Table of Contents
- Overview
- Newbie/Incomplete Box Section
- Basic Information
- Skill 1: Impact-Type Exospine
- Skill 2: Eagle Eye-Type Exospine
- Burst: Counter Chain
- Campaign
- Arena
- Special Interception | Union Raid | Solo Raid
- Iron-weak Teams
- Strengths
- Weaknesses
- Rating
- Recommended Cubes
- Should you pull?
- Expected Skill Priority
- Overload Gear Priority

Overview
- A good b3 iron DPS, but only specifically vs Electric (Iron-weak) content
- Damage is good, but inconsistent, because s1 is reliant on critical hits to activate.
- In spite of her high crit rate, being entirely reliant on crits for the bulk of her DPS is disappointing, since it’s not enough if it’s not maxed out, and she needs to crit to activate s1.
- In spite of this, due to the lack of competition at the moment, as of this writing, this does make her the 4th strongest Iron DPS on average, depending on the boss type. (although the current 1st place Iron DPS, Rapi: Red Hood, is miles above the competition)
- Can work in regular campaign, albeit there’s definitely better options available if you already have them.
Newbie/Incomplete Box Section
EVE is an Iron DPS that seems to have a strong kit, but is unfortunately plagued with two issues in the current metagame: it is both difficult to fit critical rate without compromising OLs and the team comp and the conditions to proc her s1 are too harsh.
In spite of how much critical rate she gives herself, 75% default crit rate when her s1 procs are entirely reliant on critical hits means without a strong source of critical rate up available from the current metagame, EVE’s damage works but is disappointing.
However, she’s definitely going to remain meta for Iron-weak content for the time being thanks to the relative lack of competition for Iron DPS on top of potential for the future. (whether good crit rate buffers coming out or something unforeseen). Recommended to get at least 1 copy.
Basic Information
- Skill 1: Impact-Type Exospine
- Skill 2: Eagle Eye-Type Exospine
- Burst: Counter Chain
- Cooldown: 40s
- Rarity: SSR
- Burst: III
- Weapon: AR
- Class: Attacker
- Element: Iron
- Manufacturer: Abnormal
- Squad: Airborne Squad
- Weapon Name: Drone 2.0

Skill 1: Impact-Type Exospine
■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 60% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deal 240% off final ATK as damage. Attacks sequentially for 3 time(s).
■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 10% for 10 sec.
The bulk of EVE’s damage and her most important skill for DPS. The default critical hit rate of 15% rate sets EVE’s crit rate to 75% if this skill is maxed. This matters a lot for the second part of the skill, which specifically checks for 44 critical hits from EVE to activate and deal damage. At the default Assault Rifle firing rate of 12/s, this has an average proc rate of ~5 seconds, assuming no other source of crit rate. While this does leave her with above average DPS, compared to the highest DPS nikkes, it’s just too low by comparison.
The Unstable Energy sequential attacks target enemies at random, so in spite of being an AR with no apparent AoE attack capability, she still has serviceable wave clear in regular stages, and since the base damage of the proc is strong, it can either leave affected enemies at low HP or finish them off entirely. Since everything in the game is capable of activating a critical hit, the Unstable Energy damage can also crit, which at base 150% critical damage, means it’ll deal 360% of final attack per individual sequential attack that crits. Since EVE always has access to this, it’s the main source of her DPS throughout an entire fight.
Lastly, against Electric code enemies specifically, once her Unstable Energy activates on them, they’ll receive a damage taken debuff for 10 seconds. Since Unstable Energy can activate faster than 10 seconds on average, it’s effectively a permanent damage taken debuff on bosses, which is appreciated by other Iron DPS units on the team.
Skill 2: Eagle Eye-Type Exospine
■ Activates when entering battle. Affects self.Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 50% of caster’s ATK continuously.
Max Ammunition Capacity ▲ 25% continuously.
■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).
An okay self-dps buff overall. It’s permanent, so she’ll always have it active, but for a dedicated skill, there’s not much to say for how it usually works. However, specifically vs Electric units, she’ll give herself a permanent ‘Bastion’ effect, where every 10 ammo that hits Electric enemies will give her back 3 ammo. This is incredible for her personal DPS, since less reloads means more time shooting and proccing.
Burst: Counter Chain
■ Affects random enemy.Deals 457.14% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 10 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.
Similar to her own S1 and Cinderella burst, EVE does 6 sequential attacks with high base damage. These can hit random enemies, so while it gives her wave clear, it’s better if it hits mainly a boss. It has two bonus effects on EVE, one great, the other fine.
First, it doubles the proc damage of her Unstable Energy. Which is powerful, but since it doesn’t change how often it procs, it’ll always activate only two to three times per full burst even if EVE’s crit rate is maxed out.
Second, it’ll double her personal attack buff from S2. Not much to say here, just an appreciated personal DPS increase mid burst. Compared to other DPS units that grant themselves greater self ATK%▲ buffs, it’s definitely on the low end of self buffs from burst, even if she always has the regular version active.
Note that neither effect stacks on top of the regular base effect from skill 1 and skill 2. Instead, those skills are temporarily replaced by the burst version for the duration listed. Annoyingly, the duration of the self-buffs go up with burst skill level, maxing out at 10 seconds when it’s level 10. Being below that otherwise, meaning if you want to maximize how long EVE has the buffs for, you have to max out her burst skill.
Campaign
EVE has poor burst gen but is serviceable in campaign outside of that. She has competent wave clear with her burst and s1 procs (especially when boosted by burst) thanks to their high base damage, meaning that regular enemies that aren’t being targeted will either take a lot of damage or die outright. However, since there do exist units that have more consistent wave clear, it’s not her strongest point. Her primary strong point will definitely be against bosses, especially electric ones, as it is where sequential attacks are at their strongest.
Arena
Her burst generation is poor and S1 doesn’t proc fast enough before the usual first burst time even with max crit. While her burst can work similar to Cinderella’s, Cinderella’s burst is significantly stronger than EVE’s and has more hits, enough to hit individual units at least twice. Could have potential vs electric heavy teams.
While units in the same tier as her, such as Harran, can try to one shot enemies, Eve instead chooses the long way and wants stall teams for herself so that she may be able to deal damage over time and kill heal-less enemy teams.
Since she deals sequential attacks, she can bypass taunts and deal with 2 units at a time. Since she is Iron, she is probably likely to kill the enemy units as well due to how prevalent electric units are in PvP.
Special Interception | Union Raid | Solo Raid
EVE’s strongest point by far, though primarily vs elec bosses. Against them, she provides a damage taken debuff and has a ‘Bastion Cube’ effect to keep up DPS. Sequential attacks are at their best vs solo bosses since there’s only one target for them to activate against.
In spite of how long it has been since we had an Iron DPS, the two main Iron DPS Rapi: Red Hood (who is capable of dealing bonus elemental damage to electric units in despite being Fire) and Red Hood are just so powerful that they remain incredibly relevant even now.
EVE has tough competition and will at best be used to help either deal more damage in raids vs Ultra. While EVE can work well since she doesn’t benefit as much from dealing DPS to parts and core as much as Rapi: Red Hood, Red Hood and Laplace with favorite item, her DPS suffers in comparison to them vs it. In spite of Ultra lacking a core part during phase 2, where EVE could potentially catch up, she has a hard time doing so without enough crit rate to proc her s1 more often.
She works well enough vs Iron-weak raids specifically, but due to the unreliability and lowish of her s1 procs, shouldn’t be considered for element neutral raids. Because of her damage taken debuff from s1 and the bullet refund effect from skill 2 only activating against electric enemies, her DPS ability goes down. Her damage isn’t high enough compared to current DPS units of the appropriate element.
Iron-weak Teams
Helm’s last bullet effect gives crit rate to the full party, which Eve can definitely take advantage of. The faster reload speed from Crown combined with the bastion effect Eve’s S2, combined with all the general buffs being given out makes it her best team for sure. Combined with some crit rate OLs, she can feasibly hit 100% crit rate combined with Helm and reach her highest DPS potential.
One of Eve’s strongest teams. Maid Mast with max s1 gives all allies a semi-permanent +20% crit rate, which sets EVE to a default 95% crit rate. With one crit rate OL, she can easily hit 100% crit rate and both proc her s1 more often and since everything can crit, all her damage will see a 50%+ damage increase. Even more whenever Maid Mast bursts. The main downside of this team is that since the Maids are SBS’s best buffers for raids, once you have SBS properly built you are unlikely to use Maids for Eve, given how much SBS desires Alice.
EVE’s high default crit rate allows her to take advantage of the incredible crit damage that Miranda (Treasure) gives to allies with every Burst. Even without reaching max crit, MirandaT substantially increases EVE’s damage in particular compared to other DPS units. Summer Helm’s damage taken debuff against Electric units specifically stacks with EVE’s s1 damage taken debuff against electric units as well. If you lack Summer Helm, Dolla is a much weaker but acceptable substitute with the bonus that the slight crit rate up Dolla gives making EVE crit just a bit more often to work with Miranda’s crit damage bonus.
Strengths
- Good base effects with powerful burst
- Relevant for iron-weak raids and content, which is infrequent for now
- Makes better use of crit damage/rate compared to the majority of DPS units
- Potential for the future due to the above factors
- Very jiggly
Weaknesses
- Powerful effects are very held back by how she fundamentally works. 44 crit bullets as a condition is just too harsh for a regular 12/s AR.
- Due to the above point, she is honestly disappointing
- Not having 100% crit rate by default actually makes balancing her OLs difficult
- Works best with specific units only
Rating
| Category | Rating |
|---|---|
| Overall | 8.54 (S) |
| Story | 8.0 (A) |
| Bosses | 8.9 (S) |
| Arena | 7.5 (B) |
Recommended Cubes
Bastion in particular stacks with S2’s similar effect when hitting an electric boss. By far her best cube.
Should you pull?
EVE is a good bossing unit vs electric bosses with potential in campaign, but is unfortunately outclassed in both departments by Rapi: Red Hood and Red Hood in most situations. Between her and Raven, I would try to get at least one copy of each, giving the priority to Raven. EVE suffers from great effects held back by how she actually works.
Considering we will more than likely get a Stellar Blade rerun, it’s a safe bet that EVE will return. While risky, I think she’s a safe skip and by the time she comes back, there will be better buffers available for EVE. Pull for her now if you care about Iron raids, as regardless of her current weaknesses, she will still be a top performer for Iron-weak content at the current moment.
Expected Skill Priority
| Nikke | Budget Skill Investments | Recommended Skill Investments | Skill Priority | Notes | Investment Priority |
|---|---|---|---|---|---|
| Eve | Skill 1: 7 Skill 2 : 4 Burst : 4 | Skill 1: 10 Skill 2 : 7 Burst : 7 | S1 > S2 | Skill 1 is pretty much where all of her damage resides. Skill 2 provides a bastion-cube like ammo refund against electric enemies and has some very nice self-buffs. Burst adjusts her Skill 2 values and gives her an overall buff, not scaling well enough to be leveled high though. | Mid-High |
Overload Gear Priority
Gear Priority = Head > Gloves > Chest > Boots
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★★ | 4x | Wanted for Union raids and Solo raid content. |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★★★★☆ | 1-2x | Her base kit has good ammo reserves already. Does not need more than 2 lines. |
| Increase ATK | ★★★★★ | 4x | Simply more damage. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★★★★ | 4x | Really wants Crit Rate due to already high base Crit and Crit-reliant Skills. |
| Increase Critical Damage | ★★★★☆ | 0-2x | Good remaining pickup due to high Crit Rate. |
| Increase DEF | ☆☆☆☆☆ | 0x | — |










Hi! Thank you for your work. And again, it was unexpected that the “secondary” character turned out to be stronger than the main one. But it’s even interesting. Rei cries in disappointment on the sidelines.
P.S. the “Expected Skill Priority” table shows Cinderella
Confused the character tabs, lol
Hello, thank you for the analysis of Eve & Raven, cordially 🙂
About Overload Gear Priority
Are the “Increase Critical Rate” and “Increase Critical Damage” Notes reversed?
It seems unnatural to want a critical rate because there is a sufficient critical rate.
Also, regarding the overview of character performance, is it really true that it is written primarily for PvP? I think the most important topic is that EVE is critical dependent.
└ https://nikke.gg/characters/eve/
Sorry if the text is unnatural as I am using a translator.
Hi, the overload priorities are in fact not reversed.
Her kit resolves fully around dealing critical hits so you want to get as close to 100% crit rate as possible, due to her Skill 1 only counting crits.
I’ll adjust the character performance and put the PvP part into the guide to make it more clear, sorry for the confusion. She’s not primarily for PvP, just the summary was.
Hi N3x, thanks for responding.
In the official Patch Notes, it was rare that the critical rate and critical damage were interchanged. So I wondered if this was the case.
As for PvP, EVE wants a long game, combined with intermittent damage and slow poor burst gen.
Thanks for the editing.