Scarlet Best Builds, Teams, and How to Play

Our complete guide on Scarlet, one of the best Nikke in the game!

Basic Information

  • Skill 1: Blood for Blood
  • Skill 2: Zatoichi
  • Burst: Scarlet Flash
  • Cooldown: 40s
  • Rarity: SSR
  • Burst: III
  • Weapon: AR
  • Class: Attacker
  • Element: Electric
  • Manufacturer: Pilgrim
  • Squad: Pioneer

Normal Attack (Intro)

One of the main reasons on what makes Scarlet strong is her normal attack values. Despite AR’s being a rather weak DPS weapon due to their inability to hit cores consistently (in which, is a massive damage multiplier), and low average DPS. Scarlet Makes up for it by having 2x the multiplier of normal AR weapons

Normal AR Damage Multiplier
Scarlet AR Damage Multiplier

Although her ammo capacity is low, and her reload time is long, these can be mitigated by buffers and late game gear. Greatly increasing her damage ceiling compared to other AR’s.


Skill 1: Blood for Blood

Activates after landing 10 normal attack(s).
Affects self.
ATK 23.15%,stacks up to 5 time(s)and lasts
for 5 sec.
Current HP 4.01%.

A very strong self ATK buff that stacks easily. This is the main skill that gives Scarlet most of her damage. However HP drain makes her prone to getting destroyed pretty easily. This can be mitigated by pairing her with a healer or using a Taunt Nikke to prevent any stray shots from hitting her.

The amount of stacks Scarlet has is indicated by a rose icon and the number beside it. This is important when timing her burst in campaign, as this skill directly increases her burst damage.

Scarlet Having a massive self ATK boost means that she can function very well without the meta ATK buffers, and can make use of crit-based buffers without suffering too much DPS. Making her a bit more flexible in multiple teams

Skill 2: Zaotichi

Affects the attacker. 30% chance of casting when
attacked.
Deals 138.24% of final ATK as damage.
Affects self. Activates when HP falls below 60%.
Critical Damage 6.61% continuously.

Not very strong in PvE as Scarlet never wants to be hit, and usually Raptures/Bosses never shoot enough projectiles for this skill to be activating often. However this skill is rather useful in PvP (Especially against Shotguns,SMG’s,and MG’s) when Scarlet is being fired upon. This skill can shred opposing attackers depending on proc rate.

Her Crit damage buff gives too little to matter in and gives a very negligible DPS Boost.

Burst: Scarlet Flash

Affects self. Activates when HP falls below 50%.
Critical Rate 19.57% for 10 sec.
Affects all enemies.
Deals 849.15% of final ATK as damage.

Scarlet’s Campaign Specialty. She’s able to screen wipe all non-elite Raptures under very respectable CP deficit due to her burst damage multiplier and ATK up from her skill 1 passive. Scarlet wants to have 5 stacks of her skill 1 before activating her burst when clearing up waves to ensure that the raptures die instantly.

having her burst under 50% is very preferred as she gets a very good amount of Crit rate, and meshes well with Crit based teams / Nikkes (Volume, Mast, Helm)

Volume,Mast,Helm
  • Volume – Increases Crit rate and Damage, However Liter is still preferred if available
  • Mast – Massively Increases Crit damage, and enables Scarlet to Proc her Crit rate buff more often due to Mast’s Max HP buffs without recovering HP
  • Helm – Increases Normal ATK crit rate.

Campaign

Scarlet does well in Campaign due to her massively damaging screen wipe burst and good normal attack damage. She used to be the undisputed choice for campaign at the early days of Nikke, however her spot has been taken over by Nikkes who can deal consistent big damage via burst (Scarlet: Black Shadow, Modernia, Red Hood, Alice) as they’re able to clear out waves after the initial Burst, instead of Scarlet only being able to clear one screen of raptures efficiently. However Scarlet still has her uses and is still a very strong campaign clearer. Cases such as electric weak stages and/or to clear waves where the Commander simply needs an instant screen wipe rather than a gradual damage.

Bunny Team

Liter,Blanc,Scarlet,Noir,Attacker

Very solid team to use with Scarlet. Blanc helps Scarlet to one shot screen under high deficits, as even her burst has limits. Once Scarlet’s burst doesn’t one shot the screen, her campaign viability greatly plummets. Noir’s Ammo refill and mag size also does slightly help with her uptime, especially in early game.

Always use Blanc’s burst when the target rapture appears, not before, as Blanc’s damage debuff taken only lasts for one rapture wave, meaning you will be losing out on a lot of damage if this debuff “misses”

  • Liter Substitutes – Volume, N102
  • Flex Attacker Recs – Modernia, Alice

Scarlet Fast Reload (Early Game)

Liter,Admi,Scarlet,Privaty,Attacker

Team that focuses on Scarlet being able to reload almost instantly by pumping as much reload speed buffs into her. usually used if Scarlet is the only hypercarry DPS the Commander has. Falls off late game due to Scarlet having access to overload gear + Max ammo rolls. Resilience cube very recommended on her if using this team

Flex Attacker can be a Burst gen burst III Nikke (Red hood, Harran, Laplace) or simply a dedicated Burst II burst generator (Centi, Anis). If burst generation is not an issue, Modernia, Guillotine, or your most raised Attacker will do.

  • Liter Substitutes – Dorothy, Volume, N102

School Girl Team

Tia,Liter,Scarlet,Naga,Attacker

Nothing to note here, no special synergy, the school girls are simply very strong and can be paired with pretty much anyone.

The player can manually control Tia to prevent taunts if needed.

  • Flex Attacker Recommendations – Red Hood, Alice, Modernia, Ludmilla: Winter Owner

Limited Edition Team

Volume,Mast,Scarlet,Anis: Sparkling Summer,Attacker

Team that takes advantage of her Crit damage, while also benefitting from fast reload speed via Anis: Sparkling Summer’s Buffs. Burst generation of this team is low, therefore an attacker with high burst gen capabilities is wanted (Red hood, Alice, RL). Or a designated Burst II generator (Anis, Centi). Anis: Sparkling Summer is a Limited Nikke, but a re-run in a summer banner is very plausible.

  • Flex Slot – Red Hood, Alice, Centi, Anis, Privaty

General Team Archetype

No specific team here. If the Commander does not have any teams above, Simply remember to just have 1 CDR Nikke, 1 Burst Generator, 1+ Buffers, and 3 DPS’s. One Nikke can fit multiple roles.

  • CDR Nikkes – Liter, Volume, Dorothy, Dolla, Helm: Aquamarine (Limited)
  • Buffers – Privaty, N102 (If no CDR is Available), Admi (If Burst generation is not an issue)
  • DPS’s – Your strongest DPS Nikkes

Arena

Scarlet has a strong presence in Arena, being able to one shot the opposing enemy team if she gets the chance to burst. Her skill 2 is also very strong against shotguns, MGs, and SMG’s, melting those who target her. She wants to be paired with Burst generators such as Jackal and Centi, with a few buffers.

Jackal Team

Scarlet,Blanc,Supporter,Centi,Jackal

Bread and butter team for Scarlet. Bursts fast and will most likely one shot/severely cripple any opposing team that do not have a similar set up. there is multiple variants of this team depending on the support slot. Xanne can substitute Blanc

  • If Noah Support/Flex – Prevents other Scarlet/Jackal Teams from one shotting you, Replace Blanc with another burst generator/ Support, such as Noise. (Noise, Scarlet, Noah, Centi, Jackal)
  • If Liter Support/Flex – Almost guarantees a one shot against all teams (Excluding Noah/Jackal Teams) unless CP deficit is massive (Scarlet, Blanc, Liter, Centi, Jackal)

Special Interception | Union Raid | Solo Raid

Scarlet is occasionally hard to play with if the Commander does not have strong Healers or the duo teams, as she’s prone to hurting herself until she is one shot. Taunters or healers are often needed when putting Scarlet into teams. However, she can deal very good damage with the right teams

Bunny Team

Liter,Blanc,Scarlet,Noir,Attacker

Similar reasonings stated in campaign section, Increases her Uptime + massive big heals.

School Girl Team (Special Interception)

Tia,Liter,Scarlet,Naga,Attacker

Similar reasoning to Campaign section. Usually Scarlet isn’t paired with Tia/Naga teams in Solo Raid and Union Raid as she has a very hard time benefitting from Naga’s core damage up passive, while other Nikkes can greatly take advantage of that. However this team is still usable in Interception if the Commander does not have any Nikkes that can core hit very well / Lack of other DPS Nikkes.

Note: Do not use Modernia as a flex attacker option as she will be forced to burst, reducing personal DPS and team DPS due to increased burst timer.

Marciana Healing

Liter,Marciana,Scarlet,Anis: Sparkling Summer,Privaty

Strong healing, with fast reload speed.

Helm Healing

Liter,Novel,Scarlet,Attacker,Helm

Helm gives very strong life steal, Enabling Scarlet to heal up against pretty much any type of damage when Helm is bursting. Flex Attacker usually wants to be a strong off burst DPS similar to Scarlet to receive really strong heals during helm burst, however not mandatory

  • Flex Attacker – Modernia, Christmas Ludmilla, Strongest DPS
  • Helm Substitute- Quiry, to a very lesser extent, can fill Helm’s role here as a Burst III healer.

Taunt Team (Special Interception)

Noise,Liter,Mast,Scarlet,Guillotine

Noise has extremely efficient self healing/sustain, with 100% uptime on her taunt, this allows Scarlet and Guillotine to let them drain their HP into oblivion without worry.

  • Liter Substitute – Volume
  • Solo Raid Variant – Moran instead of Noise is usually the Solo raid variant of this team. Since Liter wants to be in other teams, Noise is forced to burst, Healing Scarlet and Guillotine, which they don’t like and it reduces their DPS. This is not the case with Moran as she only Taunts. The Solo raid Variant for the taunt team is Moran, Sakura, Scarlet, Mast, Guillotine

Strengths

  • Great Nikke Early to late game
  • Has many Buffers that can mitigate her Major Flaws (Long Reload Speed, Low Ammo)
  • Very Strong AoE wipe that is devastating in PvP, and in campaign Maps
  • Insane Skill 1 Passive
  • Makes sword into funny ranged weapon

Weaknesses

  • Her Weapon type is holding her back immensely. As AR’s can’t core hit very well (Major Damage multiplier), Low burst generation, and low base damage compared to other weapons. This is what mostly got her pushed down from the meta a bit
  • Destroys herself from hp Drain of skill 1, which may force teams to run a healer in certain content
  • Who reloads a Sword

Recommended Harmony Cubes

Resilience Cube
Bastion Cube
  • Resilience – Used if any type of reload buffer is present in the team
  • Bastion – Used with Bunny team

If neither is true, use highest level cube.

Overload Recommendations

Attribute (Sub-Stat)Priority RecommendedNotes
Increase Element Damage Dealt★★★★☆4xWanted for Union Raids and Solo raid content.
Increase Hit Rate★★★☆☆2-4xAble to hit Cores easier on bosses with small cores.
Increase Max Ammunition Capacity★★★★★4xWants all ammo possible. get ASAP
Increase ATK★★★☆☆2xMore attack is never bad, however this stat gets bloated from her passive, giving so much attack already.
Increase Charge Damage☆☆☆☆☆0x
Increase Charge Speed☆☆☆☆☆0x
Increase Critical Rate★★☆☆☆0x
Increase Critical Damage★★☆☆☆0x
Increase DEF☆☆☆☆☆0x

Nikke.gg Premium

Premium

Enjoy our content? You can Support Nikke.gg by subscribing to our Premium community! Get the most of your Nikke experience with the following perks for paid membership:

  • No ads: Browse the entire website ad-free, both display and video.
  • Discord Role: Get access to your exclusive Discord role and channels. If you have questions for our team about the game, this is the perfect place!
  • Support: All your contributions get directly reinvested into the website to increase your viewing experience!
  • Special offerFor a limited time, use coupon code N944JJMDC6 to get 50% off the Annual plan!
Valkkin
Valkkin

Valkkin has been an avid gamer ever since birth. Writing nerdy and light-hearted guides while despising math. Support his work on Ko-fi!

Articles: 404

3 Comments

  1. They could’ve just gave her an animation of her getting tired after all that slashing around to justify the reload time, instead of stopping to make the blade shine a bit.

Leave a Reply

Your email address will not be published. Required fields are marked *