Table of Contents
- Overview
- Should You Pull?
- Newbie/Incomplete Box Section
- Basic Information
- Normal Attack Information
- Skill 1: Magnum Ammo
- Skill 2: Acid Ammo
- Burst: Supercop
- Campaign
- Arena
- Special Interception | Union Raid | Solo Raid
- Strengths
- Weaknesses
- Rating
- Recommended Cubes
- Doll Priority
- Expected Skill Priority
- Overload Gear Priority
If you ever misheard ‘Jill Sandwich’ as ‘Jiggle Sandwich’, it’s now been made very appropriate.

Overview
- B3 Electric AR Attacker Unit that has powerful autoattacks, but slower fire rate.
- Is incredibly single-target, with no AoE and no way to deal damage to more than one target at a time other than a minor DoT on S2, making her a bossing unit primarily.
- Deals True Damage on autoattacks when buffed by burst.
- Benefits from Naga the most out of so many units, thanks to how powerful her base attack is.
Should You Pull?
Since Jill Valentine is an Abnormal unit that may not return in the future, there is increased incentive to pull for her, but in spite of it, the unfortunate truth is that Jill Valentine’s kit is only stronger compared to other electric DPS under very specific circumstances. Outside of them, she isn’t very noteworthy compared to other electric DPS units.
Despite having a very powerful weapon, her skills outside of S1 don’t contribute as much to her basic attacking prowess as one would hope. Her S2 DoT is only okay, the buffs from Burst and S2 when entering Burst are only above average, and don’t provide as much power to her attacks compared to other basic attack reliant units when they use their own burst, such as Asuka, Ein, Alice, Phantom, so on.
Due to how single target she is, she will mostly be a bossing unit only. Since she is an electric DPS, she has to compete with Cinderella, which is impossible for virtually all electric DPS units. Outside of Cinderella, Jill deals close to the same damage as her competition, but Electric DPS is an incredibly saturated damage type.
Since Jill can’t make herself stand out from units like Ein, sAnis, Trina-buffed Scarlet or xMaiden, and lacks the utility of her fellow collab unit Ada Wong, it’s hard to justify pulling for Jill as a way of dealing more in electric raids.
Even units that deal high neutral damage to Electric-weak enemies, such as Rapi: Red Hood, Scarlet: Black Shadow, Raven, Mihara: Bonding Chain, Milk: Blooming Bunny, so on, threaten Jill’s positions in raids.
While Jill could in theory outdamage other units vs bosses in the game in campaign when the power deficit is incredibly high (at least 35%+), thanks to how true damage works, this sort of high deficit pushing isn’t something that most of the playerbase goes out of their way to do.
Unless you want to collect as many units as possible, a luxury few could afford, I would recommend skipping Jill Valentine, as unfortunate as it may be to say that about a collab unit that may never come back.
Newbie/Incomplete Box Section
Jill Valentine is a B3 Electric AR Attacker that deals high single-target damage to bosses primarily. Her kit doesn’t have much in the way of dealing damage to multiple units at once, so it is best for her to stick to bossing, especially in campaign, where true damage is at its most relevant.
While Jill does have a powerful weapon, her kit contributes less than one would hope in the way of buffing the damage capabilities of her basic attack compared to units that work similarly in focusing on their basic attacks as their main way of dealing damage.
Basic Information
- Skill 1: Magnum Ammo
- Skill 2: Acid Ammo
- Burst: Supercop
- Cooldown: 40s
- Rarity: SSR
- Burst: III
- Weapon: AR
- Class: Attacker
- Element: Electric
- Manufacturer: Abnormal
- Squad: B. S. T.
- Weapon Name: Lightning Eagle
Normal Attack Information
Jill Valentine has a very unique ‘AR’, as it trades in fire rate for increased base damage. It fires at 2.75/s and deals 71.09% of ATK as damage per shot, compared to the average AR firing at 12/s and dealing ~13 – 15% of ATK as damage per shot. Her base magazine size is also set to 9 instead of 60, and since her kit doesn’t want her to have an increased ammo pool, Jill will reload more often compared to most other ARs.

Skill 1: Magnum Ammo
Activates at the start of battle and upon reloading to Max Ammunition. Affects self.
Magnum Ammo: Normal Attack Damage Multiplier ▲ 30% for 9 round(s).
Activates when using Burst Skill. Affects self.
True Damage ▲ 34.99% for 10 sec.
Jill will buff the first 9 basic attacks she does, which is by design, the size of her default magazine, at the start of battle and after every reload. The Normal Attack Damage Multiplier makes her basic attacks instead deal (71.09 x 1.3 =) 92.42% of ATK as damage. This makes her one of the strongest basic attacking units in the game, at least in terms of the power of her basic attack, which makes her one of the best units to take advantage of core hits.
Due to her S1 only affecting the first 9 bullets in her magazine, and her fast base reload of 1s, made even faster with her burst, it is recommended that Jill doesn’t ally with units that increase her magazine size (i.e. Noir) or refill her magazine (i.e. Little Mermaid) with one exception, unless you don’t mind the extra micromanagement.
Jill also increases her True Damage dealt when she uses her burst, which boosts the power of her basic attacks, as Jill’s burst make her attacks deal true damage for its duration.
Skill 2: Acid Ammo
Activates at the start of battle and upon reloading to Max Ammunition. Affects self.
Acid Ammo
Function: Upon reloading to Max Ammunition, only the first round deals sustained damage to the target.
Effect: Deals 192% of final ATK as sustained damage every 1 sec for 30 sec.
Activates when entering Full Burst. Affects self.
ATK ▲ 40.03% for 10 sec.
Jill’s first bullet in the magazine gives the target hit a debuff where they take extra sustained damage per second. Due to its incredibly long duration (30s) compared to how often Jill can reload, this effect is basically permanent on any unit that is affected by it, especially against bosses.
This could also be used to spread a DoT to as many enemies as possible in normal campaign by constantly firing off the first shot and reloading. However, this isn’t a recommended way to play with Jill, as she is at her weakest when needing to target multiple enemies at once, due to having no inherent way of dealing damage to multiple enemies at once with her powerful basic attack.
When entering Full Burst, she buffs herself with an okay ATK buff. Since this happens in any burst time, this does provide her with relevant DPS on any burst phase, and it does increase the power of her DoT mid-burst time.
Burst: Supercop
Affects self.
Fixes reloading speed at 99.96% increase for 10 sec.
Removes 100% of bullets.
Forced Reload
Hit Rate ▲ 80.78% for 10 sec.
Attack Damage ▲ 75% for 10 sec.
Normal attacks deal True Damage for 10 sec.
Jill empties her magazine and forces herself to reload. Thanks to fixing her reload speed to +99.96% from base, she reloads in 8 frames/17 frames, depending on whether you play at 30 or 60 fps. Note that since it’s a fixed reload speed buff, no other sources of reload speed up can affect it, whether from Privaty, Crown or Resilience Cube. This also means debuffs that reduce reload speed won’t affect it.
While her burst is active, Jill has massively increased hit rate, gives herself a big attack damage buff and her basic attacks deal true damage. This helps her both get core hits a lot easier and boosts the damage core hits deal. Thanks to her basic attacks also dealing true damage, they now also benefit from True Damage buffs, such as from her S1, or other True Damage buffers, namely Ada Wong.
Campaign
Due to how single-target she is, she performs poorly in Campaign’s normal maps. While she does have a DoT that she can spread to units as a way of dealing damage to multiple units, there already exist better options that don’t necessarily require so much micromanagement that can deal with multiple normal enemies significantly better, whether screenwipes, AoE, pierce, etc.
Where Jill shines in campaign is against bosses, especially if the boss has a core. Since True Damage completely ignores the DEF value of enemies, while Jill has burst active, she is able to deal relevant damage compared to other units that lack true damage, especially as the campaign deficit increases, and with it, your unit stats decrease.
Thanks to her true damage mid-burst not being based on a proc, it is capable of hitting parts and cores of bosses very effectively. Her DoT against bosses is permanent as well, since its duration is far longer than how long it takes for Jill to empty a magazine. If you’re seeking to fight bosses with a high deficit, Jill is one of the best units for it for the foreseeable future.
Something to note is that the power deficits required for Jill to outshine the competition are incredibly high, at least 35%+. This is something not many players aim to do, so if you plan on using Jill specifically to help you in campaign against bosses, then good luck to you!!
Arena
While Jill does have significantly higher burst gen compared to a standard AR, and her lower fire rate also means she doesn’t feed as much burst gen compared to a non-clip SG, it isn’t recommended to use Jill in Arena.
She is way too single target, and her DPS towards single targets isn’t significant enough to warrant using her over more meta Arena units, especially as Nikkes don’t have a core to hit for Jill’s powerful basic attack to take advantage of.
Special Interception | Union Raid | Solo Raid
The unfortunate truth about True Damage is that it doesn’t really stand out in content where power deficits/stat deductions aren’t a thing, instead being comparable to equivalent damage types, like Pierce, Distributed, Sustained, etc.
Since nowadays, a lot of bosses, including the solo raid boss she was allegedly made for, lack a core to hit, Jill can struggle to stand out in content where her competition doesn’t have to deal with ATK reductions. The combination of her S2 DoT proc and her powerful basic attack aren’t enough on their own compared to other elec DPS units that either have stronger procs, or better self-buffs.
Her damage matches up to her contemporaries, but since she lacks potential outside of bossing and lacks utility, it can be hard to justify raising her compared to Ein, sAnis, xMaiden, so on. If you wish to make her work for raids, there is one unit that can work particularly well with Jill, specifically if they have a core:
Buffs core damage for the whole team, especially with shielder units.
Since Jill’s basic attacks are so powerful, and she gives herself massive hit rate up mid-burst, she can easily hit core, and with it, gain lots of damage up from Naga compared to other basic autoattack reliant units. Since a shielder is required, but Crown is too valuable to use just to make Naga work for most players, it’s recommended to pair her up with Tia.
However, since core damage requires a core to hit, if the boss lacks a core, Jill really will struggle to stand out…
Strengths
- Strong basic attack without relying on a proc gives her ways to deal lots of damage to parts and deal high damage to core.
- Good damage vs bosses, when both DoT and basic attacks are combined.
- True damage allows her to remain relevant vs bosses in campaign when at a deficit.
- Very cute and jiggly!!
Weaknesses
- Outside of campaign deficit, Jill doesn’t stand out as a DPS compared to other units.
- Lacks utility, and is strictly single-target, reducing viability for normal campaign stages, despite her strength vs bosses in campaign.
- Loses a lot of damage when enemies lack a core to hit/parts to break.
- Her self-buff power isn’t that incredible and true damage loses its signficance in most content.
- Yet another AR unit reliant on auto attacking that barely excels at it. When will Shift Up give ARs their own Tove-like unit?
Rating
| Category | Rating |
|---|---|
| Overall | B |
| Story | B |
| Bosses | S |
| Arena | C |
Recommended Cubes
Due to her small magazine size, fast reload time and S1 discouraging the use of Bastion, Resilience Cube with its Reload Spd up is recommended. While it doesn’t work mid-burst, it still gives her faster reloads to make use of off-burst.
Against bosses with parts, Destruction Cube is a viable alternative. Due to her high basic attack damage that isn’t reliant on dealing proc damage, she can make good use of it when hitting parts, in particular when fighting off bosses like Mirror Container.
Doll Priority
While she makes great use of SR15 Doll and its bonus damage to core that SR AR Dolls give, due to electric DPS being a very contested damage type, on top of being difficult to justify use outside of bossing, namely at a deficit, I’d consider Jill’s doll priority Low.
Expected Skill Priority
| Nikke | Budget Skill Investments | Recommended Skill Investments | Skill Priority | Notes | Investment Priority |
|---|---|---|---|---|---|
| Jill Valentine | Skill 1: 7 Skill 2: 7 Burst: 7 | Skill 1: 10 Skill 2: 10 Burst: 10 | S1 = S2 | Skill 1 empowers her basic attacks to deal more damage, and increases her damage mid-burst Skill 2 gives her a constant DoT to use against bosses, and gives her an ATK buff to make use of when it’s burst time. Burst empowers her signficantly, and higher level also gives her a faster reload to shoot more within the time window. | Low-Mid |
Overload Gear Priority
Gear Priority = Head > Gloves > Chest > Boots
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
|---|---|---|---|
| Increase Element Damage Dealt | ★★★★★ | 4x | Wanted for Union Raids and Solo Raid content. |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | Even though she wants to hit core a lot, her Burst gives her plenty of hit rate mid-burst. |
| Increase Max Ammunition Capacity | ☆☆☆☆☆ | 0x | Due to her S1, Jill doesn’t want ammo increases. |
| Increase ATK | ★★★★★ | 4x | Simply more damage. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★★★☆ | 1 – 2x | Since she doesn’t want ammo, she can attempt to go for critical rate instead. |
| Increase Critical Damage | ★★★★☆ | 1 – 2x | Bonus damage if she happens to crit with an autoattack. |
| Increase DEF | ☆☆☆☆☆ | 0x | — |










soooo only for this solo raid.
Even that was debatable. I know it’s over, but a lot of the top teams skipped out on Jill. I even brought up in the raid section how Jill actually performs poorly in this SR. (no parts nor core)
The truth of the matter is, even whales don’t need her, because where she is at her strongest, they don’t even have to worry about a huge deficit as they swiped their way to a super high level, lmao
Also doesn’t help that she doesn’t synergize with Trina (Scarlet performs better)
Jill really is a skip for almost everyone.
Why are you guys not updating the Tier List page anymore? It has been a while since Ada and Jill came out and they are still not in the Tier List page.
That’s my bad. I’ve been put in charge of so much at once all of a sudden since n3x quit.
It’s a lower priority for me over articles at the moment, it’s still registering to me that I have to work on it.
I’ll update it over my weekend.
Three MASSIVE “L’s” for this event:
1. Jill Valentine is such a huge disappointment for one of the most culturally relevant characters in gaming history. The utter disrespect the creation of her Nikke is just sad.
2. Claire Redfield. If ShiftUp can make Mari a 3rd event SSR for Evangelion, there is no excuse for Claire being an SR. Just none.
3. Salvage Breakers. The event minigame was ridiculously tedious, overly long, and only got worse when the other two characters unlocked. Without giving players additional weapon removal, too many items remained in the pool after Ada and Claire released. All of my Unions top scores were done before Ada was released.