Table of Contents
Note: This was made before the release of Anis: Sparkling Summer, and a early Analysis will follow soon after proper testing.
Besides threatening to fart on your face and littering soda cans all over your room, she can (surprisingly) do much more than that! Her kit offers massive buffs to electric code units while doing great personal damage herself!
- Skill 1: Sparkling Boost
- Skill 2: Sparkling Missile
- Burst: Sparkling Wave
- Rarity: SSR
- Burst: III
- Weapon: SG
- Class: Supporter
- Element: Electric
- Manufacturer: Tetra
- Squad: Counters
- SG name: Libertine Aqua
Skill 1: Sparkling Boost
Note: Assume all skills is level 10
Activates when entering Full Burst. Affects all Electric Code allies.
ATK ▲ 55.31% of caster’s ATK, lasts for I0 sec.
Reloading Speed ▲ 45.28% for 10 sec.
Insanely high ATK buffs based on Caster’s ATK on full burst, accompanied by reload speed for a whole 10 Seconds on for electric units (includes self). Definitely an insane passive and would only get stronger in the future. This is because most of meta electric units already have high ATK buffs built into their kit, slightly diminishing its value (Scarlet, Guillotine). However the reload speed would definitely benefit them both greatly. Since it is based on Caster’s ATK; Dupes, Overloaded equipment (Helmet and Gloves) would boost the ATK buff given by this skill.
Skill 2: Sparkling Missiles
Activates when firing the last bullet. Affects 2 enemy unit(s) with the highest ATK.
Deals 382.42% of final ATK as damage.
Activates when firing the last bullet. Affects self.
Damage to Interruption Parts ▲ 8.91% for 10 sec.
Absolutely massive damage on last bullet. Like, Massive ✨. This skill synergizes extremely well with her burst skill and Privaty, which will be touched down below.
Burst: Sparkling Wave
Max Ammunition Capacity ▼ 73.92% for 10 sec.
Reloading Speed ▲ 27.72% for 10 sec.
Damage as strong element ▲ 42.24% for 10 sec.
Very strong self buff which synergizes with her skill 2. During the burst duration, Ammo is cut down from 5 to 2, this would allow her to spam last shots (under manual play) and do really good damage via skill 2 procs. And if that wasn’t enough, she also gets a pretty high strong element multiplier which is amazing against water bosses (Ex. Mother Whale, Land Eater)
Under Burst, She would be able to last hit proc roughly 3 times every 2 seconds (assuming near 100% reload speed, which is possible). This would mean she would be able to do 5760% of damage from her active skill, that would be buffed from her skill 1 passive and full burst multiplier (1.5x)! Summer Anis should be capable of out-damaging Dorothy when elemental advantage is considered. Additionally Summer Anis should be able to output similar damage to Dorothy under normal circumstances/ bosses without parts / very low HP parts (which occurs in some cases in Union raid).
Despite being a shotgun unit, she may see very decent use in Campaign! This is due to her skill 2 and buffing potential. However she would greatly prefer to be paired with Scarlet. A team in mind that should work rather well if commander doesn’t have other core DPS units such as Modernia, Alice, Snow White, Etc. Would be as follows
Liter, Dorothy, Volume = Cooldown Reduction
Centi, Admi = Burst generation
Scarlet = DPS, Screen Wipe, Electric unit
Privaty = Buffer, Screen Wipe
Summer Anis = Buffer, DPS
Summer Anis would basically fill the role of Drake, Noir (assuming not paired with Blanc) in Scarlet teams, and would do amazing in it. Her s2 will pick off stray raptures while providing Scarlet and herself a massive attack boost and reload speed.
Summer Anis is a full-reload shotgun, which means she gives ok burst gen. She can replace Drake/Sugar in SG comps or be placed in Scarlet + Jackal teams to boost further nuke damage and overall team damage. If the User can play around her s2, it can prove to be tide changing in battles.
Pepper = Burst generator
Viper, Poli = Buffer
Privaty = Stunner
Summer Anis = DPS
Maiden = DPS
Placement depends on how strong her skill 2 truly is in arena. However I expect it to be very strong, one can interchange positions between Privaty and Summer Anis depending on scenario.
Special Interception | Union Raid | Solo Raid
Summer Anis will most likely be a staple team for electric units for a LONG time. She simply provides too much for them while being theoretically be able to do big damage herself. Summer Anis seems like she’d shine in any content as long as she’s paired with competent electric code units. And will be easily used in Solo Raid team comps and in Union Raids as well, weakness element or not.
Our first (most likely) rather meta limited character unit! I think it would be a shame not to have her, as she will NOT be going to the standard banner after!
She looks like a great electric code buffer, and should only age better with time. More details on this section after actual testing and analysis is out.