Summary
Alice begins rather weak, however, she becomes very good late game. The reason behind this is because her Burst scales extremely well when invested high enough (+8), it is not recommended to raise her out the gates as a newbie, but rather a unit to keep an eye on and to prepare to raise mid-game as her campaign clearing abilities are rather limited due to the lack of AoE capability. Which campaign is the most important content to clear as a newbie since clearing campaign gives outpost levels which raise resource acquisition.
Skill 1: Energizing Carrot
■ Activates when entering Full Burst. Affects 2 ally unit(s) with the highest ATK.
Charge Speed ▲ 11.67% for 10 sec.
Charge Damage ▲ 7% for 10 sec.
Straight forward skill. This allows her to hit slightly harder and faster during full burst. Do note that it affects two of the highest ATK Nikkes, so there might be team comps where Alice won’t benefit from this skill. Nikkes that can also benefit from this skill are Snow white and A2 (Limited Nikke).
Skill 2: Healthy Carrot
■ Affects self. Activates when above 80% HP.
Gain continuous Pierce.
■ Affects self. Activates when HP falls below 80%.
Continuously recover HP by 8.12% of attack damage.
Her self sustain. Barely noticeable off-burst, however her health can get back up pretty fast when she’s hitting a target on her burst. This makes her a rather “tanky” Nikke in a sense where she will not get destroyed as easily as other Attacker Nikkes, especially late game.
The Pierce part of her skill enables her to hit multiple targets/parts if they’re lined up. This results in massively increased total DPS and burst generation. For visual reference on her burst generation, click here.
Burst: Wonderland
■ Affects self.
Charging Speed ▲ 80.15% for 10 sec.
ATK ▲ 55.12% for 10 sec.
Extremely potent burst, especially when combined with her skill 1. This allows her to fire very fast and very hard. The massively increased charge speed and rather big ATK buff on self is so good that she’s usually the BEST DPS against bosses (especially with parts) late game.
Nerd Stuff (Extra Information)
Campaign
Early game, she can’t do much for the team except for the occasional ok burst damage. She can also generate burst for the team, however there are much more reliable methods to gain burst meter. Usually burst generation is tasked to Nikkes like Centi, Anis, Harran, A2, and to a lesser extent Laplace. However, she can still be used early game for that purpose if needed.
Her potential soars immensely once you get Overloaded gear and high skill investments (Skill 1 Level 10, Burst Level 10). Once you reach to the point, Alice is able to vaporize boss waves, rapture waves (depending on user aim) and burst generate all at the same time.
Bunny Team Late Game (High DPS + Comfort)
Team covers Survivability and DPS potential, the only issue might be wave clearing as Noir’s damage isn’t enough. You can sub out Maxwell for Nikkes like Scarlet, Modernia, Harran, Privaty or Epinel. Do note that Maxwell does give Alice Charge Speed and ATK, which means subbing Maxwell out would make Alice’s burst much weaker.
Naga Team (Bunny Team Alternative)
Nikkes that benefit from Naga’s core damage buff and slight ATK boost. Tia is not paired with as she has full screen taunt which is detrimental in many scenarios. However can experiment with Tia + Naga teams if wanted. Maxwell can be substituted with Nikkes like Scarlet, Harran, A2, Privaty, or Epinel.
100% Reload Speed
This team comp at high enough investment (Privaty skill 1 level 10, Admi burst 5 + Resilience Cube) would allow Alice to fire infinitely without reloading during burst as sniper rifles have an interesting reaction when reload speed reaches around ~100%. Ammo is automatically refilled after every shot. Burst 1 can be slotted with Dorothy or liter preferably. But any burst 1 Cooldown reduction can do.
Charge Speed Cope
A Nikke that has a overlooked charge speed buff. She can be used if the user is nearing 100% Charge speed but is missing the extra percent. Not recommended to run Yuni over the bunny team, but is the next best option depending on Alice charge Speed.
■ Affects all allies. Activates when entering Full Burst.
Charging Speed ▲ 8.97% for 10 sec.Yuni Skill 1
Arena
Rather strong Nikke in arena when raised, however can easily be countered by Nikkes who have or give fatal shot protection. Such Nikkes are Makima, Biscuit, Blanc, and to a lesser extent Noah.
Counters
She is also weak (well, almost every team composition is) to nuke teams. They usually consist of Jackal + Scarlet, Harran or 2B. Other variations exist but the user can use Noah in slow nuking teams that do not include Jackal. A well raised Alice can usually win against any other team.
Team Comp Example
This is a 4s to burst team. One can replace Biscuit for Centi instead to make it 3s Instead to protect against slower Nuke teams. Doing this might compromise Scarlet + Jackal Burst generation speed though so do take note of that. To experiment with pvp burst generation speed, check out this document
PvP Burst Generation Sheet – By Kosmiu and Co.
Special Interception | Union Raid | Solo Raid
Special Interception
Alice doesn’t shine in Special interception until she’s somewhat raised. her burst is perfect for Alteisen and Chatterbox because of how clumped their parts are. Alteisen is also weak to fire which also gives her a pretty decent bonus (10%) of damage against it. Late game, of courses, she demolishes pretty much everything. Teams mentioned in the Campaign section can be used here too.
Union Raid | Solo Raid
She’ll be the top DPS team when paired with the right Nikkes and invested. Right now her teams are either the schoolgirls or the bunny girls . For Alice’s who have less than 2 Max ammo rolls for overloaded gear, the bunny team is preferred as Noir’s burst is able to give max ammo capacity, which is pretty huge for sniper rifle Nikkes. However with 2 or more Max ammo rolls, Naga + Tia is preferred.
Bunny Girls
School Girls
Novel Team
100% Reload Speed
Strengths
- Amazing late game unit
- Self-Sustain
- High ST damage
- Can be used against all Interception bosses when geared and do extremely well
- Excels against bosses with parts via pierce mechanic
- Cute
Weaknesses
- Starts out average
- Very investment heavy
- Manual Intensive Nikke
- too cute
Investment Priority
Amazing Nikke to Overload. However, it might prove more fruitful to give overloaded equipment to more “general” Nikkes such as Scarlet, Modernia if applicable, otherwise Alice is definitely next in line. Do not invest in her early game and rather focus on Nikkes that can do good out the gate first as she takes a lot for her to get to the point where she can be usably good.
Overload Gear Priority
Gear Priority = Head > Gloves > Chest (Optional) > Boots (Optional)
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★☆☆ | 2-3x | Useful against bosses such as Train |
| Increase Max Ammunition Capacity | ★★★★★ | 3-4x | Get ASAP, will be spamming sniper shots with Alice when high charge speed is achieved, mandatory for high DPS |
| Increase ATK | ★★★★☆ | 2-4x | She scales pretty well with attack rolls |
| Increase Charge Damage | ★★☆☆☆ | 1-2x | An ok roll, but Alice would still want higher priority skills; OK to keep if wanted. |
| Increase Charge Speed | ★★★☆☆ | 1-2x | 1 only needed max, as you will cap 100% charge speed at high skill investments + Maxwell, which you will pair with often. 2x If ever you want to pair her without Maxwell. |
| Increase Critical Rate | ★☆☆☆☆ | 0x | Beneficial to have, but by a minimal amount, Re-roll to better stats if possible. |
| Increase Critical Damage | ★☆☆☆☆ | 0x | Beneficial to have, but by a minimal amount, Re-roll to better stats if possible. |