Table of Contents
- Recommended Weapons
- Recommended Modules
- Upgrade System
- General Tips
- Stage Boss Guides
- Preparation for Challenge mode
- Character Recommendations (Challenge)
- Recommended Modules
- Enemy Timeline
- Save Scumming (Important)
- Boss Fight
- Boss Fight Video
A new Mini-game has arrived into Nikke with rewards and daily missions to do! I’ll be documenting my experience on this game mode and hopefully be able to make a decent guide on how to achieve high scores!
Firstly, the rewards for progressing in this mini-game!
Challenge rewards (1 time claim)
- 10 Advanced Recruit Tickets
- 50 Ultra Boost Modules (Gear EXP)
- 50 Consoles of each Manufacture (Recycling Room Mats)
- 2 Skill Manual Boxes (36 Skill Manual I, 24 Skill Manual II, 12 Skill Manual III)
- 2 Burst Manual Boxes (18 Burst Manual I, 12 Burst Manual II, 6 Burst Manual III)
- 1 Synchro Expansion
- 2 Memorial Badge (Goddess Bond target gift)
- PFP Frame
Dailies (Given every day)
- 3 consoles of Elysion, Missilis, Tetra, Pilgrim
- 1 Central Government Supply Chest (3x 1H Credit Cases, 1x 1H Battle Data Case, 1H Core Dust Case)
The player Needs to clear a total of 5 Stages, with each stage having 2 levels to complete. There isn’t any much enemy variety in this game mode, with the only dangerous mobs being ranged mobs and the boss rapture.
The player has an option to choose between 5 weapons (-1, Unique Character Weapon) and 6 modules. Upgrading weapons give a variety of buffs, which includes damage buffs fire rate buffs, and AoE buffs, with the former 2 not being listed in the upgrade descriptions. Level 5 is the Maximum level in any piece of equipment.
Due to the nature of this game mode, AoE weapons with projectiles that pierce dominate the game. Weapons that can’t pierce or have small AoE are very unwanted. Unique Weapons of Nikkes correspond with their “mass-reproduced” counter-parts, with different visual effects.
- Land Mine
- Energy Sword
- Energy Field
- Rocket Launcher
- Tactical Rifle
- Large Caliber Sniper Rifle
- Sub Machine gun
- Transformed Tactical Rifle
- Beam Chakram
Note: Opinions Not final, but how I feel about the weapons at the moment.
Most Modules don’t do too much, and weapon upgrades are very much preferred. However if there’s no option to pick a weapon upgrade these modules are worth considering.
- Instant Repair Module = Absolutely Quality of life Module, Get this no matter what to at least level 1 if available
- Projectile Size Module = Very useful when used with the top tier weapons, greatly enhancing AoE Capabilities
- Projectile Speed Enhancement Module = Similar reasoning to Projectile Size Module but only applies to certain weapons.
- Comprehensive Enhancement Module A and B = Increases various amounts of stats
The upgrade system can be accessed in the character menu. Simply hover over the upgrade button and click it. Every Nikke has a somewhat unique skill tree and these upgrades are NOT shared. However, one can simply reset the character to get all coins spent refunded.
To unlock characters, players need to reach certain stages while also acquiring their lost items. Simply head towards the “illustrated Guide” section and click on the “Lost_Item” tab. Clicking on the items will tell you on where to find them.
It seems like upgrading a preferred weapon as high as possible rather than getting new weapons results in a much more easier time. Weapons get new “abilities” rather than just a linear damage boost.
This is much more apparent in AoE Weapons as their area of effect seems to be much larger, provide piercing projectiles, and increased damage.
And as such, would recommend getting as much AoE weapons as possible, such weapons are:
- Energy Sword
- Land Mine
Getting multiple of these AoE weapons are devastating enough that you can simply be idle and the enemies would get demolished.
Drops and Power Ups
When Raptures are destroyed, they drop coins or battle data. Coins can be used to upgrade your Nikke or purchase new ones, while Battle data gives EXP. All drops stay on field without them de-spawning, however they do despawn after awhile, around a minute or 2~.
Powerups stay on the field indefinitely and can be saved until the boss rapture appears.
- Heart = Restores HP
- Lightning = Refills half the burst Meter
- Liliweiss = Destroys all fodder mobs on screen
- Magnet = Attracts all dropped Battle Data and coins
Stage Boss Guides
Snowy Land – Land Eater
Simply keep your distance from land eater and clear out nearby fodder raptures. Land eater can demolish you with its spin move if it catches you being too near, and the player won’t be able to escape unless movement speed level 2+ is acquired.
Military Base – Train
Go either on top or below the boss to avoid suddenly getting run over by train. Pay attention to the danger icons and the player should be totally fine.
Preparation for Challenge mode
Note: Compared to the other stages, this stage is surprisingly difficult. Like, actually. If you’re not into hard content or sinking time into rather unfair game mechanics, please steer away from this section.
To prepare for challenge mode, it is HIGHLY recommended to finish fully upgrading a Nikke’s skill tree before attempting to complete challenge mode, as the mobs there are very tanky and will give you an impossible time.
To farm, simply just head to previous stages (level 1) and farm there. I’d recommend Sim room level 1. get your starting weapons up and Idle while periodically collecting coins. As mentioned prior, they do expire after awhile, so don’t fully AFK. There is also a on-hand method where you can stall waves at level 2 sim room at the mini-boss phase at minute 9. One can run around the boss (without damaging it) and just clearing out mobs to gain coins.
Character Recommendations (Challenge)
Red Hood – Very solid Character tree that can branch into very strong DPS or a tree with a balance of both survivability (+50 HP) and DPS. Unique Weapon isn’t that strong however.
Tree 1 (DPS): Movement Speed > ATK Upgrade (2) >ATK speed Upgrade (0.15)> Wolfsbane > ATK Speed Upgrade (0.15) > ATK Upgrade (4) > ATK Speed Upgrade (0.15) > ATK Speed Upgrade (0.15) > Wolfsbane > ATK upgrade (2) > Projectile Speed (0.3) > ATK upgrade (5)
Tree 2 (Balanced): Movement Speed > ATK Upgrade (2) >ATK speed Upgrade (0.15)> Wolfsbane > ATK Speed Upgrade (0.15) > ATK Upgrade (4) > ATK Speed Upgrade (0.15) > ATK Speed Upgrade (0.15) > Wolfsbane >HP Upgrade (50) > Projectile Size (0.1) > ATK upgrade (5)
RE: The Hood – Similar to her other counterpart. The only difference is Red hood has less speed and HP in exchange for a slightly better (?) Unique weapon.
Tree 1 & 2 is similar to other red hood counter part
Scarlet – Strong DPS however slightly squishy. She can branch into a more survival orientated build however her DPS suffers much more compared to Red Hood’s Balanced Build.
Tree 1: ATK Spd (0.1) > ATK Spd (0.1) > Atk Upgrade (2) > Fleetly Fading > ATK spd (0.1) > DEF (1) > Max HP (20) > ATK spd (0.1) > Fleetly Fading > ATK upgrade (5) > Projectile Spd (0.15) > ATK upgrade (5)
Note: ATK SPD can be interchanged with ATK damage instead in the upgrade trees if wanted.
The Modules on top of the list are the most Priority Modules, to the least.
- HP Regen
- Extra life (Revive)
- Comprehensive Enhancement Module – a
- Comprehensive Enhancement Module – b
- Projectile Size (Can be a nerf to dodging abilities at boss fight, get with caution)
- ATK up
- ATK spd up
- Max HP
- Movement Speed (Level 2~ is fine)
1:00 Swarm types appear (15s)
5:00 Swarm types increase in size (15s) and ranged types appear (20s), around 3-4 spawn.
6:00 Only ranged types appear (20s), increase to around 5-6.
8:00 Ranged types (20s) increase to around 10.
9:00 Swarm types (15s) and ranged types (20s) appear together.
10:00 Ranged types increase to around 15.
11:00-12:00~ Ranged types surround you.
15:00 – 30:00 – Bullet hell begins, stand near a liliweiss bomb if possible, and use it at 30:01
30:00~ Boss Battle
Note: Thank you generous commentator for this timeline! @Cruxif1x
Save Scumming (Important)
Yup, we can save scum! before dying you can pause > End and restart from where the boss spawns and continue from there from the main menu. HOWEVER, if you die during the run at the final boss fight, no need to fret. One can alt f4 or close the whole program to continue from the “checkpoint”.
Note: You are unable to do the second method (after death) on MOBILE depending on phone, however mobile users can still pause and end before death. It is recommended to play on PC.
Note 2: it is recommended to get your preferred upgrades before heading to the boss fight / save scumming, as the boss is hard. Doing this will ensure a much easier time.
Stay at the right or left side of the boss and slightly angle yourself up or down her sides. these are the safest spots to be in. Make sure to be somewhat close to her to reduce the chance of eating stray bullets from minions.
The boss will start firing bullets in 4 directions. Horizontal and vertical. After that, she will fire bullets in a diagonal position, this repeats twice then teleports. The cycle then repeats. This phase isn’t too dangerous, the player just needs to look out for stray bullets from other mobs.
when the boss transitions to phase 2, the boss will END her phase 1 attack early, make sure to take note of this. The cycle is the same from phase 1 however at the end of the diagonal pattern, she fires in a spiral pattern as well. Simply move right or left to align yourself with the gaps.
Starts with a more complicated Spiral Pattern, then uses horizontal and diagonal attack patterns after. rinse and repeat.
Note: For Phase 2 and 3, make sure to keep a little distance between you and the boss.