Table of Contents
Note: This was made before Red Hood was released, a more proper analysis will be released after.
Update: Yup, her damage is not amazing.
Rapi but like, cooler
- Skill 1: Glaring Eyes
- Skill 2: Wild Tooth
- Burst: Red Wolf
- Cooldown: 40s
- Rarity: SSR
- Burst: III
- Weapon: AR
- Class: Attacker
- Element: Iron
- Manufacturer: Pilgrim
- Squad: Goddess
- SR name: Wolfsbane
Note: Assume all skills are level 10
Skill 1: Glaring Eyes
Activates when casting a normal attack. Affects self
Charge Speed ▲ 3.81%, stacks up to I0 time(s) and lasts for 5 sec.
Activates when entering battle. Affects self.
Convert excess value over 100% of Charge Speed to Charge Damage
Charge Damage ▲ 240% of the excess value continuously.
Red hood starts with a basically permanent 38.1% Charge speed, and can be spammed to proc max stacks faster. This enables Red hood to deal decent damage off burst.
If there is an excess of charge speed beyond 100% (from burst), each % will be converted into charge damage at a 1:2.4 Ratio.
Ex. 6% extra charge speed = 14.4% Charge Damage
14.4% Charge damage + 250% (Base) = 264.4% total charge damage.
Skill 2: Wild Tooth
Activates when entering battle. Affects self.
Gain Pierce continuously.
Activates during Beast Cage. Affects all allies.
DEF ▲ 50.68% of caster’s DEF for I0 sec.
Activates during The Last Howl. Affects self.
Recovers 23.04% of attack damage as HP for 10 sec.
Activates when casting Red Wolf. Affects self.
ATK ▲ 71.42% of caster’s ATK for I0 sec
Pretty hefty skill that produces a variety of buffs. Red hood permanently gains pierce which greatly increases her burst generation and damage output potential.
The buffs given from this passive corresponds to what burst she is used in.
Beast Cage = Burst I
Last Howl = Burst II
Red Wolf = Burst III
The Def ▲ values seem big, however has minimal impact towards survivability due to how the damage formula works in the game. Her life steal values are slightly similar with helm’s values when considering her HP potency buff in the burst section.
Burst: Red Wolf
When used in Step 1: Beast Cage
Affects all allies.
ATK ▲ 77.55% of caster’s ATK for I0 sec.
Cooldown of Burst Skill ▼ 40 sec. Activates once per battle.
When used in Step 2: The Last Howl
Attract: Taunt all enemies for I0 sec.
HP Potency ▲ 74.88% for 10 sec.
Cooldown of Burst Skill ▼ 40 sec. Activates once per battle
When used in Step 3: Red Wolf
Change the Weapon in use:
Damage: 27.8% of final ATK
Full Charge Damage: 250% of damage
Last for: I0 sec
Expand Pierce range by 100% for 10 sec.
Charge Speed ▲ 100.8% for 10 sec.
Steps here refer to the Burst number proc’d. She has a unique mechanic that allows her to burst in any slot, each providing a different set of buffs depending on what burst is used.
It is assumed that her burst cooldowns don’t have separate cooldown timers, which means Red hood won’t be able to burst consecutively. However Red hood is able to burst more than twice or more in one full burst rotation once per match due to her Cooldown of Burst Skill ▼ 40 sec passive. Her more interesting bursts are Burst I and Burst III.
Burst I has the highest possible ATK buff from burst in the game as of right now with a 10s duration too. Red Hood’s Burst III is interesting but not in a very good way. Her 69% base damage gets converted into 27.8% in exchange for 100% charge speed, pierce range and unlimited ammo. Which on a glance, may still look good however her damage isn’t much higher than her off burst damage.
Update: 27.8% “Final ATK” statement means nothing, the base damage from her sniper rifle (69%) IS “FINAL ATK” just not stated as such, which means her shot damage is getting nerfed in ALL scenarios.
Her Burst II simply gives a taunt and pretty good lifesteal via skill 2. She should be able to tank hits from most bosses due to her lifesteal values being high, which is further amplified by her HP potency buff.
Interestingly enough, I do believe she potentially has pretty solid teams in this game mode. Since most stages don’t require more than 3 full bursts in this game mode, Red hood can be the “solo” BI instead of using Liter. This is achievable by using her burst I twice when clearing the mob waves, then wait for her to go off cooldown before entering the boss wave.
This allows a interesting “0-1-4” formation. Since Red hood is a pierce Sniper rifle, she can also work as a burst generator if needed.
Note: Do not burst III with Red hood in the first full burst rotation. or she’ll be on cooldown in the next.
Example Team Comp
The obvious meta comp for Red hood, this comps allows her charge speed to go up even further, dealing very decent damage off burst while also providing the team a massive ATK buff for 10s. All the Attackers here can be replaced with your preferred DPS’s. Dolla however, has no replacement that is currently not a limited Nikke.
Stage 2’s life steal wont be enough to keep Red Hood alive through out the taunt as she’s a sniper unit. As there aren’t units capable of giving indomitability (invincibility) to attackers, aside from Blanc but she is also Burst 2. Therefore, we’ll only be considering her Stage 1 and Burst for PVP
This comp uses Red Hood as a ATK buffer in “Fast Nuke” team as a better Liter. Other than that, this is your usual Fast Scarlet Nuke team.
This comp uses Red Hood as an upgraded A2 (potentially Alice) to punch through Taunt walls, her increased pierce range might be able to reach adjacent units. In order to make this comp work, Red Hood will need high skill and gear investment to do any meaningful damage. More testing is needed to confirm the viability of this team.
Special Interception | Union Raid | Solo Raid
Red hood would do rather well in special interception as she’d most likely be able to hit most, if not all parts of the bosses present in the rotation due to her expanded AoE pierce Radius. Depending on her skill scaling, she might not need as much investment as Alice for her to be usable in this game mode.
Unfortunately, the same can’t be said for Union raid. As parts are usually very squishy there, she’ll have little scenarios in where she can take advantage of her pierce, and will most likely be used as a Burst I buffer instead.
Solo raid has much tankier parts, therefore she’s able to output much more damage here if any parts are present. Red hood can also play as a pseudo tank if sustainability is desperately needed, as her life steal should be enough to keep her rather healthy.
Slightly disappointing character due to previous hype, however, Red hood is no means a bad Nikke. But it sure seems like she works better as a ATK buffer rather than a DPS Nikke. She is held back by her burst III damage values. still worth pulling one copy for her.