Table of Contents
Changelog
- Added Rem, Emilia, D:killer Wife
Introduction
To understand how overload equipment works, click here. Overloading gear are very big investments and the main resource used, custom modules, are scarce. This guide aims to hopefully guide you to the right direction on deciding which units to overload gears and what sub-stats should be rolled for them.
Table Explained
Priority Units are Units that benefit the most from overloaded gear, and where they stand in the meta if they are worth Overloading as well.
Priority is what sub-stat you want the most on said character on a scale of 0* to 5*, with 0* being not worth considering, 1* being least important, 5* being most important.
Recommended is how many rolls you want on the sub-stat (For example, 4 lines of max ammo = 4x). Notes are my explanations on why I think the sub-stat is important.
If a sub-stat for a unit has a Priority of 1* but has 0x recommended, it means that while this particular sub-stat is not exactly recommended for the unit, it doesn’t hurt to have this stat either as it still benefits said character if your stat re-rolls weren’t ideal.
Specific names not listed means that they are not quite worth spending Crystals / Investing towards, but would rather fall into “Archetypes” if the user wishes to do so anyways for stat sticks.
Nikkes’ names are colored corresponding to their element codes. For example, Scarlet is Z.E.U.S, which is purple in game, so Scarlet’s name will be colored purple here.
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ☆☆☆☆☆ | 0x | |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | |
| Increase Max Ammunition Capacity | ☆☆☆☆☆ | 0x | |
| Increase ATK | ☆☆☆☆☆ | 0x | |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | |
| Increase Critical Rate | ☆☆☆☆☆ | 0x | |
| Increase Critical Damage | ☆☆☆☆☆ | 0x | |
| Increase DEF | ☆☆☆☆☆ | 0x |
Numbers Explained
The numbers beside each Nikke represents what order that is recommended to overload them, to better clarify which Nikkes to overload first. 1 being most priority.
High Priority Units
Note: Element Damage Dealt is a rather niche roll, but it’s at least recommended to get at least 1-2x as they are game changers in Union Raids | Solo Raid competitions. Because it essentially multiplies your final damage.
Red Hood [1]
Note: A much more friendly version of Alice while dealing similar damage. Not only that, she is also easier to build because of less restrictive rolls that are required when compared to other Meta DPS Nikkes. Amazing Nikke to overload first.
Note 2: Yes, Red hood is iron element, surprising no?
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★☆ | 4x | wanted for Union raids and Solo raid content. |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★★☆☆☆ | 1x | She gets unlimited ammo during her burst. However one roll is still wanted because of her off-burst damage and burst generation abilities. |
| Increase ATK | ★★★★★ | 4x | Simply more damage. |
| Increase Charge Damage | ★★☆☆☆ | 0x | Good to have, can be replaced with better options |
| Increase Charge Speed | ★★★★☆ | 3-4x | Red hood has pretty high innate charge speed, putting even more rolls would make her fire rather fast off-burst. Excess charge speed is converted into charge damage anyways during burst. |
| Increase Critical Rate | ★★☆☆☆ | 0x | — |
| Increase Critical Damage | ★★☆☆☆ | 0x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Scarlet [5]
Note: Pretty great unit from early – late game. OL’s grant her much needed max ammo capacity to off-set her innate low ammo count. One of the most beginner friendly DPS’s.
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★☆ | 2-4x | Comes useful situationally. (UR raids such as Black smith, Thermite) |
| Increase Hit Rate | ★★★☆☆ | 2-4x | Able to hit Cores easier on bosses with small cores. |
| Increase Max Ammunition Capacity | ★★★★★ | 4x | Wants all ammo possible. get ASAP |
| Increase ATK | ★★★☆☆ | 2x | More attack is never bad, however this stat gets bloated from her passive, giving so much attack already. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★☆☆☆ | 0x | — |
| Increase Critical Damage | ★★☆☆☆ | 0x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Scarlet: Black Shadow [3]
Note: Very versatile Nikke that can be used in every game mode and excel at it. She isn’t Overload dependent but would still love to have them for the stat increases. Immense raw damage potential.
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★★ | 4x | wanted for Union raids and Solo raid content. |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★☆☆☆☆ | 0-1x | Her Main teams will supply her with enough ammo for her to have full uptime on her burst (where most of her damage is). |
| Increase ATK | ★★★★☆ | 4x | Simply more damage. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ★★☆☆☆ | 1x | Wants at least a 4.9% Charge speed roll so she can launch one more attack during burst. |
| Increase Critical Rate | ★★★☆☆ | 3-4x | Max Ammo rolls not wanted, can roll into here instead |
| Increase Critical Damage | ★★★☆☆ | 3-4x | Max Ammo rolls not wanted, can roll into here instead |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Alice [4]
Note: Amazing at late game, assuming high investments and proper OL’s. Alice mostly wants Max ammo and charge speed (1 if paired with Maxwell, 2 for solo use). Alice’s charge speed should have around ~7.5%+ from OL rolls to benefit from instant charge if not paired with Maxwell and skill investment is 10/x/10.
Reference Video: Here
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★☆☆ | 2-4x | Useful against bosses such as Train |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★★★★★ | 2-4x | Get ASAP, will be spamming sniper shots with Alice when high charge speed is achieved, mandatory for high DPS |
| Increase ATK | ★★★☆☆ | 2-4x | She scales pretty well with attack rolls |
| Increase Charge Damage | ★★☆☆☆ | 1-2x | — |
| Increase Charge Speed | ★★★☆☆ | 1-2x | 1 only needed if paired with Maxwell, as you will cap 100% charge speed at high skill investments. Otherwise, have 2 Charge speed rolls to reach 100% charge speed in any team. |
| Increase Critical Rate | ★☆☆☆☆ | 0x | — |
| Increase Critical Damage | ★☆☆☆☆ | 0x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Maxwell [6]
Note: OL simply for more burst damage. Be aware that she can steal her own Skill 1 attack buff if her attack is high enough. Her Skill 1 passive accounts for the increased ATK from OL rolls in regards on who to buff.
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★☆☆ | 2x | Comes useful situationally. |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★★★☆☆ | 1x | Spam shot Burst gen if needed. |
| Increase ATK | ★★★★★ | 2-4x | More damage for burst NUKE. |
| Increase Charge Damage | ★★★★☆ | 2-4x | More damage for burst NUKE pt.2 |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★★☆☆ | 1-2x | — |
| Increase Critical Damage | ★★★☆☆ | 1-2x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Snow White [7]
Note: Massive burst damage. Amazing Nikke when dealing against raptures with many parts/Regenerating parts. (Notably on Solo Raid and Union Raid). Also a solid campaign clearer with high investments.
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★☆☆ | 2x | Situationally Useful |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★☆☆☆☆ | 0x | — |
| Increase ATK | ★★★★★ | 4x | NUUUUUKE |
| Increase Charge Damage | ★☆☆☆☆ | 0x | Simply adds too little Charge DMG% to her burst (Base 1000%), Charge damage increase is additive, not multiplicative. |
| Increase Charge Speed | ★★☆☆☆ | 1-2x | Increases the amount of charge SW can do when under Liter | Novel buffs, before expiring. |
| Increase Critical Rate | ★★★☆☆ | 2x | NUUUUUKE |
| Increase Critical Damage | ★★★☆☆ | 2x | NUUUUUKE |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Modernia [2]
Note: Amazing early – late game unit. Needs max ammo to definitely ramp up her damage. She greatly benefits from Crit rate too as her kit has innate Crit damage buffs.
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★☆☆ | 2-4x | Useful against core bosses such as Train |
| Increase Hit Rate | ★☆☆☆☆ | 0-1x | Her ATK up passive can have full uptime without the assistance of Cooldown reduction Nikkes via her skill 2 (15s). Hit rate OL’s makes this buff guaranteed, however very much not needed. |
| Increase Max Ammunition Capacity | ★★★★☆ | 3-4x | Useful for keeping her stacks, less wind-up time from MG via less reloads/ paired with bastion cube |
| Increase ATK | ★★★★★ | 4x | Modernia Scales really well with ATK |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★★★☆ | 2-4x | She has a lot of crit DMG buffs built into her kit, which makes crit rate actually worth more compared to other units. |
| Increase Critical Damage | ★☆☆☆☆ | 0x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Mid Priority Units
Ludmilla: Winter Owner [1]
Note: Great boss killer, almost on par with Modernia but easier to build. She’s only in Mid Priority as she isn’t as oppressive as Modernia in Campaign. Slightly benefits from crit rate and crit damage rolls due to innate crit rate in her kit compared to other Nikkes.
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★☆ | 4x | wanted for Union raids and Solo raid content. |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★★★★☆ | 2-4x | Ludmilla already has high uptime because of her skill kit. So max ammo isn’t too mandatory, however 2x ammo rolls is still very recommended. This also enables infinite uptime for bunny team. |
| Increase ATK | ★★★★★ | 4x | Simply more damage. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★★☆☆ | 2x | Has in-built crit rate in her skills, so going for crit based rolls is decent. |
| Increase Critical Damage | ★★★☆☆ | 2x | Has in-built crit rate in her skills, so going for crit based rolls is decent. |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Anis: Sparkling Summer [2]
Note: Great support that gets stronger with more investment. Her skill 1 benefits from more base attack so OL’ing her Helm and gloves are more priority than others. Max ammo directly nerfs her damage as it will take longer for her to proc her skill 2 (her main damage source). Limited Unit
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★☆ | 2-4x | Situationally useful |
| Increase Hit Rate | ★★☆☆☆ | 1-4x | Able to hit cores easier. |
| Increase Max Ammunition Capacity | NO | DO NOT | STOP |
| Increase ATK | ★★★★★ | 4x | Shotguns scale really well with ATK. Does not improve her skill 1 buffs. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★★★☆ | 2-4x | Max ammo not wanted, can roll into this instead |
| Increase Critical Damage | ★★★★☆ | 2-4x | Max ammo not wanted, can roll into this instead |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Dorothy [3]
Note: Great support that is capable to do very solid damage while also giving CDR. Max ammo directly nerfs her CDR capabilities.
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★☆☆ | 2-4x | Situationally very useful. does NOT affect her burst damage though. |
| Increase Hit Rate | ★★★★☆ | 3-4x | Easier Core hits, more valuable now since Max Ammo capacity is unwanted. |
| Increase Max Ammunition Capacity | NO | —– | STOP |
| Increase ATK | ★★★★★ | 4x | More ATK, always means better, especially since she does good personal damage despite being a b1 |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | —— |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | —— |
| Increase Critical Rate | ★★☆☆☆ | 1-2x | —— |
| Increase Critical Damage | ★★☆☆☆ | 1-2x | —— |
| Increase DEF | ☆☆☆☆☆ | 0x | —— |
Rem [4]
Note: Needs heavy investment for her to start healing well, which includes overloaded gear and good equipment rolls. She also has good personal damage
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★★ | 4x | wanted for Union raids and Solo raid content. Can open up a more risky team for her in Solo Raid |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | —- |
| Increase Max Ammunition Capacity | ★★★★☆ | 3-4x | Rem is absolutely hungry for max ammo. |
| Increase ATK | ★★★★★ | 4x | Simply more damage. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | —- |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★☆☆☆ | 0x | — |
| Increase Critical Damage | ★★★☆☆ | 3-4x | High Base Crit rate from burst, making critical damage rolls wanted. |
| Increase DEF | ☆☆☆☆☆ | 0x | —- |
Noir [6]
Note: Good support that benefits from Helmet and Glove OL’s as it buffs her skill 1 ATK boost. Best in slot for every boss fight (when paired with blanc), might as well OL her.
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★☆ | 2-4x | Situationally useful |
| Increase Hit Rate | ★★★★☆ | 1-4x | With enough hit rate rolls, Noir might as well become a sniper rifle |
| Increase Max Ammunition Capacity | ★★★☆☆ | 2-4x | Max ammo is never bad, however she reloads extremely fast and has mag refund too. It’s pretty much diminishing returns, better to focus on other stats after having 2x rolls. |
| Increase ATK | ★★★★★ | 4x | Shotguns scale really well with ATK. Does not improve her skill 1 buffs. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★☆☆☆ | 1-2x | SG’s Can’t Core hit very well, Critical Damage/Rate is more useful for them (Core hits and Crit damage are in the same bracket in the damage formula) |
| Increase Critical Damage | ★★☆☆☆ | 1-2x | SG’s Can’t Core hit very well, Critical Damage/Rate is more useful for them (Core hits and Crit damage share the same bracket in the damage formula) |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Naga [5]
Note: Staple Boss killer support duo when paired with Tia. Overloads are wanted mostly for increased ATK buffs from her burst and healing capabilities
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★★ | 4x | Situationally useful, No other wanted rolls. |
| Increase Hit Rate | ★★★☆☆ | 2-4x | With enough Hit rate, she can actually benefit from her core damage buff. |
| Increase Max Ammunition Capacity | ★★☆☆☆ | 1-2x | Reload speed is fast, downtimes on shotguns are low. 1-2x is good enough. |
| Increase ATK | ★★★★★ | 4x | Shotguns will always greatly benefit from ATK rolls despite being a support. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★☆☆☆ | 0x | — |
| Increase Critical Damage | ★★☆☆☆ | 0x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
D:killer wife [7]
Notes: Pretty much just wants one+ Max ammo roll to make her CDR more smooth. Doesn’t need anything else besides that
Low Priority Units
A2 [4]
Note: Great early game unit for clearing campaign, however falls off in hard mode campaign under high deficits. Niche boss killer as she requires bosses with strong parts for her to deal respectable damage. Exceeds scarlets damage at 2+ parts. Limited Unit
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★☆ | 2-4x | Situationally useful |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | Useless on RL’s |
| Increase Max Ammunition Capacity | ★★☆☆☆ | 1-2x | Reload speed is fast, her attack speed is rather slow as well. Not too needed |
| Increase ATK | ★★★★★ | 4x | Absolutely wants ATK rolls |
| Increase Charge Damage | ★★★☆☆ | 1-2x | — |
| Increase Charge Speed | ★★★★☆ | 3-4x | Benefits slightly less because of animation delay. |
| Increase Critical Rate | ★★☆☆☆ | 0x | — |
| Increase Critical Damage | ★★☆☆☆ | 0x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Emilia [1]
Note: Similar to A2, however, has more use cases in bosses due to a better skill set
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★☆ | 4x | Campaign Clearing / Raid Content |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | Useless on RL’s |
| Increase Max Ammunition Capacity | ★★★☆☆ | 2x | Slight Damage boost and for uptime purposes |
| Increase ATK | ★★★★★ | 4x | Absolutely wants ATK rolls |
| Increase Charge Damage | ★★☆☆☆ | 0x | — |
| Increase Charge Speed | ★★★★☆ | 3-4x | Faster burst generation all around/ More DPS. |
| Increase Critical Rate | ★★☆☆☆ | 0x | — |
| Increase Critical Damage | ★★☆☆☆ | 0x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
2B [2]
Note: Good unit, however doesn’t excel in all contents of the game, and is considered rather “Niche”. Will be mostly used for bosses. Limited Unit
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★☆ | 2-4x | Situationally useful |
| Increase Hit Rate | ★★☆☆☆ | 1-2x | Able to hit cores easier, less priority as her auto attack values are pretty bad. |
| Increase Max Ammunition Capacity | ★★☆☆☆ | 0-1x | Already has enough ammo and reload speed, However having one roll would still be nice |
| Increase ATK | ★★☆☆☆ | 0-2x | Doesn’t scale well with ATK rolls, but it is still something |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★★★★ | 4x | more Burst DMG consistency |
| Increase Critical Damage | ★★★★★ | 4x | For NUKING |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Guillotine [3]
Note: Post buff, she became a pretty solid unit. However Guillotine late game usage is more focused on Union raid | Solo raid purposes, more specifically on electric weak opponents. Do not OL if you’re not very interested in those game modes.
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★★ | 4x | She’ll be used for electric weak bosses. |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | MG’s have laser accuracy if fired long enough. |
| Increase Max Ammunition Capacity | ★★★★☆ | 3-4x | Less reloads = less wind up times, which means a lot more damage. |
| Increase ATK | ★★★★☆ | 4x | Simply more damage. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★☆☆☆ | 2x | — |
| Increase Critical Damage | ★★☆☆☆ | 2x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Rapunzel [6]
Note: A good healer that is used in PvP and PvE.
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★☆☆☆☆ | 0x | — |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★★★★☆ | 2x-4x | Less reload time = more healing |
| Increase ATK | ★★★☆☆ | 0x | — |
| Increase Charge Damage | ★☆☆☆☆ | 0x | — |
| Increase Charge Speed | ★★★★★ | 4x | Very important for her healing Note: Get at least 2-3 Max Ammo lines first/ Don’t Prioritize or replace a Max ammo Line for Charge speed |
| Increase Critical Rate | ☆☆☆☆☆ | 0x | — |
| Increase Critical Damage | ☆☆☆☆☆ | 0x | — |
| Increase DEF | ★☆☆☆☆ | 0x | — |
Noise [5]
Note: OL if wanted for Strictly PvP purposes in mind as noise is a staple tank there. Extra Health on Campaign/PvE is only an added bonus. Focus For Chest, Helm, and Boots in order. Chest only is totally fine if not wanting to spend more resources on her.
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★☆☆☆☆ | 0x | — |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ☆☆☆☆☆ | 0x | More ammo gimps her healing capabilities in PvP (Self heal from skill 2 proc). |
| Increase ATK | ★★★☆☆ | 2x | — |
| Increase Charge Damage | ★☆☆☆☆ | 0x | — |
| Increase Charge Speed | ★★★★★ | 4x | Takes less time to empty her clip and reload. Reloading and shooting the first bullet will activate her healing proc on s2 in Arena. |
| Increase Critical Rate | ★☆☆☆☆ | 0x | — |
| Increase Critical Damage | ★☆☆☆☆ | 0x | — |
| Increase DEF | ★★★★☆ | 3-4x | More survivability. |
Archetypes
This is the section of where all the unlisted Nikke’s will fall into a weapon archetype. Where they don’t follow special/ specific rolls and are more generalized. OL’ing unlisted characters are mostly for the purposes for stat stick for Combat Power for Campaign / Arena.
AR
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★☆☆ | 2x | Situationally useful |
| Increase Hit Rate | ★★★☆☆ | 2-4x | More core hits |
| Increase Max Ammunition Capacity | ★★★☆☆ | 1-2x | They have high base reload speed anyways. |
| Increase ATK | ★★★★★ | 4x | More damage |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★☆☆☆☆ | 0x | — |
| Increase Critical Damage | ★☆☆☆☆ | 0x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
SMG
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★☆☆ | 2x | Situationally useful |
| Increase Hit Rate | ★★★☆☆ | 2-4x | More core hits/ ability to actually hit things mid range |
| Increase Max Ammunition Capacity | ★★★☆☆ | 1-2x | Fast reload Speed anyways (Exception of novel, she benefits rather quite a bit from this via faster stacks) |
| Increase ATK | ★★★★★ | 4x | More damage |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★☆☆☆☆ | 0x | — |
| Increase Critical Damage | ★☆☆☆☆ | 0x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Rocket Launcher
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★☆☆ | 1-2x | Situationally useful |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★★★★★ | 2-4x | More Spam shots for burst generation |
| Increase ATK | ★★★☆☆ | 2x | More damage |
| Increase Charge Damage | ★★★☆☆ | 2-4x | — |
| Increase Charge Speed | ★★★☆☆ | 2-4x | — |
| Increase Critical Rate | ★☆☆☆☆ | 0x | — |
| Increase Critical Damage | ★☆☆☆☆ | 0x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Sniper
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★☆☆ | 2x | Situationally useful |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★★★★★ | 2-3x | More spam shots for burst gen if needed |
| Increase ATK | ★★★☆☆ | 2-4x | More damage |
| Increase Charge Damage | ★★★☆☆ | 2x | — |
| Increase Charge Speed | ★★★☆☆ | 2-4x | — |
| Increase Critical Rate | ★☆☆☆☆ | 0x | — |
| Increase Critical Damage | ★☆☆☆☆ | 0x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Shotguns
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★☆☆ | 2x | Situationally useful |
| Increase Hit Rate | ★★★☆☆ | 1-4x | Useful when using in campaign, less against bosses. May be able to hit boss core more often nonetheless |
| Increase Max Ammunition Capacity | ★★★★☆ | 2-4x | Ammo is useful, however, having Ammo+ will invalidate fast reload speed and priv combo (shoots faster with higher reload speed and mag debuff from privaty), still really good though. Do NOT have this roll on Pepper though. This roll will hugely gimp her Healing capability. |
| Increase ATK | ★★★★★ | 4x | Shotguns scale really well with attk |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★☆☆☆ | 0x | SG’s Can’t Core hit very well, Critical Damage/Rate is more useful for them (Core hits and Crit damage share the same bracket in the damage formula) |
| Increase Critical Damage | ★★☆☆☆ | 0x | SG’s Can’t Core hit very well, Critical Damage/Rate is more useful for them (Core hits and Crit damage share the same bracket in the damage formula) |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
Machine Guns
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★☆☆ | 2x | Situationally useful |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | Mg’s have laser point accuracy if fired long enough, not needed at all. |
| Increase Max Ammunition Capacity | ★★★★★ | 3-4x | Extremely useful to reducing the downtime of MG’s, as you want to reload as little as possible due to wind-up time and long reload times. |
| Increase ATK | ★★★★★ | 4x | MG’s scale really well with attack. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★☆☆☆ | 1-2x | — |
| Increase Critical Damage | ★★☆☆☆ | 1-2x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |










Why Maxwell is high priority? I though she only be used in oneshot team?
She definitely has more use case scenarios than just being in a oneshot team, She can be a stand alone burst unit. Not only that, she does benefit really well from overloaded gear. She’s shines in late-game content such as Union raid, chapter 20 boss, bosses with parts, etc etc.
on content Snow white can shine, Maxwell can shine too, with Maxwell being a bit more flexible due to her Skill 1 buff.
You never go charge speed on Alice’s overload gear. The difference between the 92% she innately gets through lvl 10 skills and 100% doesn’t even equate to 1 extra shot during her burst lol. There will always be a delay timing even with 100% charge speed. Charge damage or elemental damage would be infinitely better.
Noted, thanks for your Input!
I’m pretty sure this is not true, I suggest testing it. I’m gonna be doing some testing of it myself, it could be a device difference but I’m pretty confident 100% is actually needed to maximize dps on the pc client, at least – at 85%, it is very noticeable how much longer I have to hold the charge than if I were spamming at maximum speed.
NOT TRUE! Don’t listen to this untested bullshit. Alice needs 2 charge speed OL or just 1 at 4.2% if you use her with Maxwell. 92% Alice charge speed does not allow her to shoot at frame 1. Frame 1 will only be around 128% damage instead of her 350% which is nearly 1/3 the damage dealt by Alice which will cost you tons of DPS, all the whales and top ranker in SR will always have charge speed on their Alice.
How about Laplace, is she worth overload gear? I’m planning to full overload her, i beat nihilister with laplace as main dps
She’s okay. As much as any other High Tier, but not quiet Meta-Unit is. If she’s your best DPS or just your waifu, than there’s nothing wrong prioritizing her.
Edit: For anyone reading this in the future.
All units are worth Overloading as its free stats. It’s just some, like the ones listed above, should be done first for Meta and or Quality-Of-Life reasons.
Why is Modernia only mid priority ?
Simple, Modernia’s kit gives her so much that she simply benefits “less” from Overload Gear than other units that essentially go up entire Tiers with it (ie; Snow White, Alice, Maxwell). Or even compared to Scarlet whose damage gets even more disgusting with Max Ammo Rolls by reducing her downtime. That being said Modernia is still a top tier pick, hence her being Mid-Priority in the first place.
Increased ammunition on Privaty isn’t actually always a bad idea depending on how its utilized. My SP Arena Privaty setup activates its burst 6 seconds into the fight, so she’s already reloading. If I pick up anything below 50% increase that would allow her to always pop off her stun proc since it seems that AR’s fire at 10 shots a second.
Also the proc is such small damage in PvE anyways I can’t say I’m worried much about it. Thankfully if/when I get Maiden I can replace Viper and get the same activation time.
Where are MG’s in the general archetype suggestions?
We still wait.
Does manufactures bonus no longer matter when it comes to overloading gear? I can safely use Abnormal on non-abinormal nikkes and overload them?
nvm, ignore this
I really want a guide on the specific on how to reroll, I see the 2 options in the menu but I cant figure out what they mean. What is the difference between “change effects” and “reset attributes”?
https://nikke.gg/overload-equipment/
I’d be curious what Guilty’s overload stats would be, given how much damage she can put out coupled with how her burst is a great def shred and damage dealer. Attack and Max Ammo would probably be king since her 1st Skill requires shots done rather than reloads.
The same as any shotgun unit.
She is was the 1st character to ever get full OL gear in my acc.
Currently I use her as main slot2 unit, what I got for her so far is:
– Crit R2
– Crit D 1
– Hit R 1
– Max Ammo 2
I still don’t understand why Liter isn’t a recommended unit. She’s still the best B1 overall. Dorothy is great for boss killing but suffers everywhere else. Is it just because she doesn’t benefit as much from overload gear?
Liter is a very great unit yes. But overloading her serves no Purpose in regards to DPS gains, and if any, very miniscule. You’d only OL Support/defenders if you have enough resources to throw around, which most people will certainly not have. I made this in mind that people do not have such resources to throw around and focused on DPS Orientated units as they’re worth much more in regards to Overloading and spending Weapon EXP / Crystals.
I hope this clarifies everything.
P.S Dorothy is definitely still usable in normal campaign missions too, occasionally better than Liter, However she falls off hard against High CS deficits. Which is more prominent in Hard mode Campaign.
Why isn’t Guilty a priority unit? Using the site’s interception guides, I ended up using Guilty in 4 out of my 5 interception teams. Since she’s a dps unit that seems to get a lot of use in late game content, what is keeping her from being a priority unit for OL gear?
Her S1 scales off your strongest attacker, so you can boost the hell out of whatever meta b3 attackers you use and she dips into the highest attack.
I feel like this section should be updated more often or be revamped showing more units and priorities based on how many questions there are in the comments.
There’s not even a guide for Machine Guns under the archetype subsection lol
Adding more units, not really. I still don’t think anyone else is worth Overloading quite yet at the moment.
However, Machine gun archetype, probably.
I’ll add it soon.
how about noir and blanc?
What exactly does this sentence mean “Recommended is how many rolls you want on the sub-stat (For example, 4 lines of max ammo = 4x).” Sorry if I don’t understand.
ok nevermind, i understand
Pls explain
Uh can someone pls explain to me what 4x means, idk. Like pls explain specifically, how do i get 4x on overload gear sub stat
4x ATK mean having ATK rolls on across all 4 OL gear slot.
Wtf happened to drake? She is not on the list anymore
I no longer think she’s a priority to Overload more than the listed units when I updated the page. She should fit into the SG “archetype” Category if you still wish to overload her.
Should I OL Blanc too? Or Noir is enough? What estatus should I roll for Blanc? Many thanks
Blanc doesn’t really benefit from OL gear since she’s strictly a supporter, but if you want to only thing she would get use out of is hitrate since she’s an SMG and max ammo to slightly improve her skill 1 uptime.
Blanc doesn’t really benefit from OL gear since she’s strictly a supporter, but if you want to only thing she would get use out of is hitrate since she’s an SMG and max ammo to slightly improve her skill 1 uptime.
Thanks you for guide , Help me a lot.
If i have max ammunition stats on more than one piece of armor does that stack? ie scarlets got max ammo on her helmet and her arms 11 and 44% each, does that add up to 55% ammo count?
yup, every attribute stacks, which is why there’s a recommended amount of lines for each attribute in the tables
Is charge damage works well with Maxwe? then why SW isn’t
Because Maxwell burst has a value of (300%), so 11% increased charge damage would increase the total damage by a decent margin (300 + 11% = 311%)
Snow white is different, she has a burst value of 1000%, so adding 10% won’t do much at all.
Did the most recent page update hide the archetypes tables? swear I was just looking at them yesterday and now I can’t see them.
does overload equipment for defender and support worth? kinda new to the game and just unlock the feature
What overload gear should I use for Smol white??
I hate this system. Through no fault of my own, I just cannot get pilgrim attacker gear. I clear SI boss after SI boss and all I keep getting are abnormal and non attacker trash.
is there no reload speed stat? or am i tripping?
So if I want to overload Smol White, I just look at the AR?
Privaty: Unkind Maid still not priority?
I hope someone could reply to my comment.
Im just confused with the recommended table i thought it would be recommended percentages for each sub stat. but i guess its not. Could someone teach me for those recommended percentages?
Percentage is just the higher the better
You can check out the Overload Equipment guide in this site for the percentages. All sub-stats have a minimum and maximum value you can roll, which you can divide into 15 levels. Basically means higher percentage, higher level of sub-stat. There’s no official guide on recommended percentage, but for me I typically want them to be at least lvl 8 and above, maybe higher on other sub-stat
Guys, i have some serios question, i roll attribute for Red Hood and get 12,52% ATK and it’s blue, not gray, what this mean?
it means you got a good attack roll
i recomend locking that one if you want to roll again
I think its blue for any of the 1% chance rolls, and then its a black border for a perfect roll.
i got an atk up in slot 1 and a max ammo in slot 2 on d: kiler wife, should i keep that, or reroll to just get the max ammo in slot one?
It s possible to stack 3 “Increase ATK”?
Why there is no Crown? It’s a stapple
still no Cinderella?
It’s at the end of the guide https://nikke.gg/cinderella-best-builds-teams-and-how-to-play/
If we’re doing requests, I think Ein would be good because I am interested in what u recommend also beginners that only have Ein could benefit.
What is correct course of action?
1) You overload equipment on all meta/waifu NIKKEs. Stats do not matter.
2) You upgrade overload equipment to level 5 as it boosts stats.
3) You roll for 3rd line stat because it is cheaper than to lock desirable two stats and pay 3 stones for reroll for 30%.
4) If desired stat is drown, lock it and drow for 2nd line stat.
5) Then first line stat, because it is 100%, you always get smth.
6) When all desired stats are acquired go for % rerolls. Here the order does not matter – lock when good or blue % is drown.
Am I correct for this general strategy? Or equipment should stay level 0 until all desired stats and % are drown?