Elegg: Boom and Shock Early Analysis – Should You Pull?

Elegg ain't afraid of no ghost, but her burst sure might.


Overview

  • Ramping off-burst DPS that prefers a 12333 team (1xB1 + 1xB2 + 3xB3).
  • Deals decent off-burst damage while buffing Element Damage for Water Allies.
  • Downgrade to her Electric-meta counterpart, Maiden: Ice Rose.
  • Virtually unusable outside of Water-weak bossing.
  • Strongest when she can stay parked at 13 stacks of her S1.
  • Loses most of her potential if she is forced to burst early.

Disclaimer

Capturing Ghosts is a new gameplay mechanic which has no one-to-one precedent in existing mechanics to refer to. These early impressions on Elegg: Boom and Shock are based on demo footage and the assumption that Elegg can only gain a maximum of 1 Ghost/6 seconds. Actual testing will prove whether or not that is true and can greatly affect Elegg’s strength as a unit.


Should You Pull?

Elegg: Boom and Shock is a limited DPS-support unit with a significant teamwide Element Damage buff, hence one copy is recommended. Additional copies, while helpful, can be considered a luxury as Elegg’s teamwide caster attack buffs are relatively low in value and her personal damage contribution is somewhat mediocre.


Newbie/Incomplete Box Section

Elegg: Boom and Shock is not a beginner unit. She is an endgame addition to element focused teams that involve running a complete team with at least 2 other well-built Water DPS. As a main DPS, Elegg is very mediocre and appears to be overall worse than Guillotine: Winter Slayer. Her performance for newbies is expected to be underwhelming as a result, but her status as a limited unit makes it painful to not get her now.


Basic Information

  • Skill 1: Hello Ghost
  • Skill 2: Ghostbuster
  • Burst: 13 Ghosts
  • Cooldown: 40s
  • Rarity: SSR
  • Burst: III
  • Weapon: MG
  • Class: Attacker
  • Element: Water
  • Manufacturer: Missilis
  • Squad: Electric Shock
  • Weapon Name: BFG

Skill 1: Hello Ghost
Skill 2: Ghost Buster & Burst: 13 Ghosts

Normal Attack Information

Ammo Capacity: 300
Reload Time: 2.50s
Affects target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.

Elegg: Boom and Shock is equipped with the standard values shared by most MG attackers, e.g. Guillotine, Mihara, Rapi: Red Hood. This puts at a disadvantage against her water-element contemporary, Ludmilla: Winter Owner, who boasts an attack multiplier of 5.86% (~105.2% of a standard MG).


Skill 1: Hello Ghost

Activates when entering battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%.
A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec

Affects all Water Code allies.
Effects differ based on the number of ghosts
Previous effects trigger repeatedly.

Only activates when there is at least 1 ghost.
ATK ▲ 16.2% of the caster’s ATK continuously.

Only activate when there are more than 4 ghost(s).
Damage as strong element ▲ 35% continuously.

This skill is the main reason to run Elegg. While the 16.2% ATK up from an Attacker is nice to have and worth >20% caster’s ATK up from a Supporter, the 35% Element Damage to Water allies is a big winner, especially since it is always active as long as she is above 4 Ghosts. This feature allows nuke skills Quency: Escape Queen’s burst and Helm’s burst to snapshot it.

Similar to Maiden: Ice Rose, Ghosts appear to be a separate, unique resource to Elegg, similar to Maiden: Ice Rose’s MP mechanic. This would mean that stack increasing characters like Pepper or Alice: Wonderland Bunny cannot increase the number of Ghosts possessed by Elegg.

This skill will periodically mark a random enemy with a green spinning ghost. Hitting this enemy with 100 total teamwide instances of damage (e.g. each pellet from a SG counts as 1 instance) will remove the mark and grant Elegg 1 additional ghost.

Reaching 100 instances of damage is super easy, barely an inconvenience. Even if you were running a team of 4 SR/RL characters + Elegg, Elegg by herself could trigger this effect in 1.67 seconds. The real caveat is this piece of text:

  • Recurring interval: 6 sec.

Based on the demo, this means that Skill 1 can only mark one enemy every 6 seconds, which severely the limits the rate at which Elegg can reach 13 Ghosts. It also means her Element Damage component won’t trigger until 4×6 = 24 seconds into the encounter, which is already a full two bursts into the encounter.

Possessed enemies will have a floating green ghost marking them.
The number of Ghosts is displayed in a separate UI around Elegg, similar to Maiden: Ice Rose’s MP.

Skill 2: Ghostbuster

Activates when using Burst Skill. Affects self.
ATK ▲ 40% for 10 sec.

Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1100% of final ATK as damage.

This skill is very simple, it gives Elegg a moderate ATK buff whenever she casts her own burst (which also means losing Ghosts). Unfortunately, by today’s standards, 40% ATK up is considered low for an effect that activates on burst. This would have been a more reasonable value if it triggered from entering full burst.

Otherwise, if she is at the maximum 13 Ghosts, it lets her trigger a 1100% screenwide AoE up to every 6 seconds. This means it takes a minimum of 6×13 = 1 minute 18 seconds before you can even trigger S2’s damage component even one time, which makes it effectively unusable outside of raids and lowers Elegg’s buff-to-DPS scaling substantially.

Skill 2: Ghostbuster damage’s visual effect when it procs.

Burst: 13 Ghosts

Affects random enemy units if the number of ghosts is not 13.
Deals 800% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.

Affects random enemy units if the number of ghosts is 13.
Deals 800% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.

This is easily the worst skill in Elegg: Boom and Shock’s kit, because it actively sabotages the best parts of her kit. In exchange, you get a very moderate amount of damage on a character with weak self-buffs, and a small ATK buff.

Attacks sequentially indicates that that the damage of the burst will be dealt again multiple times, e.g. 6 separate hits of 800% -> 4800% final ATK as damage in total.

Bursts that attack sequentially are similar to burst skill damage in that they snapshot all buffs present before full burst activates.

This means that compared to other sources of damage that trigger based on a condition, Elegg’s burst is missing the free +50% damage bonus from full burst, as well as all other buffs that activate when entering full burst.

To understand why this burst is self-sabotaging, we need to analyze two separate cases: bursting with Elegg whenever she’s off cooldown and bursting her whenever she hits 13 stacks. The long-winded explanations for why they both suck are optional reading below:

Bursting off cooldown will result in a penalty of 6 Ghosts, which take 6×6 = 36 seconds to recover.

Even accounting for delays, most-meta non-SG teams will burst within 13 seconds of the previous burst, yielding a maximum 2×13 = 26 second rotation between two B3 characters.

This means bursting Elegg consumes most Ghosts than she earns, resulting in her going back down to 1 Ghost every time she bursts and creating 12-18 seconds downtime where her 4 Ghost Element Damage buff is inactive. This delay is enough to prevent the other DPS from catching Elegg’s buff in their burst cast, which ccan a significant drop in teamwide damage.

In exchange, you get a 6×800 = 4800% ATK nuke, which is less than Helm’s burst (w/Favorite Item) even before all of Helm’s other effects.

You also get up to 40% of self-ATK up from her S2… which is definitely worse than buffing the whole team for 35% Element Damage.

Taking it all together, while using this skill is by no means a damage loss, it does mean that it reduces Elegg from pretty good off-burst support to a mediocre main DPS.

Compared to bursting off cooldown, bursting at 13 Ghosts both:

  • Leaves you with 13 – 9 = 4 Ghosts
  • Doesn’t disable S1’s element damage buff
  • Does over twice as much damage as bursting with less Ghosts.

So, what’s the problem? The problem is that you lost 9 Ghosts that could have proc’d your S2 over 9×6 = 54 seconds. Each Ghost is worth 1100% of final ATK. This means if we break it down:

  • Burst Damage: 13×800 = 10400% of final ATK as damage (all out of full burst, but with S2 ATK buff)
  • 9 Procs of S2: 9×1100 = 9900% of final ATK as damage (dealt over time, usually during full burst)

In other words… it’s hard to tell whether casting Elegg’s burst in this situation is even a damage gain. In some cases, it may even be a straight up damage loss! This kind of unclear, murky valued burst is a far cry from bursts with clear positive value, like Helm (w/Favorite Item), Ludmilla: Winter Owner, and Bready.

In short, most of Elegg: Boom and Shock’s potential lies behind not bursting for the majority of the fight. It has little practical usage besides two cases:

  1. It’s the last burst, or 2nd to last burst (less time remaining in the fight = less S2 procs lost).
  2. You are at the very start of the fight and can burst Elegg for a cost of 0 Ghosts (this means Elegg’s S1 Element Damage is inactive and will steal Crown for 1 cycle, this also may lose you a Helm burst which is just better).

In these cases, bursting Elegg can be a damage gain, but both of which are a far cry from the damage that can be dealt by her spiritual counterpart, Maiden: Ice Rose, whose 10% final max HP scaling with Rouge is worth nearly 700% of an Attacker’s ATK Up. Overall, Elegg’s burst will only add a small, but noticeable, gain in damage.


Campaign

While you may be tempted to think that Elegg’s S2 could be a good screenwide AoE for clearing campaign, this is predicated on Elegg also having 13 Ghosts. That inolves shooting 12 random enemies 100 times each, and also has an internal cooldown of 6 seconds. This means it takes 78 seconds for her to begin proc’ing her S2, leaving only 12 seconds left in the stage.

Combine this with Elegg’s low ATK buffs and Water specific buffs, Elegg: Boom and Shock is left with no significant role in campaign outside of the most casual of clears.


Arena

Elegg: Boom and Shock is extremely weak in Arena due to being a ramping MG in a 30 FPS locked encounter. The battle will be over long before you reach even 4 Ghosts, she is weak to Jackal+Scarlet counters, and her burst generation is terrible due to needing to heat up. Furthermore, being a water unit makes her vulnerable to the highly popular Electric DPS prevent in the current PvP meta. This makes Elegg: Boom and Shock a complete downgrade to Stellar Blade’s EVE, who was already not very good in PvP to begin with.


Special Interception | Union Raid | Solo Raid

Elegg has quite literally no good use cases outside of Water-Weak raids, but her status as an element damage buffer gives an advantage over other generic buffers.

Her best teams also must be 12333 teams, which eliminates popular double-B2 teams like MMast-MAnchor, Crown-MMast and Crown-Naga from contention. This leaves us primarily with Crown-Helm and Grave teams as the best options for running an off-burst DPS while balancing it with burst generation and reload buffs.

Unfortunately, denying double B2 teams can potentially hurt Elegg’s staying power as a meta unit long term, and may push her out of usage in content like Union Raid, making her a Solo Raid only unit.

In Solo Raid, using Elegg as a substitute to MMast allows you use keep the MMast-MAnchor duo reserved for another like DPS that needs them, such as Bready or Quency: Escape Queen.

Liter,Crown,Helm,Ludmilla: Winter Owner,Elegg: Boom and Shock Liter,Crown,Helm,Guillotine: Winter Slayer,Elegg: Boom and Shock Liter,Crown,Helm,Quency: Escape Queen,Elegg: Boom and Shock Little Mermaid,Grave,Quency: Escape Queen,Ludmilla: Winter Owner,Elegg: Boom and Shock

Strengths

  • Decent off burst damage.
  • Great Element Damage buff.
  • Team buffs can be snapshot by nukers like Helm on cast.
  • Decent nuking burst to end a fight on.
  • Constant screenwide AoE clear in the latter half of the fight (e.g. clearing adds, potentially bombs).
  • Can save Mast: Romantic Maid for a different team.
  • Wears a thong.

Weaknesses

  • Very long ramp up time.
  • Backloaded DPS.
  • Needs ammo lines and reload buffs to maintain shooting uptime.
  • Loses parts of her kit if she is forced to burst.
  • Medicore if used as a main DPS.

Recommended Cubes

bastion cube,resilience cube

Doll Priority

As the MG doll effect only grants a tiny amount of ammo and Elegg’s caster ATK buffs are weak, a doll on her is just nice-to-have and nothing more.

You may consider sticking an SR doll on her just for survivability, but this is unlikely to be concern if Elegg is paired with Helm, who will just give Elegg enough lifesteal to heal instead.


Expected Skill Priority

NikkeBudget Skill InvestmentsRecommended Skill InvestmentsSkill PriorityNotesInvestment Priority
Elegg: Boom and ShockSkill 1: 7
Skill 2: 4
Burst: 1
Skill 1: 10
Skill 2: 7+
Burst: 4+
S1 > S2Elegg will primarily be brought for her buffing ability, the value of which is entirely concentrated in her S1.

Her off-burst damage from proc’ing her S2 damage is still decent, so it is second priority.

Elegg won’t even burst unless it is the very end of the fight and you don’t have have Helm ready, so this skill is very low value.
Endgame Water Raid Unit

Low-to-Mid Priority

Overload Gear Priority

Gear Priority = Head > Gloves > Chest > Boots

Overload Priority / 1st Ammo > 4x Element > 4 ATK >~ 2nd Ammo

Attribute (Sub-Stat)PriorityRecommendedNotes
Increase Element Damage Dealt★★★★★4xWanted for Union Raids and Solo Raid content.
Increase Hit Rate☆☆☆☆☆0x
Increase Max Ammunition Capacity★★★★☆1-2xAmmo
Increase ATK★★★★★4xSimply more damage.
Increase Charge Damage☆☆☆☆☆0x
Increase Charge Speed☆☆☆☆☆0x
Increase Critical Rate☆☆☆☆☆0x
Increase Critical Damage☆☆☆☆☆0x
Increase DEF☆☆☆☆☆0x

Nikke.gg Premium

Premium

Enjoy our content? You can Support Nikke.gg by subscribing to our Premium community! Get the most of your Nikke experience with the following perks for paid membership:

  • No ads: Browse the entire website ad-free, both display and video.
  • Discord Role: Get access to your exclusive Discord role and channels. If you have questions for our team about the game, this is the perfect place!
  • Support: All your contributions get directly reinvested into the website to increase your viewing experience!
  • Special offerFor a limited time, use coupon code N944JJMDC6 to get 50% off the Annual plan!
Tsukino
Tsukino

Tsukino is a NIKKE theorycrafting slave and is the central organizing lead for NA's multi-union Sin x Scarlet Alliance. He is an avid Solo Raid malder and will likely go bald by 40.

Articles: 2

2 Comments

    • nah, guillotine winter slayer is bad, go all for dorothy seraphine, thats the real mvp of this patch,1 copy is enough as long as you equip her with good gear rolls

Leave a Reply

Your email address will not be published. Required fields are marked *