Table of Contents

Basic Info
- Skill 1 – Seven Dwarves V&VI
- Skill 2 – Seven Dwarves IV
- Burst – Seven Dwarves III
Cool Down: 40s
- Rarity: SSR
- Burst: III
- Weapon: AR
- Class: Attacker
- Element: Iron
- Manufacturer: Pilgrim
- Squad: Goddess
- AR name: Seven Dwarves II
Skills
Note: Assume all skills are level 10

Skill 1: Seven Dwarves V&VI
Activates after landing 30 normal attack(s). Affects self.
Max Ammunition Capacity ▲ 25.66%. stacks up to 5 time(s) and lasts for 5 sec.
Activates after landing 30 normal attack(s). Affects enemies within
attack range.
Deals 188.68% of final ATK as damage
A great passive skill that increases SW’s ammo capacity, triggers roughly every 2.5s if SW hits every shot. In practice, the ability takes slightly longer to activate but not too long that the buff stack expires.
Note that only shots that deals damage to raptures are counted as “landing”, firing at the scenery doesn’t count. Another thing to keep in mind, Max Ammo Capacity increasing abilities don’t scale off Max Ammo Overloads, they stack additively as both are based on SW’s default Max Ammo, 60.
S1 also deals damage to the enemy SWID is targeting. This skill can’t target projectiles, it’ll hit the rapture who shot those projectiles instead.
Skill 2: Seven Dwarves IV
Activates when landing 50 normal attack(s). Affects all enemies
Deals 61.69% of final ATK as damage.
Activates when using Burst Skill. Affects self.
Attack damage ▲ 21.12% for I0 sec.
Roughly every 4.1s, SWID will trigger an AOE skill dealing a small amount of damage. This won’t be enough to kill any raptures but useful for clearing projectiles. During her burst, AOE will be triggered every 2.5s.
The 2nd effect gives SW a selfish DMG buff during her burst. Attack Damage ▲ is different from ATK ▲ as it’s less diluted in the damage formula, it’s very close if not equivalent to a direct damage multiplier.
Skill 3: Seven Dwarves III
Affects self.
Hit count required for Skill 2 ▼ 20 time(s) for 10 sec.
ATK ▲ 97.2% of caster’s ATK for 10 sec.
Grants unlimited ammunition for 10 sec.
SWID’s burst grants her a massive, albeit selfish ATK buff. As Skill 1 and 2 damage effects are based on SW’s final ATK, this buff coupled with Attack damage ▲ from S2 also enhances the damage output from those effects.
On top of this, SWID has infinite ammo during her burst which ensures Skill 1 and 2 are triggered consistently as she has no attack downtime.
Campaign
AOE skills are always appreciated in Campaign as mobs usually arrive in waves. Although the damage isn’t great, SWID’s AOE skill will deal consistent damage to ALL enemies on screen and allow players to focus on the raptures and not be distracted by projectiles.
SWID has been dubbed as “mini Modernia” in the community because she has infinite ammo during burst and a great crowd control ability. However her damage isn’t great and she certainly doesn’t hit hard enough to punch through large CP deficits. This means SWID as a DPS unit will fall off rather quick.
As usual with any campaign teams, we’d like to burst as often as possible to maximize the damage output. This requires a cooldown reduction unit (Liter, Volume, Dorothy, Dolla, Summer Helm). Here are some team suggestions:
Bunny Team
Liter + Bunnies has become the staple support units for campaign, if you’re fortunate enough to own these amazing support units, SWID will fit snuggly into this team. Noir S2 will partly reload SWID’s weapon, minimizing her downtime somewhat, while Blanc provides buffs that isn’t purely “ATK” which is great as Snow white: Innocent days has high innate ATK buffs.
Liter can be replaced with Volume. Dorothy can also work but you’ll need to use Privaty to ensure consistent Cooldown Reduction.
Burst Generation Team
The OG try hard comp that forgoes healing for pure DPS, Centi can be replaced with Anis for burst gen.
Alternatively you can use a B2 unit who offers decent healing (Naga/Marciana) in sacrifice of burst gen in stages where it is not needed.
Snow white Hypercarry
Note: assume no proper burst 1 cool down reduction Nikke is available when using this team. Teams with Liter, Dorothy or Volume are always preferred.
Team that focuses on buffing Snow white’s offensive abilities while also being able to heal damage. Helm provides a different buff than “ATK” despite similar phrasing, While Miranda provides critical damage.
Lore Accurate Team (Kinda)
A functional lore accurate team to re-live the old days for the squad.
Arena
As a DPS unit, SWID doesn’t do enough damage to be useful in PVP. She also doesn’t offer any usable utility as her burst gen is poor and she doesn’t have any healing/invuln abilities nor is she a defender to be used as indomitable wall.
Special Interception | Union | Solo Raid
This section will focus mainly on SWID utility instead of her damage as it’s nothing to write home about. While she has decent personal damage, her ability to clear projectiles frequently has more value.
Bosses are known to toss out many projectiles frequently, they requires attention from the player and some can be exceeding hard to hit because the projectile is small. SWID’s frequent AOE will clear destructible projectiles consistently regardless of size and allows the player to focus on the boss and maximize damage output.
This is notable in Modernia’s teleport phase, where the missiles launched at players are very difficult to hit. and against blacksmith when running teams that have no AoE Nukes/Bursts to handle its bombs. This helps reduce the pressure from other DPS’s when targeting said bombs.
Strengths
- Decent DPS
- Frequently triggered AOE ability
- Free
- Bob the builder, but for like, weapons
Weaknesses
- Selfish buffs
- Falls off in harder contents
- Skill investment Heavy
- Countered by a headlock
Is SWID good?
For a free unit, she is very good; perfect for beginners who started during the anniversary event. Building teams with her is easy as she can fit into any team comps as a DPS. She deals decent damage and triggers frequent AOE which is highly appreciated in campaign.
However she falls off later on in progression as she doesn’t deal enough damage to punch through CP deficits (below recommended clear power) and should be replaced by a more meta DPS unit.
Temporary Rating
| Category | Rating |
| Overall | 7.8 |
| Story | 8 |
| Bosses | 8.5 |
| Arena | 6 |
Recommended Harmony Cube

Bastion = Increased Ammo Count
Skill Priority
| Nikke | Skill1 | Skill2 | Burst | Notes | Investment Priority |
|---|---|---|---|---|---|
| Snow white: Innocent Days | 4 | 7 | 7 | Skill 1: The extra damage not enough to justify bringing this skill to level 7. The same goes for extra ammo as the benefit has diminishing returns Skill 2: Mainly for the extra Attack Damage ▲, not worth upgrading past this point as she’ll can be replaced easily and high skill investment should be reserved for staple units. Burst: Bumps up her self ATK buff, not worth upgrading past 7 for the same reason as Skill 2 | Mid |
Overload Gear Priority (Very Optional)
Note: Not a Nikke i’d recommend Overloading as she takes Pilgrim gear and not very meta, however if there’s no other options, Snow white is on the table.
Gear Priority = Head > Gloves > Chest > Boots
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★☆ | 4x | Wanted for Union raids and Solo raid content. |
| Increase Hit Rate | ★★★☆☆ | 3-4x | Ability to hit cores easier. |
| Increase Max Ammunition Capacity | ★★☆☆☆ | 0x | She gets unlimited ammo during her burst, innate ammo buffs, and fast reload speed. Max ammo is not very wanted. |
| Increase ATK | ★★★★★ | 4x | Simply more damage. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★★☆☆ | 2-4x | Due to Max ammo being unwanted and high Innate attack buffs, Critical Rate is more valuable. |
| Increase Critical Damage | ★★★☆☆ | 2-4x | Due to Max ammo being unwanted and high Innate attack buffs, Critical Damage is more valuable. |
| Increase DEF | ☆☆☆☆☆ | 0x | — |










Idk if its just me not seeing things correctly but the total CP doesnt go up much when i level her up compared to other nikkes. At least shes great for getting ppl passed the 160 wall as you can get 4 of her and even a 5th one from the shop currently to core2.