Blanc Early Thoughts
Table of Contents
Besides those Watermelon killer thighs, Blanc offers an interesting and unique kit into the table. She provides healing, Damage taken up debuffs on all enemies on field, Invulnerability to the lowest HP Nikke on field on her burst, and a unique mechanic where pairing her up with a unit (Noir) will make both their kits stronger.
- Skill 1: Lucky Guard
- Skill 2: Rabbit Twins W
- Burst: Showtime
- Rarity: SSR
- Burst: II
- Weapon: AR
- Class: Defender
- Element: Wind
- Manufacturer: Tetra
- Squad: 777
- AR name: White Pollux.
Skill 1: Lucky Guard
■ Activates after landing 120 normal attacks.
Creates a Shield, equivalent to 11.8% of the caster’s Max HP, which protects all allies from damage. Lasts for 5 sec.
An ok Survivability skill, since AR’s can fire 12 bullets per second (Assuming 60 FPS), the skill will be up every 10s + Reload time. Her skill is worded exactly like Centi’s skill 2
■ Affects self.Centi’s Skill 2
Creates a Shield, equivalent to 3.19% of the caster’s Max HP, which protects all allies from damage. Lasts for 5 sec.
Which means that, each Nikke will NOT get an individual shield, they will most likely share one instance of shield that protects all allies for x% of HP. Which is rather unfortunate as shields at HP values like these usually get one-shotted by most raptures. A Reload cube can be used if available to slightly shorten the down time but definitely not worth prioritizing.
Skill 2: Rabbit Twins W
■ Activates after Full Burst ends. Affects all allies.
Constantly recovers 3.68% of caster’s Max HP every 1 sec for 5 sec
■ Activates when Full Burst ends with an ally from the same squad on the battlefield. Affects self.
Cooldown of Burst Skill ▼ 40.76 sec
Her HP regen is proc’d after full burst. This means more healing after her burst is done, as her burst also heals, very useful pocket healing against bosses that require sustain. The second part of the skill is interesting. When paired with other squad members from 777 (As of right now, only Noir) Her CD dramatically gets reduced. This heavily encourages pairing Noir and Blanc in the same team or the User will need to bring another b2 into the team. This may affect her versatility depending on the Kit of Noir.
most likely, CD is also scaled via skill level. This means high skill investment on skill 2 will be required to even run her comfortably as a solo b2 unit even when Noir is paired with her.
Update: CD values are max’d out of the gate, which is great for skill book economy.
■ Affects all allies.
Constantly recovers 3.84% of caster’s Max HP every 1 sec for 8 sec.
■ Affects 1 ally with the lowest HP (except caster).
Gain indomitability for 10 sec.
Max HP 31.68% for 10 sec.
■ Affects all enemies.
Damage Taken ▲ 39.26% for 10 sec.
Her burst has a lot of things going for her. Healing, Invulnerability on lowest HP Nikke on team for 10 Seconds and damage taken debuff applied on all current enemies on screen. Running her with Noir (Assuming high skill level) will have all these buffs basically running permanently depending on burst generation, which is pretty insane for a b2 slot defender with the potential of 20s CD. Depending on how good Noir is, these bunny girls can end up as really strong Nikke’s that will rob your pockets.
That’s a Good Boy
■ Affects self and 2 ally unit(s) with the lowest HP (except caster).Poli Skill 2
DEF ▲ 11.75% for 10 sec.
Shares damage taken for 10 sec.
She has similar wording to Poli’s skill, therefore we can safely assume that her skill works on current Lowest HP unit (Aka most damaged in battle) instead of lowest HP base stats which would fall to attacker classes.
Possible Use Cases
Blanc seems like she can do extremely well against boss fights, due to her sustainability and and DMG taken debuff. She has the potential to be better than Novel regarding team DPS due to her debuff lasting 10s instead of 5, and is ready out the gate. Meanwhile Novel requires 21s + reload time to fulfill the conditions to her damage taken debuff, and is limited to 1 rapture. Not to mention Blanc also has Other things going for her such as Invulnerability and HP regeneration.
She may not even be limited to boss fights either, she can effectively be a screen clearer for assister for units such as Scarlet, Modernia due to her whole screen damage taken debuff as when playing with high enough CP deficiency, Scarlet may not be able to one shot waves with her burst, or Modernia may not clear the waves in time.
Another Interesting Team comp in mind is high Burst damage team comps such as Snow White One Shot Comps (Liter, Blanc, Noir, Privaty/Centi (Burst Gen), Snow White).
Maxwell and Alice comps (Noir may need to be a screen wiper for this team to work). These team comps may work just because of her ability to be able to guarantee a Damage taken debuff on Stage boss unlike Novel, which improves the chances of a One Shot, Or one burst Stage boss kill rotation.
Blanc seemingly might excel in arena because of her Burst skill. Invulnerability on lowest HP, Which is usually a taunt unit, and you’d want to be pairing Blanc with one anyways. Pairing her with Noise and with another high burst generator on b2 (Centi, Viper, Anis, etc etc) would make a great stall team. Although, she’d most likely fall to AoE orientated teams such as Scarlet and Harran. Being an AR unit also hurts team burst generation, especially in b2 slot where most burst generators are prominent.
She’d most likely substitute Novel in special intercepts and paired with Noir. however there is plausible interesting interactions that can be noted.
Alteisein/Train = Full DPS team, Able to burst down Turrets faster if needed, and pray first turret barrage hits Invulnerable unit. 1/5 odds, not bad. Desperate people rejoice.
Modernia = When Iframing/Destroying Bombs consistently, a healer will most likely not be needed due to the fact as she works as a pseudo healer. So three burst 3 comps (Assuming Noir is in the team) would be perfectly viable for newer players who struggle on DPS on Modernia core when running 1-2-2 or 2-1-2 team formations (one burst 1, two burst 2, and two burst 3, and vice versa) as those team comps innately have lower DPS.
Blacksmith = Noise, Liter, Blanc, Noir, DPS – With this team comp, Noise can consistently Taunt Blacksmith, And absolutely face tank everything even if the Noise is severely ungeared due to the effects of Blanc’s Burst. This includes eating BS bombs (Assuming under Full burst/ Blanc’s skill active). Although this theoretical team hangs on how much damage Noir can do her self.
Blanc seems to be a great addition to the Nikke cast. Although time will tell if she would be powerful or just decent as it all depends on her other half Noir, as she’s essentially forced into the team, or the User would be forced into runnning a 1-2-2 team composition.
Noir is seemingly a shotgun buffer, so it kinda restrict their viable builds, unless she proves herself better than Sugar/Drake and compensates having one team slot fixed for Blanc
Even then I think she’s just an optional/alternative choice if you don’t have sugar/drake.
Plus she only buffs shotgun users from her burst (I know skill 1 does buff everyone else other than shotguns).
So in my opinion, with the similar situation with guilty had, she serves more as an alternative if you don’t have neither sugar or drake. And when you get one or both of them then you switch her out with a better burst 1 unit.
This is just how I view it though.
Gulity is a burst 2, while Drake and Sugar are Burst 3 thats why shes so popular in SG builds specially since everyone can eventually get her while Viper, another competitor is pure RNG if you didnt get her during her banner