Table of Contents
Thank you to allenwfc for the original English translation and analysis. Thank you to Laif, Rai, Reed, and deliagwath for their contributions to the original English post. Original author of guide is austerityzero.
Updated December 10, 2025 by lzzy. Credits to KosMiu for assistance + revision.
The Formula
Base Damage × Final ATK modifiers × Major Modifiers × Element Bonus Damage × Charge Damage × Damage Up × Damage Taken = Final Damage
Base Damage = (Base Attack × (1 + ATK%) + % Caster’s ATK) – (Enemy Base Defense × (1 + DEF%) + % caster’s DEF)
Final ATK modifiers = Final ATK damage of Attack/Skill × (1 + Final ATK modifiers)
Major Modifiers = 1 + Other Critical Damage Sources + 0.5 Base + Other Core Damage Sources + Core Hit Bonus 1/1.5 [depends on Nikke] + Full Burst Bonus 0.5 + Effective Range Bonus 0.3
Element Bonus Damage = Base 1.1 + Other Elemental Damage Sources
Charge Damage = 1 + Other Charge Damage Sources + 0.5/1.5/2.5 [depends on Nikke]
Damage Up = 1 + Attack Damage + Sustained Damage + True Damage + Pierce Damage + Damage To Parts + Damage to Interruption Parts
Damage Taken = 1 + Damage Taken + Distributed Damage
Multipliers without color cannot currently be modified by the player in any way.
Glossary
Notes
- Buffs and modifiers sharing the same category/color are effectively the same damage multiplier. (i.e. True Damage + Damage to Parts if a part is hit, Critical Damage + Full Burst Bonus)
- Certain modifiers are exclusive to the benefit of normal attacks, unless otherwise specified. These include Core Damage, Damage to Interruption Parts, Charge Damage, Normal Attack Damage Multiplier, Damage To Parts and Effective Range Bonus. If a normal attack has additional damage sources or activations, those additional effects will not benefit from these multipliers.
- Core Damage only affects damage that hits the core directly. If a target lacks a core, it isn’t possible to get this damage bonus against them.
- A target’s defense value cannot drop below 0 through DEF% debuffs.
- If a Rocket hits multiple targets, only the primary target can be affected by Core Damage bonuses if the projectile hits their core. The remaining units will receive splash damage unaffected by the multiplier.
- Damage to Interruption Parts is conventionally only supposed to increase damage dealt to the red/grey circles that appear in a boss fight in order to Interrupt/Fail the gimmick, respectively. However, if a basic attack that hits an Interruption Part overlaps with a boss’ hitbox, the boss will take extra damage from that basic attack based on the Damage to Interruption Parts multiplier.
- Even though Damage Taken and Distributed Damage are effectively the same damage modifier for DPS, Distributed Damage by itself cannot add away from Damage Taken ▼.
- Damage Taken nor DEF% debuffs don’t do anything to enemies/projectiles that take a fixed amount of damage. (typically 1)
- Certain Nikkes have ways to modify the base final ATK of their skills. (i.e. Bready, EVE)
- SG and SMG Collection Items boost the Normal Attack Damage Multiplier of Nikkes that equip them.
- Helm’s Burst at max rank Treasure, RL and SR Collection Items boost Charge Damage by the Charge Damage Multiplier × Base Charge Damage. Additional Charge Damage sources aren’t considered for this equation.
Possible Unintended Error
Nikkes with weapons that transform into a different weapon type from their base weapon type do not make use of their equipped collection item’s unique stat modifier.
Negatively impacted units: Zwei, Nayuta, K, Snow White
Unaffected units: Maxwell, Eunhwa: Tactical Upgrade, Moran, Red Hood
Technically unaffected units:
- Neon: Blue Ocean – Her weapon transforms into an infinite ammo Rocket Launcher, and doesn’t make use of the Machine Gun Collection Item’s Max Ammunition Capacity buff.
- Laplace – Her weapon transforms into a unique, non-charge weapon, and doesn’t make use of the Rocket Launcher Collection Item’s/Favorite Item’s Charge Damage Multiplier buff.












Does this also mean that crit buffs will be more valuable if enemy defense reaches high levels ?
I make this tool using your Referencees Genshin Impact Damage Calculator
I assume we’re not actually plugging in 0.1 for element bonus damage when calculating final damage, but rather 1.1 (and just 1.0 if no element bonus)?
Permission given to change author from austerityzero to lzzy on December 10, 2025.
Original author will remain credited.