Table of Contents

Overview
- B1 Tetra-Overspec Electric Defender unit that provides cooldown, DPS and buffs.
- The second coming of Crown in terms of powercreep in Nikke. While she doesn’t render all B1s irrelevant, she raises the floor and ceiling a ton.
- Big personal DPS and big buffs alongside proper, unconditional cooldown means that she is going to be the best B1 to use in almost all situations.
- While she has the option to either be a re-enter B1 or a regular B1, it is generally better for the time being to use her as the standalone B1 unit, unless her healing is really needed.
- Some of the greatest Electric DPS available, on top of all that she provides, makes her a must-have for any account.
Should You Pull?
Yes. Undoubtedly, yes. Not only is Anis: Star one of the best Electric DPS units in the game, but she also has a very overloaded kit. She has high personal DPS, great buffs for a cooldown reduction unit, which tend to be mediocre, and high, unconditional cooldown reduction on top of some Burst generation all into one unit is just way too much. It’s no exaggeration to call her the second coming of Crown.
No other unit since Crown has shifted up the powerscaling within their respective Burst window. While recent B3 units almost always tend to be stronger than past B3s, B3 powercreep is just not as impactful compared to B1 or B2, since they tend to mostly be used for content that they have an Elemental Advantage on for Raid content, and Elemental Advantage is important, but not as defining within campaign content.
While Anis: Star does have high Electric DPS, the fact that this is on a B1 slot that also provides high buffs and cooldown reduction with no conditions means that it doesn’t matter if her DPS falls off outside of Electric weak, which it doesn’t. She will allow teams to clear deficit thresholds in campaign that they couldn’t before thanks to her higher buff power and high personal DPS allowing enemies to be dealt with quickly. In raids, she will be an important B1 unit to have, whether for Elec-weak content or as a general B1 to use against any other Element.
Between her and Neon: Vision Eye, Anis: Star will definitely have the priority. Even though Neon: Vision Eye is expected to be great, Anis: Star just provides way more to any team comp, due to her being a B1 cooldown unit. Her high buff power and personal DPS on top of cooldown reduction that is independent of other units (unlike Little Mermaid (Siren, LM) who is reliant on MGs) means that she will be the B1 of choice for campaign for the foreseeable future.
If you can, try to pull for at least one copy of Anis: Star. Even though she scales greatly with more copies, just one is needed to just take your account to the next level compared to not having her. All she provides at once is just way too much.
Newbie/Incomplete Box Section
Star: Anis (TTAnis, Anistar, AnisTT or just Anis, as few actively refer to SR Rarity Anis outside of PVP) [Anis: Sparkling Summer has already claimed sAnis] is a B1 Electric Defender that has a very overloaded kit. It provides cooldown and high personal DPS, but unlike other cooldown units, AnisTT doesn’t have lowered buffs to tone down her power.
In fact, all things considered, she has the best buffs on a B1, next to Tove (Treasure) (ToveT) or Miranda (Treasure) (MirandaT), or Label, but unlike them, AnisTT also provides cooldown on top of her buffs. Similar to Siren, she has high personal DPS, but unlike Siren, this high DPS occurs under most circumstances, whereas Siren is reliant on MGs to activate her S2 as often as possible.
Aside from cooldown reduction, buffs and DPS, she also has a Burst generation buff that seems small due to its 6% value, but due to her being a regular RL, it’s a lot bigger than it seems to most allies. This Burst generation allows AnisTT’s team to always have good burst timings.
While AnisTT has the option to be a re-enter B1 unit, if there is another B1 present on the team, it is not recommended to do so unless you need extra healing or lack the resources to properly level her after you got her. Part of her buff to the team disappears, a lot of her personal DPS disappears, and she doesn’t provide cooldown when played as a re-enter B1. For now, there’s no good reason to use her as a B1 re-enter outside of needing the heals or if she’s not built yet.
Basic Information
- Skill 1: Starfall
- Skill 2: Stardust
- Burst: Star Anis
- Cooldown: 20s
- Rarity: SSR
- Burst: I
- Weapon: RL
- Class: Defender
- Element: Electric
- Manufacturer: Tetra – Overspec
- Squad: Counters
- Weapon Name: Twinkle Star



A ridiculously overloaded kit, more than befitting for an anniversary unit
Skill 1: Starfall
Activates at the start of battle only if self is alive. Affects all allies.
Burst Gauge filling speed 6% ▲ continuously.
Activates at the start of battle and when Full Burst ends.
Effect differs according to squad formation. Only the corresponding effect is applied.
If there are no other Burst 1 allies:
Effect 1: Affects self. Cancels Everyone’s Star.
Effect 2: Affects self. My Own Star: ATK ▲ 40.01%. This effect is continuous and cannot be removed.
Effect 3: Affects all allies. Cooldown of Burst Skill ▼ 7.48 sec.
If there are any other Burst 1 allies:
Effect 1: Affects self. Cancels My Own Star.
Effect 2: Affects self. Everyone’s Star: Re-enters Burst and changes to Stage 1.
This effect is continuous and cannot be removed.
Activates when hitting a target with Full Charge. Affects the target.
Deals 120.13% of final ATK as additional damage.
Regardless of how AnisTT is played, she gives all allies 6% of her own innate Burst gen as bonus Burst generation per hit. 6% of a RL’s Burst gen is honestly okay, but because it’s a flat amount added on top of any hit that provides Burst generation, this scales ridiculously with either weapons that have a lot of hits per second, or Nikkes with effects that increase hits per second. Weapons like SRs and other RLs are barely affected, while SGs, spun-up MGs, ARs and SMGs will see the biggest boost to their burst generation.

Burst gen against a boss performed with a combination of SGs and SMGs.

Burst gen against a boss performed with only Modernia.

Burst gen against a boss performed with only snipers. Barely made a difference.
Similar to Rapi: Red Hood (Rapipi, RapiRH), AnisTT has a condition to check if she will be a regular B1 or a re-enter B1 performed at the start of a round and when Burst time ends. If there is no other B1 in the squad, then this check doesn’t have a reason to be done, but if there is a second B1 in the squad, then Anis will be set to a re-enter B1. If that second B1 unit dies during a Burst Time, when Burst Time ends, Anis will be assigned as the team’s main B1 unit. This interaction, unlike with Rapipi, can have more useful interactions, since Rapipi doesn’t have a 20s cooldown until she is a B1 unit.
If AnisTT is the sole B1 in the squad, she will give herself a big ATK buff and is able to provide cooldown to the team. She provides a great -7.48s cooldown reduction unconditionally. Unlike other cooldown units, she provides it permanently, instead of just when entering Full Burst or when Full Burst ends. This means that if your Full Burst chain is interrupted in campaign, it matters a little bit less for AnisTT compared to other cooldown units, since the cooldown is there to begin with, which is occassionally useful.
If AnisTT isn’t the only B1 in the team, she does not give herself a big self-ATK buff and also doesn’t provide cooldown. Instead, she becomes a re-enter unit. Due to the lack of cooldown and lowered personal DPS, it is only recommended to do this when you need the healing, discussed further below.
If AnisTT performs a fully charged attack, she deals bonus final ATK as damage. This makes her personal DPS explode when she is mid-burst.
Skill 2: Stardust
Activates when entering Full Burst while in My Own Star status. Affects all allies.
ATK ▲ 35.01% of caster’s ATK for 10 sec.
Activates when performing a Full Charge attack while in Everyone’s Star status. Affects all allies.
Restores 1.26% of the caster’s final max HP as HP.
Activates when entering Full Burst. Affects self and all allies with lower final DEF than self. Projectile Explosion Damage ▲ 92.03% for 10 sec.
Activates when entering Full Burst. Affects all allies.
Attack Damage ▲ 34% for 10 sec.
If the team enters Full Burst and AnisTT is the only B1 on the team, she gives the team a decent caster ATK buff. It should be noted that due to the buff originating from a Defender, it is less effective on Attacker and Supporter units, but nonetheless, this is a buff that for allies, gives them a bit more damage, and for AnisTT, stacks with all the other buffs she gives herself as the sole B1 to perform great DPS.
If AnisTT is a re-enter B1, her Full Charge Attacks provide a heal to allies. It may seem small, but due to a Defender’s higher base HP compared to Attackers and Supporters, it can end up healing allies a lot, especially during Burst Time.
When entering Full Burst, AnisTT will grant herself and allies with a DEF stat lower than herself a huge Projectile Explosion Damage buff. This buff exclusively affects the damage dealt by explosions (RL basic attacks), Rapipi’s Attachable Projectiles and Anis’ Stars from Burst, meaning that while it’s not mandatory, AnisTT prefers buffing allies reliant on their RL basic attacks and Rapipi to deal DPS.

AnisTT will grant all allies a 34% Attack Damage buff when entering Full Burst. This, on top of the aforementioned team buffs, contribute so much to why AnisTT is such a superlative B1 cooldown unit. Compared to the other top meta cooldown B1 units, AnisTT’s buffs are just so much greater, without sacrificing power anywhere else, and that’s before considering her personal DPS.
Anis: Star total buffs
Attack Damage: 34%
Caster ATK if sole B1: 35.01%
Projectile Explosion Damage: 92.03%
Little Mermaid total buffs
Attack Damage: 14.13%
Damage Taken debuff to enemies: 5.05%
Moran (Treasure) total buffs
Caster ATK: 42.57%
Damage Taken Reduction: 35.14%
Caster DEF: 14.85%
Rapi: Red Hood total buffs
Attack Damage as B1: 8.02%
Caster ATK as a B1: 18.01%
Liter total buffs
ATK: 88% for 5 sec. when fully stacked, 66% otherwise.
Critical Damage: 12.46% for 5 sec. when at 2 stacks
Max Ammo: 45.17% for 5 sec. always
These buffs seem quite high numerally compared to the others on the list.
While these buffs are amazing on paper, the halved duration by comparison has lowered their viability over time compared to the aforementioned buffs, before we even consider AnisTT’s.
This higher buff power, on top of her personal DPS, allows teams using AnisTT to surpass former damage thresholds that weren’t possible before. If survival isn’t a concern, AnisTT can allow a team to outdamage a threat in campaign and progress further than before, until the next dead end.
Burst: Star Anis
Cooldown: 20s
Affects self.
Shooting Stars
Function: Generates stars around Anis that attack random targets automatically.
Damage: 40.01% of final ATK Attack
Interval: 0.25 sec
Duration: 10 sec
Additional Effects
Charge time is fixed at 0.7 sec for 10 sec.
Explosion Radius ▲ 100% for 10 sec.
DEF ▲ 55.01% for 10 sec.
Activates while in My Own Star status. Affects self.
Attack Damage ▲ 35.2% for 10 sec.
Activates while in Everyone’s Star status. Affects all allies.
Max HP ▲ 15.02% of the caster’s max HP for 10 sec.
When AnisTT uses her Burst, rather than change her weapon, she will gain an additional weapon that attacks independently and alongside her own regular weapon. The Shooting Stars are exploding projectiles that can’t be aimed and attack on their own, dealing a huge chunk of her personal damage every 0.25 seconds. She will release 40 of these stars over the course of Burst.
As they are considered normal attacks, their damage is affected by modifiers such as Core Damage and Parts Damage if they happen to hit an enemy in the Core and Parts, respectively. Since they are considered Exploding Projectiles, their damage is boosted by the Projectile Explosion buff from S2.
Due to the fact that they attack on their own, they could cause issues with potentially destroying grey circles or specific bosses, since they can also aim at parts individually. Examples include breaking Chatterbox’s core prematurely, or damaging a Mirror Container’s Glass Slipper without intending to. Even if you use the Full Cover button, the stars will continue to auto-fire. However, the boost to her personal DPS is more than worth it under most circumstances.
On top of this side weapon, her main weapon is also buffed. The explosion radius is bigger, and her charge time is fixed to 0.7 seconds, meaning that assuming no reload interruptions, AnisTT can shoot 14 times with her regular weapon during Full Burst. This is a good max ammo to aim for when using AnisTT, assuming no reload speed up usage.
This lowered charge time means that she will both activate her S1 activation, and heal lots more with S2 if she is a re-enter unit. Since AnisTT will be able to burst every Full Burst, and her S1 boosts Burst generation, this results in AnisTT having streams of DPS to hit enemies with.
AnisTT also gives herself a big 55.01% DEF buff when using her Burst. While this may not exactly seem that useful at first, it allows her Projectile Explosion Damage to affect more units, especially when using them with Crown.
How Anis: Star’s DEF buff allows the Projectile Explosion buff to affect any unit
Normally, a unit like Cinderella would struggle to get AnisTT’s Projectile Explosion Damage buff, thanks to her also being a Defender, and the example is further amplified by Crown giving a DEF buff to a unit that use doesn’t burst. However, with AnisTT’s DEF buff to self being a big 55%, it would take extreme circumstances for a unit like Cinderella affected by Crown’s DEF buff to not be affected by the Projectile Explosion buff, such as a Cinderella and Crown being Core Max vs Anis being at LB0.
If AnisTT is the only B1 on the team, she buffs herself with a further 35.2% Attack Damage. Yet another buff that AnisTT gives herself to greatly improve her DPS.

Against the boss in Training Room. This is with my AnisTT having poor Elemental Damage Bonus lines. If they were better, she could potentially beat Cinderella… on a B1 unit; she’s already beating Maiden: Ice Rose. It’s just ridiculous.
If AnisTT is a re-enter B1, she instead gives a max HP buff to the whole team. This boosts the power of her heal while in re-enter mode, and is useful for characters with DPS dependent on max HP, such as Cinderella or Maiden: Ice Rose.
Campaign
Anis will be THE B1 unit to use for the foreseeable future in campaign. Unless you really need Moran (Treasure)’s (MoranT) taunt, AnisTT’s ability to deal big personal damage, provide big buffs that stack with the B2 unit’s big buffs, burst generation and cooldown all into one unit makes her a very condensed unit: she can do a variety of things for the team, all in a single slot.
While AnisTT doesn’t necessarily invalidate other B1 cooldown units, similar to what Crown has done in the B2 slot two years ago, if you have AnisTT available, there can only be specific reasons to use another B1 unit over AnisTT, if you care about pushing campaign deficit as much as possible; her buff power and personal damage allows players to overcome stat reductions through additional greater buff power and her DPS potential.
Even though AnisTT has the ability to be a re-enter B1 if used alongside another B1 unit, it should be noted that she does not provide cooldown when played as such, with the cooldown mostly being replaced by a heal, meaning she has to be played with a B1 cooldown unit nonetheless. Even though Anis’ buff to the team are mostly intact, only losing the caster ATK buff, and maintaining the great Attack Damage and Explosion Damage buff, her personal DPS takes a huge hit.
While in theory, her weapon and Burst work the same way as a re-enter B1, resulting in the same DPS capability, she loses out on a whopping 40% ATK buff from S1 and a 35% Attack Damage Buff from Burst that she gives herself when she is the sole B1. This results in her personal DPS dropping by over half in most circumstances, which is just too great of a loss.
Arena
AnisTT performs wonderfully in PvP. A rocket launcher with a strong buff to give to allies allows B2 and B3 units with good screenwipe abilities to defeat their opponents before they are killed off. Outside of Trina buffing Scarlet, significant DPS buffs are hard to come by, which makes AnisTT’s buff from Burst useful in Arena.
Her weapon from Burst alongside her faster charge speed when Burst is active also allows AnisTT to deal significant damage to enemies on her own. Alongside the Attackers, fights will somehow get even shorter than they already are from the sheer damage output going on.
The burst generation bonus AnisTT gives to all allies at all times from S1 is also incredible. Since each damage activation that provides Burst generation gains an extra 6% of AnisTT’s base burst generation added on top of it, this means weapons and skills that can hit many times right off the bat will benefit the most from it.
Clip SGs, Liberalio and Snow White: Heavy Arms’ S1 effects, RLs with bigger than average splash radius (especially Vesti: Tactical Upgrade’s), these are examples of weapons and skills that can perform many hits at once, making the most out of the increased Burst generation AnisTT’s S1 passive provides. Debatably, dual SMGs could become more useful in PvP.
While AnisTT has little in the way of defensive utility for a Defender in Arena, her personal DPS and buff to allies more than makes up for it, and her Burst gen buff that’s permanently available unlocks new, faster burst generation setups, especially with shotguns, that wouldn’t have been possible until now. She is definitely desirable in all forms of PvP play.
Anomaly Interception | Union Raid | Solo Raid
AnisTT is going to be useful here, no matter what. Her higher buff power and big personal DPS compared to other B1 cooldown units means that she will be the most optimal B1 unit to use against bosses under almost all circumstances against bosses.
When it comes to Solo Raid, AnisTT should go with your strongest units to output as much damage as possible. Against Elec-weak raids, she will be one of its top performers thanks to her high personal damage and big buff power.
In Union Raids, it is best to either have AnisTT go exclusively to the Elec-weak boss, or if you haven’t been assigned by your union to attack Elec-weak, then sending her out for what is usually your best element will be best.
While she will be one of the best units to send out against bosses, there are still a few things to keep in mind about certain bosses, especially when it comes to her Burst weapon.
Strengths
- The Crown of B1; a do-everything kind of unit with no major downsides, only nitpicks.
- Huge personal DPS, regardless of element, and with no conditions.
- The highest buff power among all B1 Cooldown units.
- High, unconditional cooldown.
- Burst generation bonus is incredible for fast firing weapons.
- Huge Explosion Damage buff is appreciated by all RLs, Rapi: Red Hood and herself, but allies don’t necessarily need to be RL to be buffed excellently by Anis: Star.
- Can be a re-enter when she’s not needed to deal DPS and there is another cooldown in play by sending her with a second, regular B1. This will definitely matter more as time progresses.
- Amazing body.
Weaknesses
- Her weapon’s stars can inadvertently trigger undesirable effects depending on the enemy. While her personal DPS will almost always make up for it, it is worth bringing up.
Rating
| Category | Rating |
|---|---|
| Overall | SSS |
| Story | SSS |
| Bosses | SSS |
| Arena | SSS |
Recommended Cubes
As with any unit that has great DPS and needs ammo management, Resilience and Bastion are both valid cubes for AnisTT, with a preference for Resilience due to her lengthy reload and low default magazine size with no way to compensate for it on her own.
If she is being used in a setup that provides her with very fast reload, such as Crown + Privaty (Treasure), or Maids (Mast + Anchor), then it can be valid to give her the Destruction Cube against an enemy with parts. Her normal attack and Stars can benefit from it massively.
Doll Priority
Due to her incoming presence in just about every content, she has the highest possible doll priority. She is going to be the B1 to go for in a lot of content where only one team is needed, only specific circumstances could possibly kick her out of this position for the time being.
Her buff is incredible, her personal DPS is amazing, her cooldown and burst gen provide huge utility; so much at such good values on a single unit, she will maintain ubiquity for a long time.
Expected Skill Priority
| Nikke | Budget Skill Investments | Recommended Skill Investments | Skill Priority | Notes | Investment Priority |
|---|---|---|---|---|---|
| Anis: Star | Skill 1: 7 Skill 2: 7 Burst: 7 | Skill 1: 10 Skill 2: 10 Burst: 10 | S1 > S2 | Skill 1 improves the cooldown, attack activation on her weapon, the burst generation and the ATK buff when she is the solo B1. Even though all of her skills are important, because the cooldown reduction is on S1, it has slightly more priority. Skill 2 is where her team buff comes from, and gives her even more personal damage if she is the sole B1. Since this big buff is what sets her apart from other cooldown units, it’s still very important to level Burst boosts her DPS to be some of the highest in the game. For a B1 unit to have this much DPS is unreal, and that’s before considering everything else she does from her other skills. | Highest |
Overload Gear Priority
Gear Priority = Head > Gloves > Chest > Boots
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
|---|---|---|---|
| Increase Element Damage Dealt | ★★★★★ | 4x | Wanted for Union Raids and Solo Raid content. |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★★★★☆ | 2 – 4x | She optimally wants to hit around 14+ ammo, so that she can fire off a full magazine of her basic attacks mid-burst, which is achieavable with at least 2 ammo lines. |
| Increase ATK | ★★★★☆ | 2 – 4x | This boosts her damage substantially. However, as a defender, her base ATK is fairly low, resulting in a lower comparative boost from ATK OLs compared to Supporters and Attackers. However, since she doesn’t have HP -> ATK scaling like Cinderella or Maiden: Ice Rose, ATK is still more effective on Anis: Star compared to them. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | Due to her Burst providing her with fixed charge speed, charge speed on Anis: Star is not very effective for her. |
| Increase Critical Rate | ★★☆☆☆ | 1 – 2x | Since ATK OLs aren’t as efficient on her compared to the other Unit types, if you happen to get either critical line, it may not necessarily be worth trying to reroll it for more ATK. |
| Increase Critical Damage | ★★☆☆☆ | 1 – 2x | Ditto. |
| Increase DEF | ☆☆☆☆☆ | 0x | — |










