Table of Contents
- Overview
- Disclaimer
- Should You Pull?
- Newbie/Incomplete Box Section
- Basic Information
- Normal Attack Information
- Skill 1: Hello Ghost
- Skill 2: Ghostbuster
- Burst: 13 Ghosts
- Campaign
- Arena
- Special Interception | Union Raid | Solo Raid
- Strengths
- Weaknesses
- Recommended Cubes
- Doll Priority
- Expected Skill Priority
- Overload Gear Priority

Overview
- Ramping off-burst DPS that prefers a 12333 team (1xB1 + 1xB2 + 3xB3).
- Deals decent off-burst damage while buffing Element Damage for Water Allies.
- Downgrade to her Electric-meta counterpart, Maiden: Ice Rose.
- Virtually unusable outside of Water-weak bossing.
- Strongest when she can stay parked at 13 stacks of her S1.
- Loses most of her potential if she is forced to burst early.
Disclaimer
Capturing Ghosts is a new gameplay mechanic which has no one-to-one precedent in existing mechanics to refer to. These early impressions on Elegg: Boom and Shock are based on demo footage and the assumption that Elegg can only gain a maximum of 1 Ghost/6 seconds. Actual testing will prove whether or not that is true and can greatly affect Elegg’s strength as a unit.
Should You Pull?
Elegg: Boom and Shock is a limited DPS-support unit with a significant teamwide Element Damage buff, hence one copy is recommended. Additional copies, while helpful, can be considered a luxury as Elegg’s teamwide caster attack buffs are relatively low in value and her personal damage contribution is somewhat mediocre.
Newbie/Incomplete Box Section
Elegg: Boom and Shock is not a beginner unit. She is an endgame addition to element focused teams that involve running a complete team with at least 2 other well-built Water DPS. As a main DPS, Elegg is very mediocre and appears to be overall worse than Guillotine: Winter Slayer. Her performance for newbies is expected to be underwhelming as a result, but her status as a limited unit makes it painful to not get her now.
Basic Information
- Skill 1: Hello Ghost
- Skill 2: Ghostbuster
- Burst: 13 Ghosts
- Cooldown: 40s
- Rarity: SSR
- Burst: III
- Weapon: MG
- Class: Attacker
- Element: Water
- Manufacturer: Missilis
- Squad: Electric Shock
- Weapon Name: BFG


Normal Attack Information
Ammo Capacity: 300
Reload Time: 2.50s
Affects target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.
Elegg: Boom and Shock is equipped with the standard values shared by most MG attackers, e.g. Guillotine, Mihara, Rapi: Red Hood. This puts at a disadvantage against her water-element contemporary, Ludmilla: Winter Owner, who boasts an attack multiplier of 5.86% (~105.2% of a standard MG).
Skill 1: Hello Ghost
Activates when entering battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%.
A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
Affects all Water Code allies.
Effects differ based on the number of ghosts
Previous effects trigger repeatedly.
Only activates when there is at least 1 ghost.
ATK ▲ 16.2% of the caster’s ATK continuously.
Only activate when there are more than 4 ghost(s).
Damage as strong element ▲ 35% continuously.
This skill is the main reason to run Elegg. While the 16.2% ATK up from an Attacker is nice to have and worth >20% caster’s ATK up from a Supporter, the 35% Element Damage to Water allies is a big winner, especially since it is always active as long as she is above 4 Ghosts. This feature allows nuke skills Quency: Escape Queen’s burst and Helm’s burst to snapshot it.
Similar to Maiden: Ice Rose, Ghosts appear to be a separate, unique resource to Elegg, similar to Maiden: Ice Rose’s MP mechanic. This would mean that stack increasing characters like Pepper or Alice: Wonderland Bunny cannot increase the number of Ghosts possessed by Elegg.
This skill will periodically mark a random enemy with a green spinning ghost. Hitting this enemy with 100 total teamwide instances of damage (e.g. each pellet from a SG counts as 1 instance) will remove the mark and grant Elegg 1 additional ghost.
Reaching 100 instances of damage is super easy, barely an inconvenience. Even if you were running a team of 4 SR/RL characters + Elegg, Elegg by herself could trigger this effect in 1.67 seconds. The real caveat is this piece of text:
- Recurring interval: 6 sec.
Based on the demo, this means that Skill 1 can only mark one enemy every 6 seconds, which severely the limits the rate at which Elegg can reach 13 Ghosts. It also means her Element Damage component won’t trigger until 4×6 = 24 seconds into the encounter, which is already a full two bursts into the encounter.


Skill 2: Ghostbuster
Activates when using Burst Skill. Affects self.
ATK ▲ 40% for 10 sec.
Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1100% of final ATK as damage.
This skill is very simple, it gives Elegg a moderate ATK buff whenever she casts her own burst (which also means losing Ghosts). Unfortunately, by today’s standards, 40% ATK up is considered low for an effect that activates on burst. This would have been a more reasonable value if it triggered from entering full burst.
Otherwise, if she is at the maximum 13 Ghosts, it lets her trigger a 1100% screenwide AoE up to every 6 seconds. This means it takes a minimum of 6×13 = 1 minute 18 seconds before you can even trigger S2’s damage component even one time, which makes it effectively unusable outside of raids and lowers Elegg’s buff-to-DPS scaling substantially.

Burst: 13 Ghosts
Affects random enemy units if the number of ghosts is not 13.
Deals 800% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
Affects random enemy units if the number of ghosts is 13.
Deals 800% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
This is easily the worst skill in Elegg: Boom and Shock’s kit, because it actively sabotages the best parts of her kit. In exchange, you get a very moderate amount of damage on a character with weak self-buffs, and a small ATK buff.
To understand why this burst is self-sabotaging, we need to analyze two separate cases: bursting with Elegg whenever she’s off cooldown and bursting her whenever she hits 13 stacks. The long-winded explanations for why they both suck are optional reading below:
In short, most of Elegg: Boom and Shock’s potential lies behind not bursting for the majority of the fight. It has little practical usage besides two cases:
- It’s the last burst, or 2nd to last burst (less time remaining in the fight = less S2 procs lost).
- You are at the very start of the fight and can burst Elegg for a cost of 0 Ghosts (this means Elegg’s S1 Element Damage is inactive and will steal Crown for 1 cycle, this also may lose you a Helm burst which is just better).
In these cases, bursting Elegg can be a damage gain, but both of which are a far cry from the damage that can be dealt by her spiritual counterpart, Maiden: Ice Rose, whose 10% final max HP scaling with Rouge is worth nearly 700% of an Attacker’s ATK Up. Overall, Elegg’s burst will only add a small, but noticeable, gain in damage.
Campaign
While you may be tempted to think that Elegg’s S2 could be a good screenwide AoE for clearing campaign, this is predicated on Elegg also having 13 Ghosts. That inolves shooting 12 random enemies 100 times each, and also has an internal cooldown of 6 seconds. This means it takes 78 seconds for her to begin proc’ing her S2, leaving only 12 seconds left in the stage.
Combine this with Elegg’s low ATK buffs and Water specific buffs, Elegg: Boom and Shock is left with no significant role in campaign outside of the most casual of clears.
Arena
Elegg: Boom and Shock is extremely weak in Arena due to being a ramping MG in a 30 FPS locked encounter. The battle will be over long before you reach even 4 Ghosts, she is weak to Jackal+Scarlet counters, and her burst generation is terrible due to needing to heat up. Furthermore, being a water unit makes her vulnerable to the highly popular Electric DPS prevent in the current PvP meta. This makes Elegg: Boom and Shock a complete downgrade to Stellar Blade’s EVE, who was already not very good in PvP to begin with.
Special Interception | Union Raid | Solo Raid
Elegg has quite literally no good use cases outside of Water-Weak raids, but her status as an element damage buffer gives an advantage over other generic buffers.
Her best teams also must be 12333 teams, which eliminates popular double-B2 teams like MMast-MAnchor, Crown-MMast and Crown-Naga from contention. This leaves us primarily with Crown-Helm and Grave teams as the best options for running an off-burst DPS while balancing it with burst generation and reload buffs.
Unfortunately, denying double B2 teams can potentially hurt Elegg’s staying power as a meta unit long term, and may push her out of usage in content like Union Raid, making her a Solo Raid only unit.
In Solo Raid, using Elegg as a substitute to MMast allows you use keep the MMast-MAnchor duo reserved for another like DPS that needs them, such as Bready or Quency: Escape Queen.
Strengths
- Decent off burst damage.
- Great Element Damage buff.
- Team buffs can be snapshot by nukers like Helm on cast.
- Decent nuking burst to end a fight on.
- Constant screenwide AoE clear in the latter half of the fight (e.g. clearing adds, potentially bombs).
- Can save Mast: Romantic Maid for a different team.
- Wears a thong.
Weaknesses
- Very long ramp up time.
- Backloaded DPS.
- Needs ammo lines and reload buffs to maintain shooting uptime.
- Loses parts of her kit if she is forced to burst.
- Medicore if used as a main DPS.
Recommended Cubes
Doll Priority
As the MG doll effect only grants a tiny amount of ammo and Elegg’s caster ATK buffs are weak, a doll on her is just nice-to-have and nothing more.
You may consider sticking an SR doll on her just for survivability, but this is unlikely to be concern if Elegg is paired with Helm, who will just give Elegg enough lifesteal to heal instead.
Expected Skill Priority
| Nikke | Budget Skill Investments | Recommended Skill Investments | Skill Priority | Notes | Investment Priority |
|---|---|---|---|---|---|
| Elegg: Boom and Shock | Skill 1: 7 Skill 2: 4 Burst: 1 | Skill 1: 10 Skill 2: 7+ Burst: 4+ | S1 > S2 | Elegg will primarily be brought for her buffing ability, the value of which is entirely concentrated in her S1. Her off-burst damage from proc’ing her S2 damage is still decent, so it is second priority. Elegg won’t even burst unless it is the very end of the fight and you don’t have have Helm ready, so this skill is very low value. | Endgame Water Raid Unit Low-to-Mid Priority |
Overload Gear Priority
Gear Priority = Head > Gloves > Chest > Boots
Overload Priority / 1st Ammo > 4x Element > 4 ATK >~ 2nd Ammo
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
|---|---|---|---|
| Increase Element Damage Dealt | ★★★★★ | 4x | Wanted for Union Raids and Solo Raid content. |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★★★★☆ | 1-2x | Ammo |
| Increase ATK | ★★★★★ | 4x | Simply more damage. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ☆☆☆☆☆ | 0x | — |
| Increase Critical Damage | ☆☆☆☆☆ | 0x | — |
| Increase DEF | ☆☆☆☆☆ | 0x | — |










So, do you think it better to invest in Guillotine: Winter Slayer than Sumer Elegg?
nah, guillotine winter slayer is bad, go all for dorothy seraphine, thats the real mvp of this patch,1 copy is enough as long as you equip her with good gear rolls