Julia
A violinist whose life revolves around music. Belonging to Master Hand, she uses music as a way to express herself.
Summary: Performs well when paired with Rupee and Privaty, but becomes reliant on them which makes her unflexible.
Early/Late: Strong Early & Late
Skill Floor/Ceiling: Low Skill Floor
Synergies: Privaty
Skill Priority: 2 > B > 1
Cube: Resilience

Stats
Level | 200 |
Power | 16007 |
Health | 583734 |
Attack | 25554 |
Defense | 4164 |
Skills
Normal Attack
Ammo Capacity | 60 |
Reload Time | 1.20S |
Control Mode | Normal |
■ Affects target enemy.
Deals 14.07% ATK as damage.
Skill 1: Decrescendo
Active
Cooldown | 13.00S |
■ Affects self.
Critical Rate ▲ 26.04% for 10 sec.
Skill 2: Crescendo
Passive
■ Activates when the last bullet hits the target. Affects self.
Crescendo: Critical Damage ▲ 24.79%, stacks up to 5 times and lasts for 15 sec.
Burst Skill: Climax
Active
Cooldown | 40.00S |
■ Affects 5 enemies with the highest DEF.
Deals 544.5% of ATK as damage.
■ Affects the same target(s) when “Crescendo” is fully stacked.
Deals 544.5% of ATK as additional damage.
Rupee should be listed under “Synergies”.
Helm should be listed under “Synergies”. Like Rupee, she can provide Julia with a crit rate buff that has near 100% uptime when Helm is played manually.