needs to fully manual Alice at all times. Otherwise team’s DPS potential greatly decreases as auto play shoots slower than manual shooting can.
Make sure Alice is fully reloaded before entering her burst.
Assume All skills of team members are at least 5/5/5.
Mid Game: Alice 7/x/7 -> Tia 7/x/x -> Naga 7/5/5 -> Flex x/x/x (Skill Priority Guide) -> Liter 7/5/7
Late Game: Alice x/x/10 -> Tia 10/x/x -> Naga 10/7/7 -> Flex x/x/x (Skill Priority Guide) -> Liter 10/5/10
Upgrade Skills as recommended in Skill Priority guide after if wanted/needed.
Generalist Team
Burst 1 Liter
Burst 2 Centi,Yuni
Burst 3 Alice
Burst 3 Attacker
Flex Attacker
Used when options above are simply not available. Centi/Anis aren’t really needed as Alice can burst generate herself, but there are simply no better options if the Commander doesn’t have the burst II’s listed in above teams. The only exception is Yuni due to her charge speed buff that can help if Alice doesn’t have 100% charge speed (lacking overload charge rolls from overloaded gear)
Possible Burst III’s
Maxwell – Charge speed buff, Used if Alice doesn’t have enough charge speed instantly charge her shots
Scarlet – Off-burst DPS, wave clear burst
Modernia – Off-burst DPS , wave clear burst
Emilia – Wave clear
Privaty: Unkind Maid, Harran, Kilo – Screen Clear burst
A2 Core Teams (Limited Nikke)
A team composition that requires a healer due to how A2 works. Otherwise A2’s effectiveness would go down rather drastically. Very limited effective team comps available due to this restriction. Solid team if the user has the right Nikkes.
Solid team, Heavily Dependant on how raised A2 is to properly push through campaign. Also requires a strong single target damage Nikke to be paired with. Examples being Alice and Red hood. Other Off-DPS’s can be used instead such as Scarlet and Modernia.
REQUIRES a healer (non-negotiable), this is due to how A2’s burst works.
Limit of this team is easily apparent when reaching levels where A2 simply can’t clear Rapture waves fast enough
Final target/elite Raptures will be very hard to deal with if A2 is not paired with a meta single target damage dealer
Simply just leave A2 on auto, Manual playing her will most likely cause more issues than not. Rather easy team. Just depends on how strong A2 is and who her partner is, if they have strong single target damage.
When using Maxwell or Snow white, Make sure to use the burst hold technique when applicable for the final boss
Solid team, Heavily Dependant on how raised A2 is to properly push through campaign. Also requires a strong single target damage Nikke to be paired with. Examples being Alice and Red hood. Other Off-DPS’s can be used instead such as Scarlet and Modernia.
REQUIRES a healer (non-negotiable), this is due to how A2’s burst works.
Limit of this team is easily apparent when reaching levels where A2 simply can’t clear Rapture waves fast enough
Final target/elite Raptures will be very hard to deal with if A2 is not paired with a meta single target damage dealer
Simply just leave A2 on auto, Manual playing her will most likely cause more issues than not. Rather easy team. Just depends on how strong A2 is and who her partner is, if they have strong single target damage.
When using Maxwell or Snow white, Make sure to use the burst hold technique when applicable for the final boss
Rem needs to be heavily invested for team to work. This team is also slightly awkward to use. Rem needs to keep attacking Raptures for her healing to take effect, which is simply impossible in some scenarios. This can have A2 drop stacks in some maps due to decreased healing.
Team needs to full burst often, and Rem needs to hit raptures consistently to keep her ATK stacks and healing consistent
2 Limited Nikkes from different Collabs, Inaccessible to most people
Not that much RL’s outside of Limited Units/Pilgrims that can take advantage of Rem’s RL buffs.
Requires Laplace to have her treasure to do meaningful damage
Main problem of this team is Rem needing to hit targets to heal. Commander may need to manipulate rapture spawns in some stages. Otherwise, relatively simple to play and should be strong in medium CP deficits.
Late Game: A2 10/10/10 -> Rem 10/7/7 -> Laplace 5/10/10 -> Flex x/x/x (Skill Priority Guide) -> Liter 10/5/10
Upgrade Skills as recommended in Skill Priority guide after if wanted/needed.
Generalist Team (Campaign + Bosses)
Burst 1 Liter
Burst 2 Supporter
Burst 3 A2
Burst 3 Attacker
Flex Attacker
A2 demands a healer in her team, no question about it. If the player does not have the above options, just simply follow the “guide-line” when making her team
Single Target Dealer – Ex: Guillotine,Maxwell,Alice,Ludmilla: Winter Owner, and Laplace (with treasure) are solid choices.
Cool Down Reduction
Shotgun Team
Shotgun team are rather good against bosses, however it is a team archetype that requires a lot of investment due to how the kits work. Fortunately, Shotgun teams require no pilgrims and all Nikkes can be wish-listed.
Shotgun teams suck in Campaign, but having the full shotgun team archetype can collectively make them suck less. Not recommended if the Commander has teams listed above, but is generally better than most mix and match teams that don’t have top tier DPS’s
A generalist team won’t be recommended as the team quickly falls apart without specific Nikkes. Best to use another team instead.
Relatively easy team, The only issue is actually hitting raptures at far range. Shotguns are notorious for not hitting ANYTHING at mid-far range. Luckily, the shotgun Nikkes here have enough self hit rate buffs to hit raptures at mid-range. Leaving the flex slot for Nikkes that can handle far ranged Raptures.
Performance heavily depends on rapture spawns (Close-Far range)
“Cheap” To use, doesn’t require pilgrims to do “okay”
Doesn’t Need CDR due to Soda’s full burst extension
Not much to say here except pray that the pellets hit targets. Tove’s burst skill snapshots (Buff % will persist even if stacks drop), preferably the Commander wants to burst when Tove has 3 stacks of her skill 1, but more often than not, that would be impossible in Campaign Mode, however in boss battles, this is more feasible.
Upgrade Skills as recommended in Skill Priority guide after if wanted/needed.
Red Hood Core Teams (Meta Late Game Pushing)
Red hood is rather Unique as she can fit the role of all burst slots, making her rather versatile. However she’s more often than not, going to be used as the main DPS of the team. Red Hood team variants usually have the lowest CP clears as of right now.
DPS Playstyle
Refer to General team meta section at the start, pretty much the same team comp mentioned there.
Very strong team, and can be used in almost all stages if played right. Red hoods burst 1 buff is simply too powerful. Requires a Max invested Alice with good overload rolls (at least 3x Max ammo), as Alice is the next strongest Single target DPS next to Red hood.
Red hood will NOT be able to burst, we are strictly using her as a buffer
Commander needs to finish the waves before the final target in two bursts, which is possible in almost all stages
Commander needs to wait off cooldown before last wave due to 40s CD. This is done by leaving one harmless Rapture.
This playstyle needs hyper invested DPS’s as the main focus of this team is to finish the stage in under 3 full bursts. Any more than that, the timer runs out.
Red hood > Crown > Modernia (1st full burst, Interchangeable) Red hood > Crown > Alice (2nd full burst, Interchangeable) Leave 1 Fodder Rapture alive and wait until all cooldowns are refreshed Destroy fodder rapture and enter boss wave. Red hood > Crown > Alice, Full focus on Boss
Crown Tech
Crown wants healing to proc all her buffs, luckily Naga can do this. If all members are max HP, healers will heal the leftmost spot. Put Crown at the most leftmost spot to more consistently proc her buffs
Crown also has an Immunity to damage built in her kit. Crown can gain Skill 2 stacks outside battle prior to final wave by shooting at the air, can proc her skill 2 for a 5 second taunt and immunity, granting much more needed DPS time for the team to burst down boss.
Assume All skills of team members are at least 5/5/5.
Mid Game: Red Hood x/7/x -> Alice 7/x/7 -> Modernia 7/5/5 -> Crown 7/7/7 -> Naga 7/5/5
Mid Game: Red Hood x/10/x -> Alice 10/x/10 -> Modernia 10/7/7 -> Crown 10/10/10 -> Naga 10/7/5
Upgrade Skills as recommended in Skill Priority guide after if wanted/needed.
Crown + Triple DPS (Generalist Team)
Burst 1 Liter
Burst 2 Crown
Burst 3 Red Hood
Burst 3 Attacker
Flex Attacker
Since Crown a very strong solo buffer, 3 DPS’s can be used in a team instead of the forced 2 DPS teams found in Duo teams (Blanc/Noir, Naga/Tia). Not really an exclusive Red hood team, but making a Crown section would be awkward as she fits in every team. Simply use your best DPS’s, preferably one of the chosen DPS’s can Burst Hold. Preferably Snow White or Maxwell
Scarlet: Black Shadow Core team (Wind Weak Content)
Extremely strong Nikke in low Deficit clears. However falls off on high deficit stages. This can be mitigated by shoving an immense amount of elemental damage rolls on Scarlet:Black Shadow via overloaded gear
Scarlet:Black Shadow will heavily depend on how strong her elemental advantage % values are in late game/high CP deficits. Alice greatly buffs her charge speed and is heavily preferred to have her in the team
Insane Low CP clearing power
Limits are decided by her elemental damage advantage (if applicable)
Alice needs to be manually played (Finger pain)
Ceiling is immediately apparent if mobs get too tanky
Simply Manual Alice. Scarlet: Black Shadow’s DPS per target gets reduced the more Raptures there are in screen. So it is recommended to clear as much trash mobs with Alice
Emilia can quickly wipe out most Raptures on screen depending on her elemental damage % from overloaded gear. She would just need a strong ST Nikke to be paired with to clear the elites and bosses
Great Low CP clear power
Multiple Limited Nikke
Ceiling is dependent on Elemental % Values due to being an “elemental” team
Very simple team. Can be left on full auto for the most part and won’t be punished for doing so unless using Redhood / Alice. Can Burst Hold Emilia for extra final wave damage
Anis: Sparkling Summer can dish out really good damage, especially when building a team around her. Her passives can deal big damage to elites and final rapture targets if her skill targets them.
Upgrade Skills as recommended in Skill Priority guide after if wanted/needed.
Off-Meta Teams (In-Progress)
Team here are not really Meta, and are mostly used due to incomplete boxes. Teams here will not be explained in heavy detail (for now).
Ancient Meta
What used to be the meta in day 1, still is usable, but the age has clearly shown
Burst 1 Liter
Burst 2 Centi,Anis
Burst 3 Scarlet
Burst 3 Harran,Attacker
Flex Drake,Rapunzel
2B Carry
Distributed damage really shows its limits, especially with 2B.
Burst 1 Volume
Burst 2 Mast,Elegg
Burst 3 2B
Burst 3 Attacker
Flex Attacker
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The Shotgun Team variations are the same as Snow White Team.
It’s been fixed!
Quite the useful guide, thanks for the work!
Great guide! I was finally able to kill gravedigger in interception S, and it was shockingly easy to do so with a shotgun team (liter, poli, sugar,drake, dolla). Very high damage and burst after burst. Remember to use resilience cores on sugar and drake to make them reload faster. Cheers
Please bring back the “Last Bullet” Team with the different options that was in this guide before the update. My strongest and most readily available characters were in that formation.
That’s not really a comp currently, nothing that utilizes it is worth focusing upon too hard just for that effect. I mean, obviously some units get benefit from it, but you don’t focus it in general.
thank support
You guys forgot to list Guilty as a burst 2 unit people would want to use.
Lol, nevermind, noticed you listed her later on.
can you make a guide on harmony cubes like best harmony cubes for particular characters
Yup! that’s coming soon, and has been planned for awhile
Great update to this article. This is much more informative and helpful then just listing different possible teams. Please do a similar update for the arena team composition article. 😊
Can you add simulation team like charge team?
This is a great guide! I don’t have all Nikkes so seeing replacements are great with all the in-depth explanation leaves me no further questions
Hoping to see more teams out there since we’re now having to need to build 5-man teams
Can we get a comp guide for Blanc/Noir team?
I would also like to see this added
Awesome guide
i was stuck in chapter 14 and now im almost at the end of 16 with the team suggested
Hope this guide gets updated to the level of the new Special Arena guide too!
Wish the creators would make more team comps. These are super useful but now with different bosses, characters, and modes this REALLY needs an update.
Yup! plan to update this soon~
Can’t wait for update to this guide, I’m interested to see if 2B and A2 are viable and where they’d fit.
When will we get the red hood update for this guide ?
We need an update with a team that has rem in there
Following this list has led to a decent start, but as someone who started the game late(Hasn’t even been a week yet) and locked in before considering the need to reroll, I’m looking a little lost… Current Team is: Vesti/N102/Anis/Dolla/P:UM
With a little luck (and enough saved gems) I also have Tia, Admi, Volume, and SBS (and NEW UNITS Crown and Kilo). Will the guide(and tier list) see an update in the near future?
In skill investment section of Old School Snow White Team you recommend to upgrade Yulha’s first skill to lvl 7 and 10 instead of her second skill. I think this is just a typo, so decide to tell you ^^
Been using the updated meta team since the release of Crown, absolutely shreds.
should have updated the team comp cause there have been more nikke
i discovered a cindy team that works really well on campaign bosses with high CP deficit
it is composed by crown, rapi RH, cinderella, helm treasure and naga
helm helps cindy with her low burst generation and makes her unkillable with the burst heal
naga heal is still necesary when helm burst skill is not available
The Shotgun Team variations are the same as Snow White Team.
It’s been fixed!
Quite the useful guide, thanks for the work!
Great guide! I was finally able to kill gravedigger in interception S, and it was shockingly easy to do so with a shotgun team (liter, poli, sugar,drake, dolla). Very high damage and burst after burst. Remember to use resilience cores on sugar and drake to make them reload faster. Cheers
Please bring back the “Last Bullet” Team with the different options that was in this guide before the update. My strongest and most readily available characters were in that formation.
That’s not really a comp currently, nothing that utilizes it is worth focusing upon too hard just for that effect. I mean, obviously some units get benefit from it, but you don’t focus it in general.
thank support
You guys forgot to list Guilty as a burst 2 unit people would want to use.
Lol, nevermind, noticed you listed her later on.
can you make a guide on harmony cubes like best harmony cubes for particular characters
Yup! that’s coming soon, and has been planned for awhile
Great update to this article. This is much more informative and helpful then just listing different possible teams. Please do a similar update for the arena team composition article. 😊
Can you add simulation team like charge team?
This is a great guide! I don’t have all Nikkes so seeing replacements are great with all the in-depth explanation leaves me no further questions
Hoping to see more teams out there since we’re now having to need to build 5-man teams
Can we get a comp guide for Blanc/Noir team?
I would also like to see this added
Awesome guide
i was stuck in chapter 14 and now im almost at the end of 16 with the team suggested
Hope this guide gets updated to the level of the new Special Arena guide too!
Wish the creators would make more team comps. These are super useful but now with different bosses, characters, and modes this REALLY needs an update.
Yup! plan to update this soon~
Can’t wait for update to this guide, I’m interested to see if 2B and A2 are viable and where they’d fit.
When will we get the red hood update for this guide ?
We need an update with a team that has rem in there
Following this list has led to a decent start, but as someone who started the game late(Hasn’t even been a week yet) and locked in before considering the need to reroll, I’m looking a little lost… Current Team is: Vesti/N102/Anis/Dolla/P:UM
With a little luck (and enough saved gems) I also have Tia, Admi, Volume, and SBS (and NEW UNITS Crown and Kilo). Will the guide(and tier list) see an update in the near future?
In skill investment section of Old School Snow White Team you recommend to upgrade Yulha’s first skill to lvl 7 and 10 instead of her second skill. I think this is just a typo, so decide to tell you ^^
Been using the updated meta team since the release of Crown, absolutely shreds.
should have updated the team comp cause there have been more nikke
i discovered a cindy team that works really well on campaign bosses with high CP deficit
it is composed by crown, rapi RH, cinderella, helm treasure and naga
helm helps cindy with her low burst generation and makes her unkillable with the burst heal
naga heal is still necesary when helm burst skill is not available