Ein Analysis and Theorycraft

Oversized jacket stealer

Note: This was made Before the release of Ein. A more detailed analysis and guide will be published once testing has been done after her release.

Update: Post Launch

Guide has been updated to better reflect thoughts, which has been changed due to skill vagueness from Nikke’s skill posts.


Overview

  • Beats out Scarlet in terms of DPS in regards to boss battles if there is core, relatively equal without
  • Burst provides very nice buffs, and does good damage, just slightly below our other newest hard hitter, Sakura: Bloom in Summer
  • Non-limited, can be wish-listed in the future
  • Skill book heavy
  • Ein’s DPS can be largely improved by 3 OL stats. Charge speed, Max Ammo, ATK

Newbie/Incomplete Box Section

Ein has damage that can beat Scarlet in almost all scenarios under equal investments, and can even be on equal footing with Modernia as a non-limited, wish-listable character. Which is pretty insane, only outdps’d by Alice in boss battles due to her burst, pierce and instant charge shots.

Ein is still not as versatile as most meta Nikkes, as she only truly shines in Boss battles, while the top tiers can be used in most, if not all game modes. She can definitely see some use in campaign mode for Commanders who don’t have S-Tier Characters or above


Basic Information

  • Skill 1: Feather Standby
  • Skill 2: Feather Shot
  • Burst: Feather All-Range
  • Cooldown: 40s
  • Rarity: SSR
  • Burst: III
  • Weapon: SR
  • Class: Attacker
  • Element: Electric
  • Manufacturer: Missilis
  • Squad: School Circle
  • Weapon Name: Young Punk

Skills

Skill 1: Feather Standby

Activates when entering battle. Affects self.
Summons 4 Near Feathers.
Activates when entering Burst Skill Stage 3. Affects self.
ATK ▲ 70.12% for 10 sec.

A strong skill by its own, a “passive” skill that provides a huge attack buff and some consistent damage in the form of Near Feathers. Her ATK buff activates at the start of every burst III, which means she doesn’t need to burst at all to benefit from this buff.

Skill 2: Feather Shot

Activates when Near Feather is summoned. Affects 1 random enemy unit(s).
Near Feather Attack: Deals 90.81% of final ATK as true damage.
Activates when attacking with Full Charge. Affects self.
Charge Damage ▲ 80% for 1 shot(s).

Here’s where Ein gets a bit tricky, her Near Feathers will despawn, despite not having a timer in skill descriptions. Near Feathers Attack speed depends on how many there are on field, however this increase does not seem to be linear. The ATK speed difference between 4 and 6 Near feathers is very clear.

The maximum amount of Near feathers there can be on field is 6, which is how much her burst provides. this number can’t be exceeded in any way, despite the game not telling us directly what the cap is.

Burst: Feather All-Range

Affects self.
Summons 6 Near Feathers.
True Damage ▲ 55.3% for 10 sec.
Charge Damage ▲ 140.68% for 10 sec.
Affects 10 enemy unit(s) with the highest DEF.
Deals 300.02% of final ATK as true damage.

Good Self buffs. True damage multiplies the damage of near feathers (90% x 1.553) while increasing her charge damage by a substantial amount.

when 6 Near Feathers are on field, Ein’s Near Feathers can fire 34 times per full burst. these shots will have the full burst damage modifier (1.5x), however they can’t core hit. 2 of the 34 shots fire just a bit after full burst ends, these two shots lose all the benefits of full burst buffs.

This damage equates to: 32 (Ticks) x 90.81 x 1.553 (true damage buff) x 1.5 (Full Burst) = 6,769% of true damage (excluding atk buff). This puts her burst damage similar to Sakura: Bloom in Summer.

She also has strong Auto Attack damage during her burst as well, which totals to around 9.2k%~ of ATK when accounting for core damage and full burst multiplier.

Basically, strong

Texts with “True Damage” basically ignores defense, which can be compared to a 20% ATK boost on level sync’d content against bosses (Special Interception, Solo Raid, etc). True damage can be notably more useful when going against content much higher than a Nikkes level, such as High CP deficit clearing.


Campaign

Ein has no pierce, which means that she’s a pretty bad burst battery in campaign. However her Near feathers can produce burst generation per hit, equal to a sniper shot. But this happens infrequently, and is not reliable enough.

But This can be helpful against bosses, just to help provide the team with faster burst generation, especially when pairing her with teams that just have MG’s or AR’s (Slow burst gen). As mentioned prior, two hits from her Near Feathers are just outside her full burst, this gives the team an instant 10%+ Full burst Gauge refill in boss battles. A hidden buff if you will.

Ein can still perform decently as her strong Auto Attacks can snipe dangerous raptures at any distance, which would most likely be a one shot unless facing high combat power Deficits.


Arena

Ein has no burst generation due to being a sniper, and her burst values are not strong enough to one shot opposing Nikkes. However she might have enough consistent DPS to take down some stall teams, more testing is required.


Special Interception | Solo Raid | Union Raid

As a standard Nikke, and being as powerful as she is. She can definitely find uses against all boss form content. However she does prefer ATK damage buffs, or damage taken debuffers on the team due to her already large self attack buff. Realistically, Ein would replace Scarlet in Anis:Sparkling summer teams. Like, Scarlet is BENCHED OUT, for real this time. Ein can do more damage without the downsides of self-hp drain, while also providing burst generation, which Anis: Sparkling summer teams are a bit slow at.

However this wouldn’t solidify her as a top team 4/5 on neutral element content, as the teams contending for those spots (Snow white, Shotgun team, Sakura:Summer Bloom) hugely depends on boss mechanics. Ein definitely does make a nice QoL addition in the electric DPS compartment.

Electric Weak Solo Raid

Dorothy,marciana,Anis: Sparkling Summer,Ein,Privaty

Since Privaty is usually used in Crown,Alice, and Scarlet black shadow teams now. It is recommended to use this team only on Electric Weak Solo Raid Bosses. The Commander can also opt for Rapunzel/Alice:Wonderland Bunny instead of Privaty in Crown/Alice teams if they can’t click fast fast enough, where Privaty’s Instant reload wouldn’t benefit them


Closing Thoughts

Ein is a great boss killer Nikke with possible decent use cases in Campaign and PvP (?).

Between Anis:Sparkling Summer and Ein. I’d pull for Anis:Sparkling Summer due to her being more flexible in other game modes and being limited. Since Ein is a standard Nikke, she can be wish-listed in the future.


Expected Ratings

Rather rough estimations of ratings for Ein

CategoryRating
Overall (PvE)S
StoryA
BossesS-SS (Most Likely SS)
ArenaB (?)

Nikke.gg Premium

Premium

Enjoy our content? You can Support Nikke.gg by subscribing to our Premium community! Get the most of your Nikke experience with the following perks for paid membership:

  • No ads: Browse the entire website ad-free, both display and video.
  • Discord Role: Get access to your exclusive Discord role and channels. If you have questions for our team about the game, this is the perfect place!
  • Support: All your contributions get directly reinvested into the website to increase your viewing experience!
  • Special offerFor a limited time, use coupon code N944JJMDC6 to get 50% off the Annual plan!
Valkkin
Valkkin

Valkkin has been an avid gamer ever since birth. Writing nerdy and light-hearted guides while despising math. Support his work on Ko-fi!

Articles: 404

14 Comments

  1. Lol devs need better explanations on skills, their always vague and, sometimes, even need to update wordings on other unit’s skills

  2. Smoking hot NIKKEs like Nihilister, Sin, Quency, D (Default), Rosanna (Default), Mary (both Default and Bay Goddess), Privaty Maid? They either have useless or niche kits at best.

    Landing strip lengh forehead, high school student design for a filler event? Suddenly overpowers Scarlet.

    This makes me fear they will butch Indivillia’s kit, if we ever get a playable Indivillia.

    • Red hood is the smokiest of hotness and she has a deserving tier.
      Jokes aside, looks is not a factor determining combat performance in Nikke.

  3. Well, people always forget about faction. She’s missilis and imho currently one of the best Burst 3 Missilis. Good for climbing tower

    • Pierce hits multiple targets: Useful as mob control or hitting multiple parts, does not directly increase damage unless hitting multiple parts/Enemies
      True damage ignores defense: Deals Around 20% more ATK on level sync’d content

      Pierce > True damage in most scenarios

  4. Is the performance hit with the feathers comparable with vesti? When she hits her burst Vesti makes my game lag 😐

  5. Wanted to mention this because its funny, maybe a glitch. In a campaign mission I used Ein in, she died early on in the mission, and her near feathers continued to spawn and do damage. I checked the stat screen, and sure enough this damage was counting towards her total damage for the mission.

    Obviously there isn’t a use case to this, but if it consistently does this, Ein will essentially still put out true damage even when she’s dead. Pretty funny.

  6. On an unrelated note, the Advise section has Zwei listed for the right answers. Am I missing something? Am I stuck in the past where Zwei is still unreleased?

Leave a Reply

Your email address will not be published. Required fields are marked *