
Overview
- Currently the best single-target DPS that can work with multiple “cheap” supporters. This is true even without her charge damage bug
- Cinderella has HP > ATK conversion. This means she works well with Max HP buffers, which other Nikkes aren’t in competition for. Normal ATK buffers still work well with her
- Extremely “durable” due to her decoy skill. Cinderella will always be destroyed last in any team, or be able to tank “highest ATK” targeting raptures with relative ease even without healers.
- Beats Scarlet: Black Shadow in her best team, with “cheaper” options.
- Despite being the best bossing DPS Nikke currently, her Campaign capabilities are not great. This is due to lack of AoE options, her projectiles being an issue on maps with multiple buildings (her projectiles swing wide, hitting anything in the way) and the nature of her burst (Too RNG, and more will be explained)
Newbie/Incomplete Box Section
Cinderella is pretty much the best single-target boss killer (without parts) as of now, no competition. Not only that, Cinderella doesn’t require as much meta supporters/conditions as other top tier Nikkes require (Scarlet: Black Shadow needs Alice, Alice and Red hood needs Naga/Crown + parts). Cinderella is the perfect boss killer that can be used in any boss content.
However, she leaves much to be desired in Campaign. Cinderella can and will hit hard in the damage screen, and will be more often than not the highest DPS in the result screen in Campaign missions. But this is the case of bloated numbers via her burst (Similar to scarlet dealing “full” damage to projectiles and it being shown on the result screen).
Cinderella is either “underperforming” or “overperforming” DPS in story stages. (More will be explained in her campaign section). Cinderella’s projectiles are also janky as they swing wide, meaning Cinderella will occasionally hit buildings/raptures that you do not want her to hit.
Basic Information
- Skill 1: Flawless Glass
- Skill 2: Dirt-Resistant Mirror
- Burst: Glass Slippers Full Contact
- Cooldown: 40s
- Rarity: SSR
- Burst: III
- Weapon: RL
- Class: Defender
- Element: Electric
- Manufacturer: Pilgrim
- Squad: Old Tales
- Weapon Name: RL: Glass Slipper
Normal Attack Information

Cinderella’s normal attack is a bit different from other RL’s, more notably her exceedingly high Ammo capacity at 24, Low ATK% damage, and full charge damage (usually 250/350%). Luckily her kit does easily mitigate those downsides.
Cinderella also has the description “fires a laser to perform a small-range attack”. small-range attacks are pretty much just bullets, meaning Cinderella’s projectiles have no explosive radius unlike other rocket launchers.

Skill 1: Flawless Glass
Activates when entering Burst Skill Stage 3. Affects self
ATK ▲ 2.71% of caster’s final Max HP for I0 sec.
Activates when attacking with Full Charge. Affects self.
Charge Speed ▲ 100%. Removed upon reloading to max ammunition.
Activates when hitting a target with Full Charge. Affects the target.
Deals 136.6% of final ATK as additional damage.
This skill is Cinderella’s Main source of buffs and DPS is, all located in one skill.
First, nerd math for people who want to know exactly how the Max HP > ATK conversion works.
Additional Hit Proc + Charge Speed
Cinderella has an additional damage on hit, this will also double her burst generation as well. 136.6% final ATK damage is 2x her own fully charged shot, which isn’t much since her normal attack values are low compared to other RL’s, however this is where her charge speed buffs come in.
Skill 2: Dirt-Resistant Mirror
Activates at the start of battle. Affects self.
Decoy: Creates an avatar with 96% of caster’s final Max HP continuously.
Activates when entering Burst Skill Stage 3. Affects self.
Decoy: Creates an avatar with 96% of caster’s final Max HP continuously.
Activates when decoy exists. Affects self every 3 sec.
Beautiful: Max HP ▲ 1.6% continuously, stacks up to 12 time(s)
This skill makes her unkillable, or at least will make her the last standing Nikke in the field. Cinderella’s decoy gains a full HP bar and replenishes every full burst, this decoy also protects cover HP. This will be very helpful in bosses that has “Highest HP” targeting or “Highest ATK” targeting, which are occasionally present in solo raid. This will allow Commanders to skip any sustain Nikkes if wanted, and just go for pure DPS. Although this is not recommended for Commanders with full Nikke rosters as the top tier buffer/supporters already have sustain paired with enough offensive support that another DPS is a total DPS loss. this is more for newbies who don’t have such Nikkes/options.
However, decoys don’t protect Cinderella from attacks of AoE nature, and will still get hit if there is a full-screen attack or an attack of AoE nature. Cinderella also has an interesting gimmick where her decoys can also protect a Nikke on her right side when they are hit by wide swinging projectiles and when said Nikke is also covering. This will likely not be applied in most, or any battles, but can be useful for some.
Max HP
Cinderella’s Max HP buff doesn’t matter much as it gives too little. It should equate to around a 12-13% ATK increase fully stacked. The stack itself is useful as it increases her burst damage.
Burst: Glass Slippers Full Contact
Affects random enemies.
Deals 682.96% of final ATK as damage. Attacks sequentially for 10 time(s).
Affects the same target(s) when in Beautiful status.
Deals 28.9% of final ATK as additional damage. Mirrors the stack count of Beautiful.
Very hard-hitting burst, around a bit less than half of her total DPS. Cinderella’s good auto attack damage and this burst combined make her into a single-target killer machine, even better and more versatile than Scarlet: Black Shadow (previous number 1 boss killer without parts)
Campaign
Unfortunately, Cinderella’s weakest point. She’s still decent in this mode but she has multiple glaring issues in this mode.
First of all, YES, Cinderella can deal a LOT of damage, and will most likely always be the top DPS in the result screen in almost all teams/cases.

Damage distribution + Inconvenient targeting
Cinderella’s damage distribution is the main issue (Bloated numbers). Cinderella’s burst more often than not will target fodder mobs with much more damage than necessary (similar to how Scarlet’s DPS screen results can be skewed by bursting with multiple projectiles on screen). It doesn’t help that the charge bug is bloating the DPS result screen even more.
Once Cinderella’s burst wipes out the wave, Cinderella has NO ANSWER to the other rapture waves that will spawn. She has no AoE capabilities, her projectiles can at times be unreliable and her basic attacks do not have enough DPS to quickly clear out raptures they attack. The only way to mitigate that is using a sub-dps (Scarlet, Modernia) and even then, that will not be enough to clear out waves in high CP deficits (30%+)
The current top-tier campaign Nikkes do not have this issue. they can either deal enough damage to consistently wipe out entire waves, have some sort of AoE capabilities (pierce, consistent screen wipe) that lasts through the whole full burst, or generate burst very fast, some having all of these wanted traits.
TLDR: Cinderella’s damage distribution is not good. Deals too much damage at the start of her full burst (overkilling), then deals too little to clean up the rest of the waves during her full burst, and is unable to properly “single out” dangerous raptures consistently.
Also, her burst falls off pretty hard at high deficits, so her strongest point isn’t even good at late game pushing compared to other characters.
Since Cinderella’s Projectiles swing wide, any raptures or buildings en route will unintentionally get hit. This is much more noticable if there are close range raptures and/or multiple buildings in the environment. Cinderella’s projectiles are unable to clear out these buildings effectively.
Anniversary Squad (Element Neutral)
Electric Squad (lightning weak stages)
Should be the best lightning-based squad for Campaign. Ein has consistent damage to wipe out mobs while also dealing true damage (ignores def) in the form of her near feathers, which is very helpful in high deficit clearing.
Anis: Sparkling Summer is simply there to buff Ein and Cinderella, but she also has decent mobbing capabilities in the form of her skill 2.
Arena
A very interesting Nikke in PvP. She can fit into essentially any team, and is also a decent option as DPS for sustain comps since she can also output good damage during full burst other than her nuke. She can directly replace any nuker in any team except in xAnne teams since xAnne doesn’t buff attackers.
Cinderella can potentially do more AoE damage than Scarlet, and if the opposing team isn’t wiped out, it’s at least guaranteed to take out a few Nikkes due to how her skills work. Her burst gen is also very low even though she is a rocket launcher.
Cinderella has a bunch of pros and cons of being used as a main B3. For a detailed review on her PvP use, check out the following guide: https://nikke.gg/pvp-review-cinderella/
Special Interception | Union Raid | Solo Raid
As Mentioned earlier, Cinderella is the best single target killer out there while being easier to form a team around, even beating Scarlet: Black Shadow’s (With Alice as buffer) Individual DPS with a “cheaper” team. Cinderella also has more tools to ensure she survives fights.
Best in Slot Anomaly Interception Team (Electric)
Mirror container contains one of the most unforgiving mechanics in the whole game mode. The Commander needs to break one of its “slippers” in one shot, luckily in this team there are two available answers to that mechanic. That being a full charged Ein shot or a shot from Cinderella. If healing is somehow an issue, Crown can be replaced with Blanc.
Best in Slot Solo Raid Team (Electric)
Ein can be replaced with Scarlet if she’s more raised, However, Ein does perform notably better with the same investments.
Blanc can be replaced with Crown specifically in electric weak depending on elemental rolls of the whole team. While this team will indeed deal more damage than Scarlet: Black Shadow, that team is more reliant on crown than Cinderella’s team. So it depends if your Cinderella team has enough DPS to outweigh that in the form of elemental rolls.
Element Neutral
Cinderella fits in any team and does not need to be paired with a specific support or attackers.
It does however still need a burst generator as Cinderella does not have good burst-generating capabilities, so Nikkes like Maxwell,Ein,Alice (if no SBS), Red hood, etc can be slotted and burst gen in the form of spam shooting, basically spamming sniper shots. not having proper full burst rotations will drop team DPS by a good margin.
Substitute Supporters
To make it brief here, best viable supporters for Cinderella will be:
Crown -> Blanc => Novel (with charge bug) -> Mast
In regards to Rouge vs Liter, team DPS output is similar, with Rouge with the slight lead. This means that Rouge isn’t MANDATORY and using Liter if you don’t have any other options is perfectly fine. Screenshots below
Strengths
- Best Boss killer currently in-game with good survivability options
- Decent PvP usage
- Doesn’t need specific supports to enable her
- Cinderella doesn’t have strict overload requirements, just around 1-2 max ammo and you can roll for any offensive stats after
- Isn’t too skill book intensive as the Commander can skip raising her skill 2
- Truly the fairest of them all.
Weaknesses
- A bit lackluster in Campaign
- Broken, just like her sanity (Also quite literally, she was bugged to all hell)
Doll Priority
Give her a doll ASAP, Cinderella will be a staple for many boss teams. Although she doesn’t benefit much from the skill itself (additional charge damage multiplier), the stats do help a good amount
Skill Priority
| Nikke | Budget Skill Investments | Recommended Skill Investments | Skill Priority | Notes | Investment Priority |
|---|---|---|---|---|---|
| Cinderella | Skill 1: 7 Skill 2 : 4 Burst : 7 | Skill 1: 10 Skill 2 : 7+ Burst : 10 | S1 >> S2 | Skill 1 is pretty much where all of her non-burst damage resides, upgrade ASAP. Skill 2 does provide a little HP buff that does improve her ATK, but outside buffers can provide much more for less books, upgrade last Burst Hurts ALOT, enough said | Highest |
Overload Gear Priority
Gear Priority = Head > Chest > Gloves > Boots
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
| Increase Element Damage Dealt | ★★★★★ | 4x | wanted for Union raids and Solo raid content. |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★★★★☆ | 1-2x | Her base kit has good ammo reserves already. Does not need more than 2 lines. |
| Increase ATK | ★★★★★ | 4x | Simply more damage. |
| Increase Charge Damage | ★★★★☆ | (?) | Useful when abusing her charge damage bug, but is unknown if the bug will be fixed. ATK is still better despite this |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★★☆☆ | 0-2x | Remaining rolls can either be Crit Rate/Crit damage |
| Increase Critical Damage | ★★★☆☆ | 0-2x | Remaining rolls can either be Crit Rate/Crit damage |
| Increase DEF | ☆☆☆☆☆ | 0x | — |











